This is a list of changes to Slate with each new release. Until 1.0.0
is released, breaking changes will be added as minor version bumps, and smaller, patch-level changes won't be noted since the library is moving quickly while in beta.
User properties on Elements and Texts now have an unknown type instead of any. Previously, the arbitrary user defined keys on the Text
and Element
interface had a type of any
which effectively removed any potential type checking on those properties. Now these have a type of unknown
so that type checking can be done by consumers of the API when they are applying their own custom properties to the Text
s and Element
s.
Overridable commands now live directly on the editor object. Previously the Command
concept was implemented as an interface that was passed into the editor.exec
function, allowing the "core" commands to be overridden in one place. But this introduced a lot of Redux-like indirection when implementing custom commands that wasn't necessary because they are never overridden. Instead, now the core actions that can be overridden are implemented as individual functions on the editor (eg. editor.insertText
) and they can be overridden just like any other function (eg. isVoid
).
Previously to override a command you'd do:
const withPlugin = editor => {
const { exec } = editor
editor.exec = command => {
if (command.type === 'insert_text') {
const { text } = command
if (myCustomLogic) {
// ...
return
}
}
exec(command)
}
return editor
}
Now, you'd override the specific function directly:
const withPlugin = editor => {
const { insertText } = editor
editor.insertText = text => {
if (myCustomLogic) {
// ...
return
}
insertText(text)
}
return editor
}
You shouldn't ever need to call these functions directly! They are there for plugins to tap into, but there are higher level helpers for you to call whenever you actually need to invoke them. Read on…
Transforms now live in a separate namespace of helpers. Previously the document and selection transformation helpers were available directly on the Editor
interface as Editor.*
. But these helpers are fairly low level, and not something that you'd use in your own codebase all over the place, usually only inside specific custom helpers of your own. To make room for custom userland commands, these helpers have been moved to a new Transforms
namespace.
Previously you'd write:
Editor.unwrapNodes(editor, ...)
Now you'd write:
Transforms.unwrapNodes(editor, ...)
The Command
interfaces were removed. As part of those changes, the existing Command
, CoreCommand
, HistoryCommand
, and ReactCommand
interfaces were all removed. You no longer need to define these "command objects", because you can just call the functions directly. Plugins can still define their own overridable commands by extending the Editor
interface with new functions. The slate-react
plugin does this with insertData
and the slate-history
plugin does this with undo
and redo
.
User action helpers now live directly on the Editor.*
interface. These are taking the place of the existing Transforms.*
helpers that were moved. These helpers are equivalent to user actions, and they always operate on the existing selection. There are some defined by core, but you are likely to define your own custom helpers that are specific to your domain as well.
For example, here are some of the built-in actions:
Editor.insertText(editor, 'a string of text')
Editor.deleteForward(editor)
Editor.deleteBackward(editor, { unit: 'word' })
Editor.addMark(editor, 'bold', true)
Editor.insertBreak(editor)
...
Every one of the old "core commands" has an equivalent Editor.*
helper exposed now. However, you can easily define your own custom helpers and place them in a namespace as well:
const MyEditor = {
...Editor,
insertParagraph(editor) { ... },
toggleBoldMark(editor) { ... },
formatLink(editor, url) { ... },
...
}
Whatever makes sense for your specific use case!
The format_text
command is split into add_mark
and remove_mark
. Although the goal is to keep the number of commands in core to a minimum, having this as a combined command made it very hard to write logic that wanted to guarantee to only ever add or remove a mark from a text node. Now you can be guaranteed that the add_mark
command will only ever add custom properties to text nodes, and the remove_mark
command will only ever remove them.
Previously you would write:
editor.exec({
type: 'format_text',
properties: { bold: true },
})
Now you would write:
if (isActive) {
editor.exec({ type: 'remove_mark', key: 'bold' })
} else {
editor.exec({ type: 'add_mark', key: 'bold', value: true })
}
🤖 Note that the "mark" term does not mean what it meant in
0.47
and earlier. It simply means formatting that is applied at the text level—bold, italic, etc. We need a term for it because it's such a common pattern in richtext editors, and "mark" is often the term that is used. For example the<mark>
tag in HTML.
The Node.text
helper was renamed to Node.string
. This was simply to reduce the confusion between "the text string" and "text nodes". The helper still just returns the concatenated string content of a node.
The match
option must now be a function. Previously there were a few shorthands, like passing in a plain object. This behavior was removed because it made it harder to reason about exactly what was being matched, it made debugging harder, and it made it hard to type well. Now the match
option must be a function that receives the Node
object to match. If you're using TypeScript, and the function you pass in is a type guard, that will be taken into account in the return value!
Previously you might write:
Editor.nodes(editor, {
at: range,
match: 'text',
})
Editor.nodes(editor, {
at: range,
match: { type: 'paragraph' },
})
Now you'd write:
Editor.nodes(editor, {
at: range,
match: Text.isText,
})
Editor.nodes(editor, {
at: range,
match: node => node.type === 'paragraph',
})
The mode
option now defaults to 'lowest'
. Previously the default varied depending on where in the codebase it was used. Now it defaults to 'lowest'
everywhere, and you can always pass in 'highest'
to change the behavior. The one exception is the Editor.nodes
helper which defaults to 'all'
since that's the expected behavior most of the time.
The Editor.match
helper was renamed to Editor.above
. This was just to make it clear how it searched in the tree—it looks through all of the nodes directly above a location in the document.
The Editor.above/previous/next
helpers now take all options in a dictionary. Previously their APIs did not exactly match the Editor.nodes
helper which they are shorthand for, but now this is no longer the case. The at
, match
and mode
options are all passed in the options
argument.
Previously you would use:
Editor.previous(editor, path, n => Text.isText(n), {
mode: 'lowest',
})
Now you'd use:
Editor.previous(editor, {
at: path,
match: n => Text.isText(n),
mode: 'lowest',
...
})
The Editor.elements
and Editor.texts
helpers were removed. These were simple convenience helpers that were rarely used. You can now achieve the same thing by using the Editor.nodes
helper directly along with the match
option. For example:
Editor.nodes(editor, {
at: range,
match: Element.isElement,
})
The <Slate>
onChange
handler no longer receives the selection
argument. Previously it received (value, selection)
, now it receives simply (value)
. Instead, you can access any property of the editor directly (including the value as editor.children
). The value/onChange
convention is provided purely for form-related use cases that expect it. This is along with the change to how extra props are "controlled". By default they are uncontrolled, but you can pass in any of the other top-level editor properties to take control of them.
The Command
and CoreCommand
interfaces have been split apart. Previously you could access Command.isCoreCommand
, however now this helper lives directly on the core command interface as CoreCommand.isCoreCommand
. This makes it more symmetrical with userland commands.
Command checkers have been simplified. Previously Slate exposed command-checking helpers like Command.isInsertTextCommand
. However these were verbose and not useful most of the time. Instead, you can now check for CoreCommand.isCoreCommand
and then use the command.type
property to narrow further. This keeps core more symmetrical with how userland will implement custom commands.
The <Slate>
component is now pseudo-controlled. It requires a value=
prop to be passed in which is controlled. However, the selection
, marks
, history
, or any other props are not required to be controlled. They default to being uncontrolled. If your use case requires controlling these extra props you can pass them in and they will start being controlled again. This change was made to make using Slate easier, while still allowing for more complex state to be controlled by core or plugins going forward—state that users don't need to concern themselves with most of time.
The Editor
now has a marks
property. This property represents text-level formatting that will be applied to the next character that is inserted. This is a common richtext editor behavior, where pressing a Bold button with a collapsed selection turns on "bold" formatting mode, and then typing a character becomes bold. This state isn't stored in the document, and is instead stored as an extra property on the editor itself.
The slate-schema
package has been removed! This decision was made because with the new helpers on the Editor.*
interface, and with the changes to normalizeNode
in the latest version of Slate, adding constraints using normalizeNode
actually leads to more maintainable code than using slate-schema
. Previously it was required to keep things from getting too unreadable, but that always came at a large cost of indirection and learning additional APIs. Everything you could do with slate-schema
you can do with normalizeNode
, and more.
Node matching functions now receive just a Node
. Previously they received a NodeEntry
tuple, which consisted of [node, path]
. However now they receive only a node
argument, which makes it easier to write one-off node-checking helpers and pass them in directly as arguments. If you need to ensure a path, lookup the node first.
