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SDL2 draw calls are taking up most of the execution time (> 99%) on my computer. These should either be optimized significantly or replaced with OpenGL/Vulkan draw calls.
The text was updated successfully, but these errors were encountered:
SDL2 draw calls are taking up most of the execution time (> 99%) on my computer. These should either be optimized significantly or replaced with OpenGL/Vulkan draw calls.
The text was updated successfully, but these errors were encountered: