This is taken from https://github.com/rwaldron/idiomatic.js
All code in any code-base should look like a single person typed it, no matter how many people contributed.
The following list outlines the practices that JavaScript developers are expected to follow
"Arguments over style are pointless. There should be a style guide, and you should follow it" Rebecca Murphey
"Part of being a good steward to a successful project is realizing that writing code for yourself is a Bad Idea. If thousands of people are using your code, then write your code for maximum clarity, not your personal preference of how to get clever within the spec." Idan Gazit
- Whitespace
- Beautiful Syntax
- Type Checking (Courtesy jQuery Core Style Guidelines)
- Conditional Evaluation
- Practical Style
- Naming
- Misc
- Native & Host Objects
- Comments
- One Language Code
The following sections outline a reasonable style guide for modern JavaScript development and are to be adopted for consistency.
- Never mix spaces and tabs.
- Always use 4 spaces for indentation. You can set your IDE to this.
- If your editor supports it, always work with the "show invisibles" setting turned on. The benefits of this practice are:
- Enforced consistency
- Eliminating end of line whitespace
- Eliminating blank line whitespace
- Commits and diffs that are easier to read
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A. Parens, Braces, Linebreaks
// if/else/for/while/try always have spaces, braces and span multiple lines // this encourages readability // 2.A.1.1 // Examples of really cramped syntax if(condition) doSomething(); while(condition) iterating++; for(var i=0;i<100;i++) someIterativeFn(); // 2.A.1.1 // Use whitespace to promote readability if ( condition ) { // statements } while ( condition ) { // statements } for ( var i = 0; i < 100; i++ ) { // statements } // Even better: var i, length = 100; for ( i = 0; i < length; i++ ) { // statements } var prop; for ( prop in object ) { // statements } if ( true ) { // statements } else { // statements }
B. Assignments, Declarations, Functions ( Named, Expression, Constructor )
// 2.B.1.1 // Variables var foo = "bar", num = 1, undef; // Literal notations: var array = [], object = {}; // 2.B.1.2 // Using only one `var` per scope (function) promotes readability // and keeps your declaration list free of clutter (also saves a few keystrokes) // Bad var foo = ""; var bar = ""; var qux; // Good var foo = "", bar = "", quux; // or.. var // Comment on these foo = "", bar = "", quux; // 2.B.1.3 // var statements should always be in the beginning of their respective scope (function). // Same goes for const and let from ECMAScript 6. // Bad function foo() { // some statements here var bar = "", qux; } // Good function foo() { var bar = "", qux; // all statements after the variables declarations. }
// 2.B.2.1 // Named Function Declaration function foo( arg1, argN ) { } // Usage foo( arg1, argN ); // 2.B.2.2 // Named Function Declaration function square( number ) { return number * number; } // Usage square( 10 ); // Really contrived continuation passing style function square( number, callback ) { callback( number * number ); } square( 10, function( square ) { // callback statements }); // 2.B.2.3 // Function Expression var square = function( number ) { // Return something valuable and relevant return number * number; }; // Function Expression with Identifier // This preferred form has the added value of being // able to call itself and have an identity in stack traces: var factorial = function factorial( number ) { if ( number < 2 ) { return 1; } return number * factorial( number - 1 ); }; // 2.B.2.4 // Constructor Declaration function FooBar( options ) { this.options = options; } // Usage var fooBar = new FooBar({ a: "alpha" }); fooBar.options; // { a: "alpha" }
C. Exceptions, Slight Deviations
// 2.C.1.1 // Functions with callbacks foo(function() { // Note there is no extra space between the first paren // of the executing function call and the word "function" }); // Function accepting an array, no space foo([ "alpha", "beta" ]); // 2.C.1.2 // Function accepting an object, no space foo({ a: "alpha", b: "beta" }); // Single argument string literal, no space foo("bar"); // Inner grouping parens, no space if ( !("foo" in obj) ) { }
D. Quotes
Double quotes should be used.
E. End of Lines and Empty Lines
Whitespace should be stripped from line endings and empty lines. You can set your IDE to do this..