A few unnecessary helpers were removed. There were a handful of leftovers helpers that were not used anywhere in Slate's core logic, and were very unlikely to be used in userland, so they've been removed to reduce bundle size. You are always free to re-implement them if you truly need them. The list of helpers removed is:
Editor.ancestor
Node.closest
Node.furthest
Range.exists
Range.isRangeList
Range.isRangeMap
The slate-schema
package now exports a factory. Previously you imported the withSchema
function directly from the package, and passed in your schema rules when you called it. However, now you import the defineSchema
factory instead which takes your schema rules and returns a custom withSchema
plugin function. This way you can still use helpers like compose
with the plugin, while pre-defining your custom rules.
The properties
validation in the schema is now exhaustive. Previously a properties
validation would check any properties you defined, and leave any unknown ones as is. This made it hard to be certain about which properties would end up on a node. Now any non-defined properties are considered invalid. And using an empty {}
validation would ensure that there are no custom properties at all.
The leaves
schema validation ensures text-level formatting. You can use it from any higher up element node in the tree, to guarantee that it only contains certain types of text-level formatting on its inner text nodes. For example you could use it to ensure that a code
block doesn't allow any of its text to be bolded or italicized.
The Mark
interface has been removed! Previously text-level formatting was stored in an array of unique marks. Now that same formatting is stored directly on the Text
nodes themselves. For example instead of:
{
text: 'A line of text.',
marks: [{ type: 'bold' }],
}
You now have:
{
text: 'A line of text.',
bold: true,
}
And the marks are added and removed from the text nodes using the same Editor.setNodes
transform that you use for toggling formatting on block and inline nodes. This greatly simplifies things and makes Slate's core even smaller.
The <Slate>
component is now a "controlled" component. This makes things a bit more React-ish, and makes it easier to update the editor's value when new data is received after the initial render. To arrive at the previous "uncontrolled" behavior you'll need to implement it in userland using React's built-in hooks.
Whereas previously you would do:
<Slate defaultValue={initialValue}>...</Slate>
Now you must manage the value and selection yourself, like:
const [value, setValue] = useState(initialValue)
const [selection, setSelection] = useState(null)
<Slate
value={value}
selection={selection}
onChange={(value, selection) => {
setValue(value)
setSelection(selection)
}}
>
...
</Slate>
A complete overhaul. The Slate codebase has had a complete overhaul and many pieces of its core architecture have been reconsidered from the ground up. There are lots of changes. We recommend re-reading the Walkthroughs and Concepts documentation and the Examples to get a sense for everything that has changed. As well as the Migration writeup for what the major changes are.
⚠ Warning: Changes past this point refer to the older Slate architecture, based on Immutable.js and without TypeScript. Many things are different in the older architecture and may not apply to the newer one.
Introducing the Annotation
model. This is very similar to what used to be stored in value.decorations
, except they also contain a unique "key" to be identified by. They can be used for things like comments, suggestions, collaborative cursors, etc.
{
object: 'annotation',
key: String,
type: String,
data: Map,
anchor: Point,
focus: Point,
}
There are three new *_annotation
operations. The set of operations now includes add_annotation
, remove_annotation
and set_annotation
. They are similar to the existing *_mark
operations.
Introducing "iterable" model methods. This introduces several iteratable-producing methods on the Element
interface, which Document
, Block
and Inline
all implement. There are iterables for traversing the entire tree:
element.blocks(options)
element.descendants(options)
element.inlines(options)
element.texts(options)
element.ancestors(path, options)
element.siblings(path, options)
You can use them just like the native JavaScript iterables. For example, you can loop through the text nodes after a specific node:
for (const next of document.texts({ path: start.path })) {
const [node, path] = next
// do something with the text node or its path
}
Or you can traverse all of the "leaf" blocks:
for (const [block] of document.blocks({ onlyLeaves: true })) {
// ...
}
And because these iterations use native for/of
loops, you can easily break
or return
out of the loops directly—a much nicer DX than remembering to return false
.
The value.decorations
property is now value.annotations
. Following with the split of decorations into annotations, this property was also renamed. They must now contain unique key
properties, as they are stored as a Map
instead of a List
. This allows for much more performant updates.
The Decoration
model no longer has a nested mark
property. Previously a real Mark
object was used as a property on decorations, but now the type
and data
properties are first class properties instead.
{
object: 'decoration',
type: String,
data: Map,
anchor: Point,
focus: Point,
}
Mark operations no longer have offset
or length
properties. Since text nodes now contain a unique set of marks, it wouldn't make sense for a single mark-related operation to result in a splitting of nodes. Instead, when a mark is added to only part of a text node, it will result in a split_node
operation as well as an add_mark
operation.
Text operations no longer have a marks
property. Previously it was used to add text with a specific set of marks. However this is no longer necessary, and when text is added with marks it will result in an insert_text
operation as well as an add_mark
operation.
Using Text.create
or Text.createList
with a leaves
property will error. Now that text nodes no longer have leaves, you will need to pass in the text
string and marks
directly when creating a new text node. (However, you can still create entire values using Value.create
in a backwards compatible way for convenience while migrating.)
// This works, although deprecated, which is the common case...
Value.create(oldValueJson)
// ...but this will error!
Text.create(oldTextJson)
Value.toJSON
returns the new data model format, without leaves. Although Value.fromJSON
and Value.create
allow the old format in deprecated mode, calling Value.toJSON
will return the new data format. If you still need the old one you'll need to iterate the document tree converting text nodes yourself.
The low-level Value.*
and Node.*
mutation methods have changed. These changes follow the operation signature changes, since the methods take the same arguments as the operations themselves. For example:
// Previously...
value.addMark(path, offset, length, mark)
// ...is now:
value.addMark(path, mark)
These are low-level methods, so this change shouldn't affect the majority of use cases.
Initializing editors with Text
nodes with a leaves
property is deprecated. In this new version of Slate, creating a new value with Value.create
with the old leaf data model is still allowed for convenience in migration, but it will be removed in a coming version. (However, using the low-level Text.create
will throw an error!)
// This works, although deprecated, which is the common case...
Value.create(oldValueJson)
// ...but this will error!
Text.create(oldTextJson)
A few properties of Operation
objects have changed. In an effort to standardize and streamline operations, their properties have changed. This won't affect 90% of use cases, since operations are usually low-level concerns. However, if you are using operational transform or some other low-level parts of Slate, this may affect you. The value
, selection
, node
, and mark
properties—which contained references to Immutable.js objects—have all been removed. In their place, we have standardized a properties
and newProperties
pair. This will greatly reduce the size of operations stored in memory, and makes dealing with them easier when serialized as well.
Introducing the child_min_invalid
and child_max_invalid
schema errors. These new schema errors map directly to the mix
and max
schema rule definitions, and make it easier to determine exactly what your normalization logic needs to do to fix the document.
Added new node retrieval methods. There are three new methdos for node retrieval. The first is getNodesAtRange
which will retrieve all of the nodes in the tree in a given range. And the second two are getRootBlocksAtRange
and getRootInlinesAtRange
for retrieving the top-most blocks or inlines in a given range. These should be helpful in defining your own command logic.
Schema errors for min
and max
rules have changed. Previously they would result in errors of child_required
, child_object_invalid
, child_type_invalid
and child_unknown
. Now that we have the new child_min_invalid
and child_max_invalid
errors, these schema rules will return them instead, making it much easier to determine exactly which rule is causing a schema error.
The getBlocksAtRange
and getInlinesAtRange
methods have been renamed. To clear up confusion about which blocks and inlines are retrieve in the case of nesting, these two methods have been renamed to getLeafBlocksAtRange
and getLeafInlinesAtRange
to clarify that they retrieve the bottom-most nodes. And now there are two additional methods called getRootBlocksAtRange
and getRootInlinesAtRange
for cases where you want the top-most nodes instead.
The editor.command
and editor.query
methods can take functions. Previously they only accepted a type
string and would look up the command or query by type. Now, they also accept a custom function. This is helpful for plugin authors, who want to accept a "command option", since it gives users more flexibility to write one-off commands or queries. For example a plugin could be passed either:
Hotkey({
hotkey: 'cmd+b',
command: 'addBoldMark',
})
Or a custom command function:
Hotkey({
hotkey: 'cmd+b',
command: editor => editor.addBoldMark().moveToEnd(),
})
The Change
object has been removed. The Change
object as we know it previously has been removed, and all of its behaviors have been folded into the Editor
controller. This includes the top-level commands and queries methods, as well as methods like applyOperation
and normalize
. All places that used to receive change
now receive editor
, which is API equivalent.
