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Optimize graphics #69

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MarkMcCaskey opened this issue Apr 20, 2017 · 0 comments
Open

Optimize graphics #69

MarkMcCaskey opened this issue Apr 20, 2017 · 0 comments

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@MarkMcCaskey
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SDL2 draw calls are taking up most of the execution time (> 99%) on my computer. These should either be optimized significantly or replaced with OpenGL/Vulkan draw calls.

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