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F3DPD.cpp
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F3DPD.cpp
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#include "glN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DPD.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"
void F3DPD_Vtx(u32 w0, u32 w1)
{
gSPCIVertex(w1, _SHIFTR(w0, 20, 4) + 1, _SHIFTR(w0, 16, 4));
}
void F3DPD_VtxColorBase(u32 w0, u32 w1)
{
gSPSetVertexColorBase(w1);
}
void F3DPD_Init()
{
// Set GeometryMode flags
GBI_InitFlags(F3D);
GBI.PCStackSize = 10;
// GBI Command Command Value Command Function
GBI_SetGBI(G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp);
GBI_SetGBI(G_MTX, F3D_MTX, F3D_Mtx);
GBI_SetGBI(G_RESERVED0, F3D_RESERVED0, F3D_Reserved0);
GBI_SetGBI(G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem);
GBI_SetGBI(G_VTX, F3D_VTX, F3DPD_Vtx);
GBI_SetGBI(G_RESERVED1, F3D_RESERVED1, F3D_Reserved1);
GBI_SetGBI(G_DL, F3D_DL, F3D_DList);
GBI_SetGBI(G_VTXCOLORBASE, F3DPD_VTXCOLORBASE, F3DPD_VtxColorBase);
GBI_SetGBI(G_RESERVED3, F3D_RESERVED3, F3D_Reserved3);
GBI_SetGBI(G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base);
GBI_SetGBI(G_TRI1, F3D_TRI1, F3D_Tri1);
GBI_SetGBI(G_CULLDL, F3D_CULLDL, F3D_CullDL);
GBI_SetGBI(G_POPMTX, F3D_POPMTX, F3D_PopMtx);
GBI_SetGBI(G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord);
GBI_SetGBI(G_TEXTURE, F3D_TEXTURE, F3D_Texture);
GBI_SetGBI(G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H);
GBI_SetGBI(G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L);
GBI_SetGBI(G_ENDDL, F3D_ENDDL, F3D_EndDL);
GBI_SetGBI(G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode);
GBI_SetGBI(G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode);
GBI_SetGBI(G_QUAD, F3D_QUAD, F3D_Quad);
GBI_SetGBI(G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1);
GBI_SetGBI(G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2);
GBI_SetGBI(G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont);
GBI_SetGBI(G_TRI4, F3D_TRI4, F3D_Tri4);
gSPSetDMAOffsets(0, 0);
}