Changes are now flushed to onChange
asynchronously. Previously this was done synchronously, which resulted in some strange race conditions in React environments. Now they will always be flushed asynchronously, just like setState
.
The normalize*
and validate*
middleware signatures have changed! Previously the normalize*
and validate*
middleware was passed (node, next)
. However now, for consistency with the other middleware they are all passed (node, editor, next)
. This way, all middleware always receive editor
and next
as their final two arguments.
The editor.event
method has been removed. Previously this is what you'd use when writing tests to simulate events being fired—which were slightly different to other running other middleware. With the simplification to the editor and to the newly-consistent middleware signatures, you can now use editor.run
directly to simulate events:
editor.run('onKeyDown', { key: 'Tab', ... })
The editor.change
method is deprecated. With the removal of the Change
object, there's no need anymore to create the small closures with editor.change()
. Instead you can directly invoke commands on the editor in series, and all of the changes will be emitted asynchronously on the next tick.
editor
.insertText('word')
.moveFocusForward(10)
.addMark('bold')
The applyOperations
method is deprecated. Instead you can loop a set of operations and apply each one using applyOperation
. This is to reduce the number of methods exposed on the Editor
to keep it simpler.
The change.call
method is deprecated. Previously this was used to call a one-off function as a change method. Now this behavior is equivalent to calling editor.command(fn)
instead.
Introducing the Editor
controller. Previously there was a vague editor
concept, that was the React component itself. This was helpful, but because it was tightly coupled to React and the browser, it didn't lend itself to non-browser use cases well. This meant that the line between "model" and "controller/view" was blurred, and some concepts lived in both places at once, in inconsistent ways.
A new Editor
controller now makes this relationship clear. It borrows many of its behaviors from the React <Editor>
component. And the component actually just instantiates its own plain JavaScript Editor
under the covers to delegate the work to.
This new concept powers a lot of the thinking in this new version, unlocking a lot of changes that bring a clearer separation of responsibilities to Slate. It allows us to create editors in any environment, which makes server-side use cases easier, brings parity to testing, and even opens us up to supporting other view layers like React Native or Vue.js in the future.
It has a familiar API, based on the existing editor
concept:
const editor = new Editor({ plugins, value, onChange })
editor.change(change => {
...
})
However it also introduces imperative methods to make testing easier:
editor.run('renderNode', props)
editor.event('onKeyDown', event)
editor.command('addMark', 'bold')
editor.query('isVoid', node)
I'm very excited about it, so I hope you like it!
Introducing the "commands" concept. Previously, "change methods" were treated in a first-class way, but plugins had no easy way to add their own change methods that were reusable elsewhere. And they had no way to override the built-in logic for certain commands, for example splitBlock
or insertText
. However, now this is all customizable by plugins, with the core Slate plugin providing all of the previous default commands.
const plugin = {
commands: {
wrapQuote(change) {
change.wrapBlock('quote')
},
},
}
Those commands are then available directly on the change
objects, which are now editor-specific:
change.wrapQuote()
This allows you to define all of your commands in a single, easily-testable place. And then "behavioral" plugins can simply take command names as options, so that you have full control over the logic they trigger.
Introducing the "queries" concept. Similarly to the commands, queries allow plugins to define specific behaviors that the editor can be queried for in a reusable way, to be used when rendering buttons, or deciding on command behaviors, etc.
For example, you might define an getActiveList
query:
const plugin = {
queries: {
getActiveList(editor) {},
},
}
And then be able to re-use that logic easily in different places in your codebase, or pass in the query name to a plugin that can use your custom logic itself:
const list = change.getActiveList()
if (list) {
...
} else {
...
}
Taken together, commands and queries offer a better way for plugins to manage their inter-dependencies. They can take in command or query names as options to change their behaviors, or they can export new commands and queries that you can reuse in your codebase.
The middleware stack is now deferrable. With the introduction of the Editor
controller, the middleware stack in Slate has also been upgraded. Each middleware now receives a next
function (similar to Express or Koa) that allows you to choose whether to iterating the stack or not.
// Previously, you'd return `undefined` to continue.
function onKeyDown(event, editor, next) {
if (event.key !== 'Enter') return
...
}
// Now, you call `next()` to continue...
function onKeyDown(event, editor, next) {
if (event.key !== 'Enter') return next()
...
}
While that may seem inconvenient, it opens up an entire new behavior, which is deferring to the plugins later in the stack to see if they "handle" a specific case, and if not, handling it yourself:
function onKeyDown(event, editor, next) {
if (event.key === 'Enter') {
const handled = next()
if (handled) return handled
// Otherwise, handle `Enter` yourself...
}
}
This is how all of the core logic in slate-react
is now implemented, eliminating the need for a "before" and an "after" plugin that duplicate logic.
Under the covers, the schema
, commands
and queries
concept are all implemented as plugins that attach varying middleware as well. For example, commands are processed using the onCommand
middleware under the covers:
const plugin = {
onCommand(command, editor, next) {
...
}
}
This allows you to actually listen in to all commands, and override individual behaviors if you choose to do so, without having to override the command itself. This is a very advanced feature, which most people won't need, but it shows the flexibility provided by migrating all of the previously custom internal logic to be based on the new middleware stack.
Plugins can now be defined in nested arrays. This is a small addition, but it means that you no longer need to differentiate between individual plugins and multiple plugins in an array. This allows plugins to be more easily composed up from multiple other plugins themselves, without the end user having to change how they use them. Small, but encourages reuse just a little bit more.
The slate-simulator
is deprecated. Previously this was used as a pseudo-controller for testing purposes. However, now with the new Editor
controller as a first-class concept, everything the simulator could do can now be done directly in the library. This should make testing in non-browser environments much easier to do.
The Value
object is no longer tied to changes. Previously, you could create a new Change
by calling value.change()
and retrieve a new value. With the re-architecture to properly decouple the schema, commands, queries and plugins from the core Slate data models, this is no longer possible. Instead, changes are always created via an Editor
instance, where those concepts live.
// Instead of...
const { value } = this.state
const change = value.change()
...
this.onChange(change)
// You now would do...
this.editor.change(change => {
const { value } = change
...
})
Sometimes this means you will need to store the React ref
of the editor
to be able to access its editor.change
method in your React components.
Remove the Stack
"model", in favor of the new Editor
. Previously there was a pseudo-model called the Stack
that was very low level, and not really a model. This concept has now been rolled into the new Editor
controller, which can be used in any environment because it's just plain JavaScript. There was almost no need to directly use a Stack
instance previously, so this change shouldn't affect almost anyone.
Remove the Schema
"model", in favor of the new Editor
. Previously there was another pseudo-model called the Schema
, that was used to contain validation logic. All of the same validation features are still available, but the old Schema
model is now rolled into the Editor
controller as well, in the form of an internal SchemaPlugin
that isn't exposed.
Remove the schema.isVoid
and schema.isAtomic
in favor of queries. Previously these two methods were used to query the schema about the behavior of a specific node
or decoration
. Now these same queries as possible using the "queries" concept, and are available directly on the change
object:
if (change.isVoid(node)) {
...
}
The middleware stack must now be explicitly continued, using next
. Previously returning undefined
from a middleware would (usually) continue the stack onto the next middleware. Now, with middleware taking a next
function argument you must explicitly decide to continue the stack by call next()
yourself.
Remove the History
model, in favor of commands. Previously there was a History
model that stored the undo/redo stacks, and managing saving new operations to those stacks. All of this logic has been folded into the new "commands" concept, and the undo/redo stacks now live in value.data
. This has the benefit of allowing the history behavior to be completely overridable by userland plugins, which was not an easy feat to manage before.
Values can no longer be normalized on creation. With the decoupling of the data model and the plugin layer, the schema rules are no longer available inside the Value
model. This means that you can no longer receive a "normalized" value without having access to the Editor
and its plugins.
// While previously you could attach a `schema` to a value...
const normalized = Value.create({ ..., schema })
// Now you'd need to do that with the `editor`...
const value = Value.create({ ... })
const editor = new Editor({ value, plugins: [{ schema }] })
const normalized = editor.value
While this seems inconvenient, it makes the boundaries in the API much more clear, and keeps the immutable and mutable concepts separated. This specific code sample gets longer, but the complexities elsewhere in the library are removed.
The Change
class is no longer exported. Changes are now editor-specific, so exporting the Change
class no longer makes sense. Instead, you can use the editor.change()
API to receive a new change object with the commands and queries specific to your editor's plugins.
The getClosestVoid
, getDecorations
and hasVoidParent
method now take an editor
. Previously these Node
methods took a schema
argument, but this has been replaced with the new editor
controller instead now that the Schema
model has been removed.
The withoutNormalization
helper has been renamed to withoutNormalizing
. This is to stay consistent with the new helpers for withoutSaving
and withoutMerging
.
The the "operation flags" concept was removed. This was a confusing concept that was implemented in multiple different ways and led to the logic around normalizing, saving, and merging operations being more complex than it needed to be. These flags have been replaced with three simpler helper functions: withoutNormalizing
, withoutSaving
and withoutMerging
.
change.withoutNormalizing(() => {
nodes.forEach(node => change.removeNodeByKey(node.key))
})
change.withoutSaving(() => {
change.setValue({ decorations })
})
This means that you no longer use the { normalize: false }
or { save: false }
options as arguments to individual change methods, and instead use these new helper methods to apply these behaviors to groups of changes at once.
The "normalize" change methods have been removed. Previously there were a handful of different normalization change methods like normalizeNodeByPath
, normalizeParentByKey
, etc. These were confusing because it put the onus on the implemented to know exact which nodes needed to be normalized. They have been removed, and implementers no longer ever need to worry about which specific nodes to normalize, as Slate will handle that for them.
The internal refindNode
and refindPath
methods were removed. These should never have been exposed in the first place, and are now no longer present on the Element
interface. These were only used internally during the normalization process.
Remove all previously deprecated code paths. This helps to reduce some of the complexity in Slate by not having to handle these code paths anymore. And it helps to reduce file size. When upgrading, it's highly recommended that you upgrade to the previous version first and ensure there are no deprecation warnings being logged, then upgrade to this version.
Introducing the Range
model and interface. Previously the "range" concept was used in multiple different places, for the selection, for decorations, and for acting on ranges of the document. This worked okay, but it was hiding the underlying system which is that Range
is really an interface that other models can choose to implement. Now, we still use the Range
model for referencing parts of the document, but it can also be implemented by other models that need to attach more semantic meaning...
Introducing the Decoration
and Selection
models. These two new models both implement the new Range
interface. Where previously they had to mis-use the Range
model itself with added semantics. This just cleans up some of the confusion around overlapping properties, and allows us to add even more domain-specific methods and properties in the future without trouble.
Decorations have changed! Previously, decorations piggybacked on the Range
model, using the existing marks
property, and introducing their own isAtomic
property. However, they have now been split out into their own Decoration
model with a single mark
and with the isAtomic
property controlled by the schema. What previously would have looked like:
Range.create({
anchor: { ... },
focus: { ... },
marks: [{ type: 'highlight' }],
isAtomic: true,
})
Is now:
Decoration.create({
anchor: { ... },
focus: { ... },
mark: { type: 'highlight' },
})
Each decoration maps to a single mark
object. And the atomicity of the mark controlled in the schema instead, for example:
const schema = {
marks: {
highlight: {
isAtomic: true,
},
},
}
The Range
model has reduced semantics. Previously, since all decorations and selections were ranges, you could create ranges with an isFocused
, isAtomic
or marks
properties. Now Range
objects are much simpler, offering only an anchor
and a focus
, and can be extended by other models implementing the range interface. However, this means that using Range.create
or document.createRange
might not be what you want anymore. For example, for creating a new selection, you used to use:
const selection = document.createRange({
isFocused: true,
anchor: { ... },
focus: { ... },
})
But now, you'll need to use document.createSelection
instead:
const selection = document.createSelection({
isFocused: true,
anchor: { ... },
focus: { ... },
})
The value.decorations
property is no longer nullable. Previously when no decorations were applied to the value, the decorations
property would be set to null
. Now it will be an empty List
object, so that the interface is more consistent.
The Node.createChildren
static method is deprecated. This was just an alias for Node.createList
and wasn't necessary. You can use Node.createList
going forward for the same effect.
The renderPortal
property of plugins is deprecated. This allows slate-react
to be slightly slimmer, since this behavior can be handled in React 16 with the new <React.Fragment>
using the renderEditor
property instead, in a way that offers more control over the portal behavior.
The data
property of plugins is deprecated. This property wasn't well designed and circumvented the core tenet that all changes to the value
object will flow through operations inside Change
objects. It was mostly used for view-layer state which should be handled with React-specific conventions for state management instead.
Node.isVoid
access is deprecated. Previously the "voidness" of a node was hardcoded in the data model. Soon it will be determined at runtime based on your editor's schema. This deprecation just ensures that you aren't using the node.isVoid
property which will not work in future verisons. What previously would have been:
if (node.isVoid) {
...
}
Now becomes:
if (schema.isVoid(node)) {
...
}
This requires you to have a reference to the schema
object, which can be access as value.schema
.
Value.isFocused/isBlurred
and Value.hasUndos/hasRedos
are deprecated. These properties are easily available via value.selection
and value.history
instead, and are now deprecated to reduce the complexity and number of different ways of doing things.
Introducing the Point
model. Ranges are now built up of two Point
models—an anchor
and a focus
—instead of having the properties set directly on the range itself. This makes the "point" concept first-class in Slate and better API's can be built around point objects.
Point.create({
key: 'a',
path: [0, 0],
offset: 31,
})
These points are exposed on Range
objects via the anchor
, focus
, start
and end
properties:
const { anchor, focus } = range
change.removeNodeByKey(anchor.key)
These replace the earlier anchorKey
, anchorOffset
, etc. properties.
Document.createRange
creates a relative range. Previously you'd have to use Range.create
and make sure that you passed valid arguments, and ensure that you "normalized" the range to sync its keys and paths. This is no longer the case, since the createRange
method will do it for you.
const range = document.createRange({
anchor: {
key: 'a',
offset: 1,
},
focus: {
key: 'a',
offset: 4,
},
})
This will automatically ensure that the range references leaf text nodes, and that its anchor
and focus
paths are set.
Document.createPoint
creates a relative point. Just like the createRange
method, createPoint
will create a point that is guaranteed to be relative to the document itself. This is often a lot easier than using Point.create
directly.
const anchor = document.createPoint({
key: 'a',
offset: 1,
})
The Range.focus
method was removed. (Not Change.focus
!) This was necessary to make way for the new range.focus
point property. Usually this would have been done in a migration-friendly way like the rest of the method changes in this release, but this was an exception. However the change.focus()
method is still available and works as expected.
Range.set
and Range.merge
are dangerous. If you were previously using the super low-level Immutable.js methods range.set
or range.merge
with any of the now-removed properties of ranges, these invocations will fail. Instead, you should use the range.set*
helpers going forward which can be migrated with deprecations warnings instead of failing outright.
The offset
property of points defaults to null
. Previously it would default to 0
but that could be confusing because it made no distinction from a "set" or "unset" offset. Now they default to null
instead. This shouldn't really affect any real-world usage of Slate.
The Range.toJSON()
structure has changed. With the introduction of points, the range now returns its anchor
and focus
properties as nested point JSON objects instead of directly as properties. For example:
{
"object": "range",
"anchor": {
"object": "point",
"key": "a",
"offset": 1,
"path": [0, 0]
},
"focus": {
"object": "point",
"key": "a",
"offset": 3,
"path": [0, 0]
},
"isAtomic": false,
"isFocused": false,
"marks": []
}
The selection-based shorts on Value
were deprecated. Previously you could access things like anchorKey
, startOffset
and isCollapsed
directly on Value
objects. This results in extra duplication that is hard to maintain over time, and hard for newcomers to understand, without much benefit. All of these properties are deprecated and should be accessed on the value.selection
object directly instead.
The Range
methods were standardized, with many deprecated. The methods on Range
objects had grown drastically in size. Many of them weren't consistently named, or overlapped in unnecessary ways. With the introduction of Point
objects a lot of these methods could be cleaned up and their logic delegated to the points directly. All of these methods remain available but will raise deprecation warnings, making it easier to upgrade.
There's a very good chance you're only using a handful of them in your codebase. Either way, all of them will log warnings. For an example of migrating see this commit.
