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A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr... #941
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A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr...A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor. platform-documentation/src/references/merged_models.md Lines 22 to 25 in 1cf20e5
This comment was generated by todo-issue based on a
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A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr...A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor. platform-documentation/src/references/merged_models.md Lines 22 to 27 in c43b1b1
This comment was generated by todo-issue based on a
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A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr...A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor. platform-documentation/src/references/merged_models.md Lines 22 to 27 in 5b834cf
This comment was generated by todo-issue based on a
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A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thr...A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor. platform-documentation/src/references/merged_models.md Lines 22 to 27 in 339a538
This comment was generated by todo-issue based on a
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A game's framerate (FPS) is determined by whichever of three threads takes the longest: the game thread, the rendering thread, and the graphics. In almost all Core games, the rendering thread is slowest, and responsible for taking game data and sending it to the graphics processor.
platform-documentation/src/references/merged_models.md
Lines 22 to 25 in dce2d44
This issue was generated by todo-issue based on a
TODO
comment in dce2d44. It's been assigned to @StanzillaManticore because they committed the code.The text was updated successfully, but these errors were encountered: