This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
- Fixed #72 and #75 by moving the
removeWhenFarAway
check to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements.
- Fixed #73 by ignoring corpse entities.
- Fixed #71 by adding additional checks for the spawn module.
- Smaller code optimizations and improvements.
- Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion.
- Smaller code optimizations and improvements.
- As requested, separated the Mods optimization module into a independent mod called Mods Optimizer to allow easier maintenance and updates.
- Improved overall performance and memory usage by code refactoring and optimizations up to 10%.
- Simplified checks and removed unnecessary checks for better performance.
- Added
PersistenceRequired
tag for mobs and modded entities to the ignore list to avoid issues with the spawn module.
As always make sure to create regular backups of your world!
- Added
friendlyChunkSpawnRate
to avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data.
- Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization.
- Improved view area calculation for faster and more accurate results.
- Improved debug logging messages for better readability and easier troubleshooting.
- Fixed wrong view area calculation for
The End
andThe Nether
dimensions. #55
- Added individual world limits for the spawn module.
- Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits.
- Smaller performance improvements.
- Fixed Pillager over-spawning issue for outposts.
- Improved spawn module and added additional checks for better compatibility with other mods.
- Smaller Performance Improvement
- Added forced player update to the player module to fix issues with player positions not updated correctly.
- Improved player position detection and added optimizations for Nether and End dimensions.
- Added additional spawn logic to allow the max player limit overrule the max world limit.
- Added custom spawn configuration for Nether and Gothic RPG.
- Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs.
- Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers.
- Improved owner detection for modded entities which are not extending the
TamableAnimal
class. - Improved performance by 5% by skipping mods specific checks for standard entities.
- Fixed issue with higher level raids which are not spawning correctly.
- Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file.
- Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet.
- Improved performance by 5% with enable more specific checks only in debug mode.
- Improved compatibility for Create.
- Improved entity / items checks for better performance.
- Improved logging to log only relevant entities for debugging.
- Added client and server loading time logger.
- Updated client mods database.
- Fixed issue with world data still referring to no longer existing block entities.
- Improved compatibility for bees, Productive Bees and tamed entities.
- Added compatibility mode for Pokecube AIO.
- Added configuration file
config/adaptive_performance_tweaks/client_side_mods.list
to customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by Modrinth.
- Improved client side mods version extraction and normalization.
- Added option to disable view area optimization.
- Fixed issues with possible invisible entities on the client side.
- Added default spawn config for Panthalassa.
- Adjusted spawn module to be less aggressive by low server load (configurable over config).
- Updated client mods database and improved version detection.
- Fixed exotic version strings detection and improved sorting for duplicated mods.
- Added additional client side mods to the mods database.
- Added additional check to handle client crash by loading the config files for the first time.
- Improved version sorting for duplicated mods detection.
- Added additional entities to the ignore list for better compatibility to fixing warning messages.
- Removed "Crafting Tweaks" from the client mods list, because it has optional server features.
- Added custom spawn config file for individual settings
- Added default spawn config for Tinkers Construct
- Added additional client side mods to the mods database.
- Improved duplicated mods and client mods detection with exotic 1.18.2 mod names.
- Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration.
- Improved performance of mods module by ignore specific files and removing additional duplicates.
- Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to Dynamic View, Farsight and [Better FPS] better-fps-render-distance instead.
- Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%.
- Merged latest changes from 1.18.1 to 1.18.2
- Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files.
- Refactored code for version 1.18.2-40.0.12
- Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs.
- Improved entity and position manager to improve tracking of entities and player positions.
- Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not.
- Fixed issue with FTB Ultimine mod and other mods which offers similar features.
- Added smaller performance improvements.
- Added smaller performance optimization mostly for memory usage and unnecessary object instances.
- Added game difficult level and game difficult factor to the core module.
- Added ignore dimension list to spawn module which includes "The End" by default.
- Fixed and improved logging messages.
- Added Spawn module to the bundled version.
- Optimized core module and increased event priority to make sure to capture all relevant events.
- Improved pre-filtering of entities
- Added better entity / spawn control logic and filtering
- Added debug command and additional output for all modules
- Added Spawner monitoring
- Added experimental entity / spawn control module.
- Added debug manager for easy activate of the debug output
over
/aptweaks debug <module> <enable|disable>
. - Fixed smaller performance issue.
- Added automatic clean-up every 30 secs for the item cache.
- Optimized kill command to work only inside a specific dimension.
- Preparation for entity / spawn control module
- Adjusted view area calculation to consider additional factors
- Added
/aptweaks entity <options> command
- Added entity monitoring
- Added automatic clean-up every 30 secs for the entity / spawn cache.
- Overworked modules and optimized cpu and memory usage
- Added delay for high to low changes to make sure that the sever has more time to catch up.
- Added version restriction to make sure optimized modules are only used with newer versions.
- Added CHANGELOG.md for better overview
- Fixed validation bug.
- Added child player feature for are better player experience for child player
- Update README.md
- Fixed: typos
- Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player.
- Updated versions and optimized packages.
- Bundled version is ready to ship after player module is approved.
- Added Player module to optimize view distance and simulation distance.
- Added bundled version to allow easier transition from 1.16.5 and 17.1.1
- Initial check-in of next gen-version of Adaptive Performance Tweaks.