Here's a full list of the newly deprecated methods and properties, and their new alternative if one exists:
anchorKey -> anchor.key
anchorOffset -> anchor.offset
anchorPath -> anchor.path
blur -> setIsFocused
collapseTo -> moveTo
collapseToAnchor -> moveToAnchor
collapseToEnd -> moveToEnd
collapseToEndOf -> moveToEndOfNode
collapseToFocus -> moveToFocus
collapseToStart -> moveToStart
collapseToStartOf -> moveToStartOfNode
deselect -> Range.create
endKey -> end.key
endOffset -> end.offset
endPath -> end.path
extend -> moveFocus
extendTo -> moveFocusTo
extendToEndOf -> moveFocusToEndOfNode
extendToStartOf -> moveFocusToStartOfNode
focusKey -> focus.key
focusOffset -> focus.offset
focusPath -> focus.path
hasAnchorAtEndOf -> anchor.isAtEndOfNode
hasAnchorAtStartOf -> anchor.isAtStartOfNode
hasAnchorBetween ->
hasAnchorIn -> anchor.isInNode
hasEdgeAtEndOf -> anchor.isAtEndOfNode || focus.isAtEndOfNode
hasEdgeAtStartOf -> anchor.isAtStartOfNode || focus.isAtStartOfNode
hasEdgeBetween ->
hasEdgeIn -> anchor.isInNode || focus.isInNode
hasEndAtEndOf -> end.isAtEndOfNode
hasEndAtStartOf -> end.isAtEndOfNode
hasEndBetween ->
hasEndIn -> end.isInNode
hasFocusAtEndOf -> focus.isAtEndOfNode
hasFocusAtStartOf -> focus.isAtStartOfNode
hasFocusBetween ->
hasFocusIn -> focus.isInNode
hasStartAtEndOf -> start.isAtEndOfNode
hasStartAtStartOf -> start.isAtStartOfNode
hasStartBetween ->
hasStartIn -> start.isInNode
isAtEndOf -> isCollapsed && anchor.isAtEndOfNode
isAtStartOf -> isCollapsed && anchor.isAtStartOfNode
move -> moveForward/Backward
moveAnchor -> moveAnchorForward/Backward
moveAnchorOffsetTo -> moveAnchorTo
moveAnchorOffsetTo -> moveAnchorTo
moveAnchorToEndOf -> moveAnchorToEndOfNode
moveAnchorToStartOf -> moveAnchorToStartOfNode
moveEnd -> moveEndForward/Backward
moveEndOffsetTo -> moveEndTo
moveFocus -> moveFocusForward/Backward
moveFocusOffsetTo -> moveFocusTo
moveFocusOffsetTo -> moveFocusTo
moveFocusToEndOf -> moveFocusToEndOfNode
moveFocusToStartOf -> moveFocusToStartOfNode
moveOffsetsTo -> moveAnchorTo && moveFocusTo
moveStart -> moveStartForward/Backward
moveStartOffsetTo -> moveStartTo
moveToEndOf -> moveToEndOfNode
moveToRangeOf -> moveToRangeOfNode
moveToStartOf -> moveToStartOfNode
startKey -> start.key
startOffset -> start.offset
startPath -> start.path
The selection-based changes were standardized, with many deprecated. Similarly to the Range
method deprecations, the same confusion and poor naming choices existed in the Change
methods that dealt with selections. Many of them have been renamed for consistency, or deprecated when alternatives existed. All of these methods remain available but will raise deprecation warnings, making it easier to upgrade.
There's a very good chance you're only using a handful of these change methods in your codebase. Either way, all of them will log warnings. For an example of migrating see this commit.
Here's a full list of the newly deprecated changed methods, and their new alternative if one exists:
collapseCharBackward -> moveBackward
collapseCharForward -> moveForward
collapseLineBackward -> moveToStartOfBlock
collapseLineForward -> moveToEndOfBlock
collapseTo -> moveTo
collapseToAnchor -> moveToAnchor
collapseToEnd -> moveToEnd
collapseToEndOf -> moveToEndOfNode
collapseToEndOfBlock -> moveToEndOfBlock
collapseToEndOfNextBlock -> moveToEndOfNextBlock
collapseToEndOfNextText -> moveToEndOfNextText
collapseToEndOfPreviousBlock -> moveToEndOfPreviousBlock
collapseToEndOfPreviousText -> moveToEndOfPreviousText
collapseToFocus -> moveToFocus
collapseToStart -> moveToStart
collapseToStartOf -> moveToStartOfNode
collapseToStartOfBlock -> moveToStartOfBlock
collapseToStartOfNextBlock -> moveToStartOfNextBlock
collapseToStartOfNextText -> moveToStartOfNextText
collapseToStartOfPreviousBlock -> moveToStartOfPreviousBlock
collapseToStartOfPreviousText -> moveToStartOfPreviousText
extend -> moveFocusForward/Backward
extendCharBackward -> moveFocusBackward
extendCharForward -> moveFocusForward
extendLineBackward -> moveFocusToStartOfBlock
extendLineForward -> moveFocusToEndOfBlock
extendTo -> moveFocusTo
extendToEndOf -> moveFocusToEndOfNode
extendToEndOfBlock -> moveFocusToEndOfBlock
extendToEndOfNextBlock -> moveFocusToEndOfNextBlock
extendToEndOfNextInline -> moveFocusToEndOfNextInline
extendToEndOfNextText -> moveFocusToEndOfNextText
extendToEndOfPreviousBlock -> moveFocusToEndOfPreviousBlock
extendToEndOfPreviousInline -> moveFocusToEndOfPreviousInline
extendToEndOfPreviousText -> moveFocusToEndOfPreviousText
extendToStartOf -> moveFocusToStartOfNode
extendToStartOfBlock -> moveFocusToStartOfBlock
extendToStartOfNextBlock -> moveFocusToStartOfNextBlock
extendToStartOfNextInline -> moveFocusToStartOfNextInline
extendToStartOfNextText -> moveFocusToStartOfNextText
extendToStartOfPreviousBlock -> moveFocusToStartOfPreviousBlock
extendToStartOfPreviousInline -> moveFocusToStartOfPreviousInline
extendToStartOfPreviousText -> moveFocusToStartOfPreviousText
move -> moveForward/Backward
moveAnchor -> moveAnchorForward/Backward
moveAnchorCharBackward -> moveAnchorBackward
moveAnchorCharForward -> moveAnchorForward
moveAnchorOffsetTo -> moveAnchorTo
moveAnchorToEndOf -> moveAnchorToEndOfNode
moveAnchorToStartOf -> moveAnchorToEndOfNode
moveCharBackward -> moveBackward
moveCharForward -> moveForward
moveEnd -> moveEndForward/Backward
moveEndCharBackward -> moveEndBackward
moveEndCharForward -> moveEndForward
moveEndOffsetTo -> moveEndTo
moveFocus -> moveFocusForward/Backward
moveFocusCharBackward -> moveFocusBackward
moveFocusCharForward -> moveFocusForward
moveFocusOffsetTo -> moveFocusTo
moveFocusToEndOf -> moveFocusToEndOfNode
moveFocusToStartOf -> moveFocusToEndOfNode
moveOffsetsTo -> moveAnchorTo/moveFocusTo
moveStart -> moveStartForward/Backward
moveStartCharBackward -> moveStartBackward
moveStartCharForward -> moveStartForward
moveStartOffsetTo -> moveStartTo
moveToEndOf -> moveToEndOfNode
moveToRangeOf -> moveToRangeOfNode
moveToStartOf -> moveToStartOfNode
selectAll -> moveToRangeOfDocument
Schema rules have changed! To make them able to be used in more cases (so you don't have to dip down to the slower validateNode/normalizeNode
function), the matching syntax for schema rules has changed. Previously multiples types/objects would be expressed as:
{
parent: { types: ['ordered_list', 'unordered_list'] },
}
Now there is a new match
object concept, which looks like:
{
parent: { object: 'block', type: 'list' },
}
Match objects can be objects, or an array of objects which acts as OR
:
{
parent: [{ type: 'ordered_list' }, { type: 'unordered_list' }],
}
Additionally, schema rules can now be defined using a schema.rules
array of objects with top-level match properties. This allows for matching nodes in ways that were previously impossible. For example:
{
schema: {
rules: [{
// Match all blocks, regardless of type!
match: { object: 'block' },
text: /.../g,
normalize: () => { ... },
}]
}
}
All of the shorthands like schema.blocks
and schema.inlines
are still available, and are simply rewritten to the more flexible rules
syntax under the covers. These changes are just a small way of making Slate more flexible for advanced use cases when you run into them.
Schema rule normalize
functions now receive SlateError
objects. Previously they would be called with a signature of (change, violation, context)
. They are now called with (change, error)
. This new error is a SlateError
object with an error.code
and all of the same context properties.