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Type Checking (Courtesy jQuery Core Style Guidelines)
A. Actual Types
String:
typeof variable === "string"
Number:
typeof variable === "number"
Boolean:
typeof variable === "boolean"
Object:
typeof variable === "object"
Array:
Array.isArray( arrayLikeObject ) (wherever possible)
Node:
elem.nodeType === 1
null:
variable === null
null or undefined:
variable === null || typeof variable === "undefined"
undefined:
Global Variables:
typeof variable === "undefined"
Local Variables:
typeof variable === "undefined"
Properties:
typeof object.prop === "undefined" object.hasOwnProperty( prop ) "prop" in object
B. Coerced Types
Consider the implications of the following...
Given this HTML:
<input type="text" id="foo-input" value="1">
// 3.B.1.1 // `foo` has been declared with the value `0` and its type is `number` var foo = 0; // typeof foo; // "number" ... // Somewhere later in your code, you need to update `foo` // with a new value derived from an input element foo = document.getElementById("foo-input").value; // If you were to test `typeof foo` now, the result would be `string` // This means that if you had logic that tested `foo` like: if ( foo === 1 ) { importantTask(); } // `importantTask()` would never be evaluated, even though `foo` has a value of "1" // 3.B.1.2 // You can preempt issues by using smart coercion with unary + or - operators: foo = +document.getElementById("foo-input").value; // ^ unary + operator will convert its right side operand to a number // typeof foo; // "number" if ( foo === 1 ) { importantTask(); } // `importantTask()` will be called
Here are some common cases along with coercions:
// 3.B.2.1 var number = 1, string = "1", bool = false; number; // 1 number + ""; // "1" string; // "1" +string; // 1 +string++; // 1 string; // 2 bool; // false +bool; // 0 bool + ""; // "false"
// 3.B.2.2 var number = 1, string = "1", bool = true; string === number; // false string === number + ""; // true +string === number; // true bool === number; // false +bool === number; // true bool === string; // false bool === !!string; // true
// 3.B.2.3 var array = [ "a", "b", "c" ]; !!~array.indexOf("a"); // true !!~array.indexOf("b"); // true !!~array.indexOf("c"); // true !!~array.indexOf("d"); // false // Note that the above should be considered "unnecessarily clever" // Prefer the obvious approach of comparing the returned value of // indexOf, like: if ( array.indexOf( "a" ) >= 0 ) { // ... }
// 3.B.2.4 var num = 2.5; parseInt( num, 10 ); // is the same as... ~~num; num >> 0; num >>> 0; // All result in 2 // Keep in mind however, that negative numbers will be treated differently... var neg = -2.5; parseInt( neg, 10 ); // is the same as... ~~neg; neg >> 0; // All result in -2 // However... neg >>> 0; // Will result in 4294967294
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// 4.1.1 // When only evaluating that an array has length, // instead of this: if ( array.length > 0 ) ... // ...evaluate truthiness, like this: if ( array.length ) ... // 4.1.2 // When only evaluating that an array is empty, // instead of this: if ( array.length === 0 ) ... // ...evaluate truthiness, like this: if ( !array.length ) ... // 4.1.3 // When only evaluating that a string is not empty, // instead of this: if ( string !== "" ) ... // ...evaluate truthiness, like this: if ( string ) ... // 4.1.4 // When only evaluating that a string _is_ empty, // instead of this: if ( string === "" ) ... // ...evaluate falsy-ness, like this: if ( !string ) ... // 4.1.5 // When only evaluating that a reference is true, // instead of this: if ( foo === true ) ... // ...evaluate like you mean it, take advantage of built in capabilities: if ( foo ) ... // 4.1.6 // When evaluating that a reference is false, // instead of this: if ( foo === false ) ... // ...use negation to coerce a true evaluation if ( !foo ) ... // ...Be careful, this will also match: 0, "", null, undefined, NaN // If you _MUST_ test for a boolean false, then use if ( foo === false ) ... // 4.1.7 // When only evaluating a ref that might be null or undefined, but NOT false, "" or 0, // instead of this: if ( foo === null || typeof foo === "undefined" ) ...