A normalizer that previously looked like:
{
normalize: (change, violation, context) {
if (violation === 'child_type_invalid') {
const type = index === 0 ? 'title' : 'paragraph'
return change.setNodeByKey(context.child.key, type)
}
}
}
Would now look like:
{
normalize: (change, error) {
if (error.code === 'child_type_invalid') {
const type = index === 0 ? 'title' : 'paragraph'
return change.setNodeByKey(error.child.key, type)
}
}
}
This is just an attempt to make dealing with normalization errors slightly more idiomatic with how errors are represented in most libraries, in order to not reinvent the wheel unnecessarily.
Range
objects now keep track of paths, in addition to keys. Previously ranges only stored their points as keys. Now both paths and keys are used, which allows you to choose which one is the most convenient or most performant for your use case. They are kept in sync my Slate under the covers.
A new set of *ByPath
change methods have been added. All of the changes you could previously do with a *ByKey
change are now also supported with a *ByPath
change of the same name. The path-based changes are often more performant than the key-based ones.
Paths are now of type List
instead of array. See the documentation of List
for its differences to array (get
method instead of array indexing, size
instead of length
, etc).
Internal-yet-public Node
methods have been changed. There were a handful of internal methods that shouldn't be used in 99% of Slate implementations that updated or removed. This was done in the process of streamlining many of the Node
methods to make them more consistent and easier to use. For a list of those affected:
Node.assertPath
was changed. It was previously confusingly named because the equivalentNode.getPath
did something completely different. You should now useNode.assertNode(path)
if you need this behavior.Node.removeDescendant
was removed. There's no reason you should have been using this, since it was an undocumented and unused method that was left over from a previous version.Node.updateNode
,Node.insertNode
,Node.removeNode
,Node.splitNode
andNode.mergeNode
mutating methods were changed. All of your changes should be done with operations, so you likely weren't using these internal methods. They have been changed internally to use paths.
The setKeyGenerator
and resetKeyGenerator
helpers are deprecated. These were previously used to change the default key generation logic. Now you can use the equivalent KeyUtils.setGenerator
and KeyUtils.resetGenerator
helpers instead. This follows the new pattern of grouping related utilities into single namespaces, as is the case with the new PathUtils
and TextUtils
.
Internal-yet-public Node
methods have been deprecated. There were a handful of internal methods that shouldn't be used in 99% of Slate implementations that were deprecated. For a list of those affected:
Node.getKeys
andNode.getKeysAsArray
were deprecated. If you really need to check the presence of a key, use the newNode.getKeysToPathsObject
instead.Node.areDescendantsSorted
andNode.isInRange
were deprecated. These were used to check whether a node was in a range, but this can be done more performantly and more easily with paths now.Node.getNodeAtPath
andNode.getDescendantAtPath
were deprecated. These were probably not in use by anyone, but if you were using them you can use the existingNode.getNode
andNode.getDescendant
methods instead which now take either paths or keys.
Decorations can now be "atomic". If you set a decoration as atomic, it will be removed when changed, preventing it from entering a "partial" state, which can be useful for some use cases.
Text nodes now represent their content as "leaves". Previously their immutable representation used individual Character
instance for each character. Now they have changed to group characters into Leaf
models, which more closely resembles how they are used, and results in a lot fewer immutable object instances floating around. For most people this shouldn't cause any issues, since this is a low-level aspect of Slate.
The Character
model is deprecated. Although the character concept is still in the repository for now, it is deprecated and will be removed in a future release. Everything it solves can be solved with leaves instead.
Void nodes no longer prescribe their text content. Previously void nodes would automatically normalize their text content to be a single text node containing ' '
an empty string of content. This restriction was removed, so that void nodes can have arbitrary content. You can use this to store information in void nodes in a way that is more consistent with non-void nodes.
The setBlock
method has been renamed to setBlocks
. This is to make it more clear that it operates on any of the current blocks in the selection, not just a single blocks.
The setInline
method has been renamed to setInlines
. For the same reason as setBlocks
, to be clear and stay consistent.
The kind
property of Slate objects has been renamed to object
. This is to reduce the confusion over the difference between "kind" and "type" which are practically synonyms. The "object" name was chosen to match the Stripe API, since it seems like a sensible choice and reads much more nicely when looking through JSON.
All normalization reasons containing kind
have been renamed too. Previously there were normalization reason strings like child_kind_invalid
. These types of strings have been renamed to child_object_invalid
to stay consistent.
Added a new Operation
model. This model is used to store operations for the history stack, and (de)serializes them in a consistent way for collaborative editing use cases.
Operation objects in Slate are now immutable records. Previously they were native, mutable JavaScript objects. Now, there's a new immutable Operation
model in Slate, ensuring that all of the data inside Value
objects are immutable. And it allows for easy serialization of operations using operation.toJSON()
for when sending them between editors. This should not affect most users, unless you are relying on changing the values of the low-level Slate operations (simply reading them is fine).
Operation lists in Slate are now immutable lists. Previously they were native, mutable JavaScript arrays. Now, to keep consistent with other immutable uses, they are immutable lists. This should not affect most users.
Remove all previously deprecated code paths. This helps to reduce some of the complexity in Slate by not having to handle these code paths anymore. And it helps to reduce file size. When upgrading, it's highly recommended that you upgrade to the previous version first and ensure there are no deprecation warnings being logged, then upgrade to this version.
Added the new Value
model to replace State
. The new model is exactly the same, but with a new name. There is also a shimmed State
model exported that warns when used, to ease migration.
The set_state
operation has been renamed set_value
. This shouldn't affect almost anyone, but in the event that you were relying on the low-level operation types you'll need to update this.
The "state" has been renamed to "value" everywhere. All of the current references are maintained as deprecations, so you should be able to upgrade and see warnings logged instead of being greeted with a broken editor. This is to reduce the confusion between React's "state" and Slate's editor value, and in an effort to further mimic the native DOM APIs.
State
objects now have an embedded state.schema
property. This new schema property is used to automatically normalize the state as it changes, according to the editor's current schema. This makes normalization much easier.
The Schema
objects in Slate have changed! Previously, they used to be where you could define normalization rules, define rendering rules, and define decoration rules. This was overloaded, and made other improvements hard. Now, rendering and decorating is done via the newly added plugin functions (renderNode
, renderMark
, decorateNode
). And validation is done either via the lower-level validateNode
plugin function, or via the new schema
objects.
The normalize*
change methods no longer take a schema
argument. Previously you had to maintain a reference to your schema, and pass it into the normalize methods when you called them. Since State
objects now have an embedded state.schema
property, this is no longer needed.
The Range
model is now called Leaf
. This is to disambiguate with the concept of "ranges" that is used throughout the codebase to be synonymous to selections. For example in methods like getBlocksAtRange(selection)
.
The text.ranges
property in the JSON representation is now text.leaves
. When passing in JSON with text.ranges
you'll now receive a deprecation warning in the console in development.
The Selection
model is now called Range
. This is to make it more clear what a "selection" really is, to make many of the other methods that act on "ranges" make sense, and to more closely parallel the native DOM API for selections and ranges. A mock Selection
object is still exported with deprecated static
methods, to make the transition to the new API easier.
The Text.getRanges()
method is now Text.getLeaves()
. It will still work, and it will return a list of leaves, but you will see a deprecation warning in the console in development.
The decorate
function of schema rules has changed. Previously, in decorate
you would receive a text node and the matched node, and you'd need to manually add any marks you wanted to the text node's characters. Now, "decorations" have changed to just be Selection
objects with marks in the selection.marks
property. Instead of applying the marks yourself, you simply return selection ranges with the marks to be applied, and Slate will apply them internally. This makes it possible to write much more complex decoration behaviors. Check out the revamped code-highlighting
example and the new search-highlighting
example to see this in action.
The set_data
operation type has been replaced by set_state
. With the new state.decorations
property, it doesn't make sense to have a new operation type for every property of State
objects. Instead, the new set_state
operation more closely mimics the existing set_mark
and set_node
operations.
You can now set decorations based on external information. Previously, the "decoration" logic in Slate was always based off of the text of a node, and would only re-render when that text changed. Now, there is a new state.decorations
property that you can set via change.setState({ decorations })
. You can use this to add presentation-only marks to arbitrary ranges of text in the document. Check out the new search-highlighting
example to see this in action.
The setData
change method has been replaced by setState
. Previously you would call change.setData(data)
. But as new State
properties are introduced it doesn't make sense to need to add new change methods each time. Instead, the new change.setState(properties)
more closesely mimics the existing setMarkByKey
and setNodeByKey
. To achieve the old behavior, you can do change.setState({ data })
.
The preserveStateData
option of state.toJSON
has changed. The same behavior is now called preserveData
instead. This makes it consistent with all of the existing options, and the new preserveDecorations
option as well.
The insertBlock
change method no longer replaces empty blocks. Previously if you used insertBlock
and the selection was in an empty block, it would replace it. Now you'll need to perform that check yourself and use the new replaceNodeByKey
method instead.
The Block.create
and Inline.create
methods no longer normalize. Previously if you used one of them to create a block or inline with zero nodes in it, they would automatically add a single empty text node as the only child. This was unexpected in certain situations, and if you were relying on this you'll need to handle it manually instead now.
Slate is now a "monorepo". Instead of a single package, Slate has been divided up into individual packages so that you can only require what you need, cutting down on file size. In the process, some helpful modules that used to be internal-only are now exposed.
There's a new slate-hyperscript
helper. This was possible thanks to the work on slate-sugar
, which paved the way.
The slate-prop-types
package is now exposed. Previously this was an internal module, but now you can use it for adding prop types to any components or plugins you create.
The slate-simulator
package is now exposed. Previously this was an internal testing utility, but now you can use it in your own tests as well. It's currently pretty bare bones, but we can add to it over time.
immutable
is now a peer dependency of Slate. Previously it was a regular dependency, but this prevented you from bringing your own version, or you'd have duplication. You'll need to ensure you install it!
The Html
, Plain
and Raw
serializers are broken into new packages. Previously you'd import them from slate
. But now you'll import them from slate-html-serializer
and slate-plain-serializer
. And the Raw
serializer that was deprecated is now removed.
The Editor
and Placeholder
components are broken into a new React-specific package. Previously you'd import them from slate
. But now you import { Editor } from 'slate-react'
instead.
Slate models now have Model.fromJSON(object)
and model.toJSON()
methods. These methods operate with the canonical JSON form (which used to be called "raw"). This way you don't need to import
a serializer to retrieve JSON, if you have the model you can serialize/deserialize.
Models also have toJS
and fromJS
aliases. This is just to match Immutable.js objects, which have both methods. For Slate though, the methods are equivalent.
The isNative
property of State
has been removed. Previously this was used for performance reasons to avoid re-rendering, but it is no longer needed. This shouldn't really affect most people because it's rare that you'd be relying on this property to exist.
The Raw
serializer is now deprecated. The entire "raw" concept is being removed, in favor of allowing all models to be able to serialize and deserialize to JSON themselves. Instead of using the Raw
serializer, you can now use the fromJSON
and toJSON
on the models directly.
The toRaw
options for the Plain
and Html
serializers are now called toJSON
. This is to stay symmetrical with the removal of the "raw" concept everywhere.
The terse
option for JSON serialization has been deprecated! This option causes lots of abstraction leakiness because it means there is no one canonical JSON representation of objects. You had to work with either terse or not terse data.
The Html
serializer no longer uses the terse
representation. This shouldn't actually be an issue for anyone because the main manifestation of this has a deprecation notice with a patch in place for now.
The defaultBlockType
of the Html
serializer is now called defaultBlock
. This is just to make it more clear that it supports not only setting the default type
but also data
and isVoid
.
The state.activeMarks
returns the intersection of marks in the selection. Previously there was only state.marks
which returns marks that appeared on any character in the selection. But state.activeMarks
returns marks that appear on every character in the selection, which is often more useful for implementing standard richtext editor behaviors.
The Plain
serializer now adds line breaks between blocks. Previously between blocks the text would be joined without any space whatsoever, but this wasn't really that useful or what you'd expect.
The toggleMark
transform now checks the intersection of marks. Previously, toggling would remove the mark from the range if any of the characters in a range didn't have it. However, this wasn't what all other richtext editors did, so the behavior has changed to mimic the standard behavior. Now, if any characters in the selection have the mark applied, it will first be added when toggling.
The .length
property of nodes has been removed. This property caused issues with code like in Lodash that checked for "array-likeness" by simply looking for a .length
property that was a number.
onChange
now receives a Change
object (previously named Transform
) instead of a State
. This is needed because it enforces that all changes are represented by a single set of operations. Otherwise right now it's possible to do things like state.transform()....apply({ save: false }).transform()....apply()
and result in losing the operation information in the history. With OT, we need all transforms that may happen to be exposed and emitted by the editor. The new syntax looks like:
onChange(change) {
this.setState({ state: change.state })
}
onChange({ state }) {
this.setState({ state })
}
Similarly, handlers now receive e, data, change
instead of e, data, state
. Instead of doing return state.transform()....apply()
the plugins can now act on the change object directly. Plugins can still return change...
if they want to break the stack from continuing on to other plugins. (Any != null
value will break out.) But they can also now not return anything, and the stack will apply their changes and continue onwards. This was previously impossible. The new syntax looks like:
function onKeyDown(e, data, change) {
if (data.key == 'enter') {
return change.splitBlock()
}
}
The onChange
and on[Before]Change
handlers now receive Change
objects. Previously they would also receive a state
object, but now they receive change
objects like the rest of the plugin API.
The .apply({ save })
option is now state.change({ save })
instead. This is the easiest way to use it, but requires that you know whether to save or not up front. If you want to use it inline after already saving some changes, you can use the change.setOperationFlag('save', true)
flag instead. This shouldn't be necessary for 99% of use cases though.
The .undo()
and .redo()
transforms don't save by default. Previously you had to specifically tell these transforms not to save into the history, which was awkward. Now they won't save the operations they're undoing/redoing by default.
onBeforeChange
is no longer called from componentWillReceiveProps
, when a new state
is passed in as props to the <Editor>
component. This caused lots of state-management issues and was weird in the first place because passing in props would result in changes firing. It is now the parent component's responsibility to not pass in improperly formatted State
objects.
The splitNodeByKey
change method has changed to be shallow. Previously, it would deeply split to an offset. But now it is shallow and another splitDescendantsByKey
change method has been added (with a different signature) for the deep splitting behavior. This is needed because splitting and joining operations have been changed to all be shallow, which is required so that operational transforms can be written against them.
Blocks cannot have mixed "inline" and "block" children anymore. Blocks were implicitly expected to either contain "text" and "inline" nodes only, or to contain "block" nodes only. Invalid case are now normalized by the core schema.
The shape of many operations has changed. This was needed to make operations completely invertible without any extra context. The operations were never really exposed in a consumable way, so I won't detail all of the changes here, but feel free to look at the source to see the details.
All references to "joining" nodes is now called "merging". This is to be slightly clearer, since merging can only happen with adjacent nodes already, and to have a nicer parallel with "splitting", as in cells. The operation is now called merge_node
, and the transforms are now merge*
.
The transform.apply()
method is deprecated. Previously this is where the saving into the history would happen, but it created an awkward convention that wasn't necessary. Now operations are saved into the history as they are created with change methods, instead of waiting until the end. You can access the new State
of a change at any time via change.state
.
The Html
serializer now uses DOMParser
instead of cheerio
. Previously, the Html
serializer used the cheerio
library for representing elements in the serialization rule logic, but cheerio was a very large dependency. It has been removed, and the native browser DOMParser
is now used instead. All HTML serialization rules will need to be updated. If you are working with Slate on the server, you can now pass in a custom serializer to the Html
constructor, using the parse5
library.
Returning null
from the Html
serializer skips the element. Previously, null
and undefined
had the same behavior of skipping the rule and trying the rest of the rules. Now if you explicitly return null
it will skip the element itself.
The filterDescendants
and findDescendants
methods are now depth-first. This shouldn't affect almost anyone, since they are usually not the best things to be using for performance reasons. If you happen to have a very specific use case that needs breadth-first, (or even likely something better), you'll need to implement it yourself.
Some Node
methods have been deprecated! There were a few methods that had been added over time that were either poorly named that have been deprecated and renamed, and a handful of methods that are no longer useful for the core library that have been deprecated. Here's a full list:
areDescendantSorted
->areDescendantsSorted
getHighestChild
->getFurthestAncestor
getHighestOnlyChildParent
->getFurthestOnlyChildAncestor
concatChildren
decorateTexts
filterDescendantsDeep
findDescendantDeep
getChildrenBetween
getChildrenBetweenIncluding
isInlineSplitAtRange
The plugin.render
property is now called plugin.renderPortal
. This is to make way for the new plugin.render
property that offers HOC-like behavior, so that plugins can augment the editor however they choose.
Some Selection
methods have been deprecated! Previously there were many inconsistencies in the naming and handling of selection changes. This has all been cleaned up, but in the process some methods have been deprecated. Here is a full list of the deprecated methods and their new alternatives:
moveToOffsets
->moveOffsetsTo
moveForward
->move
moveBackward
->move
moveAnchorOffset
->moveAnchor
moveFocusOffset
->moveFocus
moveStartOffset
->moveStart
moveEndOffset
->moveEnd
extendForward
->extend
extendBackward
->extend
unset
->deselect
Some selection transforms have been deprecated! Along with the methods, the selection-based transforms have also been refactored, resulting in deprecations. Here is a full list of the deprecated transforms and their new alternatives:
moveTo
->select
moveToOffsets
->moveOffsetsTo
moveForward
->move
moveBackward
->move
moveStartOffset
->moveStart
moveEndOffset
->moveEnd
extendForward
->extend
extendBackward
->extend
flipSelection
->flip
unsetSelection
->deselect
unsetMarks
Inline nodes are now always surrounded by text nodes. Previously this behavior only occured for inline nodes with isVoid: true
. Now, all inline nodes will always be surrounded by text nodes. If text nodes don't exist, empty ones will be created. This allows for more consistent behavior across Slate, and parity with other editing experiences.
The unique key
generated values have changed. Previously, Slate generated unique keys that looked like '9dk3'
. But they were not very conflict-resistant. Now the keys are simple string of auto-incrementing numbers, like '0'
, '1'
, '2'
. This makes more clear that keys are simply a convenient way to uniquely reference nodes in the short-term lifespan of a single in-memory instance of Slate. They are not designed to be used for long-term uniqueness. A new setKeyGenerator
function has been exported that allows you to pass in your own key generating mechanism if you want to ensure uniqueness.
The Raw
serializer doesn't preserve keys by default. Previously, the Raw
serializer would omit keys when passed the terse: true
option, but preserve them without it. Now it will always omit keys, unless you pass the new preserveKeys: true
option. This better reflects that keys are temporary, in-memory IDs.
Operations on the document now update the selection when needed. This won't affect you unless you were doing some very specific things with transforms and updating selections. Overall, this makes it much easier to write transforms, since in most cases, the underlying operations will update the selection as you would expect without you doing anything.
Node accessor methods no longer accept being passed another node! Previously, node accessor methods like node.getParent
could be passed either a key
string or a node
object. For performance reasons, passing in a node
object is being deprecated. So if you have any calls that look like: node.getParent(descendant)
, they will now need to be written as node.getParent(descendant.key)
. They will throw a warning for now, and will throw an error in a later version of Slate.
The undo
and redo
transforms need to be applied! Previously, undo
and redo
were special cased such that they did not require an .apply()
call, and instead would return a new State
directly. Now this is no longer the case, and they are just like every other transform.
Transforms are no longer exposed on State
or Node
. The transforms API has been completely refactored to be built up of "operations" for collaborative editing support. As part of this refactor, the transforms are now only available via the state.transform()
API, and aren't exposed on the State
or Node
objects as they were before.
Transform
objects are now mutable. Previously Transform
was an Immutable.js Record
, but now it is a simple constructor. This is because transforms are inherently mutating their representation of a state, but this decision is up for discussion.
The selection can now be "unset". Previously, a selection could never be in an "unset" state where the anchorKey
or focusKey
was null. This is no longer technically true, although this shouldn't really affect anyone in practice.
The renderNode
and renderMark
properties are gone! Previously, rendering nodes and marks happened via these two properties of the <Editor>
, but this has been replaced by the new schema
property. Check out the updated examples to see how to define a schema! There's a good chance this eliminates extra code for most use cases! 😄
The renderDecorations
property is gone! Decoration rendering has also been replaced by the new schema
property of the <Editor>
.
The data.files
property is now an Array
. Previously it was a native FileList
object, but needed to be changed to add full support for pasting an dropping files in all browsers. This shouldn't affect you unless you were specifically depending on it being array-like instead of a true Array
.
Void nodes are renderered implicitly again! Previously Slate had required that you wrap void node renderers yourself with the exposed <Void>
wrapping component. This was to allow for selection styling, but a change was made to make selection styling able to handled in JavaScript. Now the <Void>
wrapper will be implicitly rendered by Slate, so you do not need to worry about it, and "voidness" only needs to toggled in one place, the isVoid: true
property of a node.
Marks are now renderable as components. Previously the only supported way to render marks was by returning a style
object. Now you can return a style object, a class name string, or a full React component. Because of this, the DOM will be renderered slightly differently than before, resulting in an extra <span>
when rendering non-component marks. This won't affect you unless you were depending on the DOM output by Slate for some reason.
The wrap
and unwrap
method signatures have changed! Previously, you would pass type
and data
as separate parameters, for example: wrapBlock('code', { src: true })
. This was inconsistent with other transforms, and has been updated such that a single argument of properties
is passed instead. So that example could now be: wrapBlock({ type: 'code', { data: { src: true }})
. You can still pass a type
string as shorthand, which will be the most frequent use case, for example: wrapBlock('code')
.
The onKeyDown
and onBeforeInput
handlers signatures have changed! Previously, some Slate handlers had a signature of (e, state, editor)
and others had a signature of (e, data, state, editor)
. Now all handlers will be passed a data
object—which contains Slate-specific data related to the event—even if it is empty. This is helpful for future compatibility where we might need to add data to a handler that previously didn't have any, and is nicer for consistency. The onKeyDown
handler's new data
object contains the key
name, code
and a series of is*
properties to make working with hotkeys easier. The onBeforeInput
handler's new data
object is empty.
The Utils
export has been removed. Previously, a Key
utility and the findDOMNode
utility were exposed under the Utils
object. The Key
has been removed in favor of the data
object passed to onKeyDown
. And then findDOMNode
utility has been upgraded to a top-level named export, so you'll now need to access it via import { findDOMNode } from 'slate'
.
Void nodes now permanently have " "
as content. Previously, they contained an empty string, but this isn't technically correct, since they have content and shouldn't be considered "empty". Now they will have a single space of content. This shouldn't really affect anyone, unless you happened to be accessing that string for serialization.
Empty inline nodes are now impossible. This is to stay consistent with native contenteditable
behavior, where although technically the elements can exist, they have odd behavior and can never be selected.
The Raw
serializer is no longer terse by default! Previously, the Raw
serializer would return a "terse" representation of the document, omitting information that wasn't strictly necessary to deserialize later, like the key
of nodes. By default this no longer happens. You have to opt-in to the behavior by passing { terse: true }
as the second options
argument of the deserialize
and serialize
methods.
Void components are no longer rendered implicity! Previously, Slate would automatically wrap any node with isVoid: true
in a <Void>
component. But doing this prevented you from customizing the wrapper, like adding a className
or style
property. So you must now render the wrapper yourself, and it has been exported as Slate.Void
. This, combined with a small change to the <Void>
component's structure allows the "selected" state of void nodes to be rendered purely with CSS based on the :focus
property of a <Void>
element, which previously had to be handled in JavaScript. This allows us to streamline selection-handling logic, improving performance and reducing complexity.
data-offset-key
is now <key>-<index>
instead of <key>:<start>-<end>
. This shouldn't actually affect anyone, unless you were specifically relying on that attribute in the DOM. This change greatly reduces the number of re-renders needed, since previously any additional characters would cause a cascading change in the <start>
and <end>
offsets of latter text ranges.
node.getTextNodes()
is now node.getTexts()
. This is just for consistency with the other existing Node
methods like getBlocks()
, getInlines()
, etc. And it's nicely shorter. 😉
Node
methods now throw
earlier during unexpected states. This shouldn't break anything for most folks, unless a strange edge-case was going undetected previously.
renderMark(mark, state, editor)
is now renderMark(mark, marks, state, editor)
. This change allows you to render marks based on multiple marks
presence at once on a given range of text, for example using a custom BoldItalic.otf
font when text has both bold
and italic
marks.
transform.unwrapBlock()
now unwraps selectively. Previously, calling unwrapBlock
with a range representing a middle sibling would unwrap all of the siblings, removing the wrapping block entirely. Now, calling it with those same arguments will only move the middle sibling up a layer in the hierarchy, preserving the nesting on any of its siblings. This changes makes it much simpler to implement functionality like unwrapping a single list item, which previously would unwrap the entire list.
transform.mark()
is now transform.addMark()
and transform.unmark()
is now transform.removeMark()
. The new names make it clearer that the transforms are actions being performed, and it paves the way for adding a toggleMark
convenience as well.
🎉