ALWAYS evaluate for the best, most accurate result - the above is a guideline, not a dogma.
// 4.2.1 // Type coercion and evaluation notes // Always use `===` over `==` // === does not coerce type, which means that: "1" === 1; // false // 4.2.2 // Booleans, Truthies & Falsies // Booleans: true, false // Truthy: "foo", 1 // Falsy: "", 0, null, undefined, NaN, void 0
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// 5.1.1 // A Practical Module (function( global ) { var Module = (function() { var data = "secret"; return { // This is some boolean property bool: true, // Some string value string: "a string", // An array property array: [ 1, 2, 3, 4 ], // An object property object: { lang: "en-Us" }, getData: function() { // get the current value of `data` return data; }, setData: function( value ) { // set the value of `data` and return it return ( data = value ); } }; })(); // Other things might happen here // expose our module to the global object global.Module = Module; })( this );
// 5.2.1 // A Practical Constructor
(function( global ) {
function Ctor( foo ) {
this.foo = foo;
return this;
}
Ctor.prototype.getFoo = function() {
return this.foo;
};
Ctor.prototype.setFoo = function( val ) {
return ( this.foo = val );
};
// To call constructor's without `new`, you might do this:
var ctor = function( foo ) {
return new Ctor( foo );
};
// expose our constructor to the global object
global.ctor = ctor;
})( this );
```
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A. You are not a human code compiler/compressor, so don't try to be one.
The following code is an example of egregious naming:
// 6.A.1.1 // Example of code with poor names function q(s) { return document.querySelectorAll(s); } var i,a=[],els=q("#foo"); for(i=0;i<els.length;i++){a.push(els[i]);}
Without a doubt, you've written code like this - hopefully that ends today.
Here's the same piece of logic, but with kinder, more thoughtful naming (and a readable structure):
// 6.A.2.1 // Example of code with improved names function query( selector ) { return document.querySelectorAll( selector ); } var i = 0, elements = [], matches = query("#foo"), length = matches.length; for ( ; i < length; i++ ) { elements.push( matches[ i ] ); }
A few additional naming pointers:
// 6.A.3.1 // Naming strings `dog` is a string // 6.A.3.2 // Naming arrays `dogs` is an array of `dog` strings // 6.A.3.3 // Naming functions, objects, instances, etc camelCase; function and var declarations // 6.A.3.4 // Naming constructors, prototypes, etc. PascalCase; constructor function // 6.A.3.5 // From the Google Closure Library Style Guide functionNamesLikeThis; variableNamesLikeThis; ConstructorNamesLikeThis; methodNamesLikeThis; SYMBOLIC_CONSTANTS_LIKE_THIS;
B. Faces of
this
Beyond the generally well known use cases of
call
andapply
, always prefer.bind( this )
or a functional equivalent, for creatingBoundFunction
definitions for later invocation. Only resort to aliasing when no preferable option is available.// 6.B.1 function Device( opts ) { this.value = null; // open an async stream, // this will be called continuously stream.read( opts.path, function( data ) { // Update this instance's current value // with the most recent value from the // data stream this.value = data; }.bind(this) ); // Throttle the frequency of events emitted from // this Device instance setInterval(function() { // Emit a throttled event this.emit("event"); }.bind(this), opts.freq || 100 ); } // Just pretend we've inherited EventEmitter ;)
When unavailable, functional equivalents to
.bind
exist in many modern JavaScript libraries.// 6.B.2 // eg. lodash/underscore, _.bind() function Device( opts ) { this.value = null; stream.read( opts.path, _.bind(function( data ) { this.value = data; }, this) ); setInterval(_.bind(function() { this.emit("event"); }, this), opts.freq || 100 ); } // eg. jQuery.proxy function Device( opts ) { this.value = null; stream.read( opts.path, jQuery.proxy(function( data ) { this.value = data; }, this) ); setInterval( jQuery.proxy(function() { this.emit("event"); }, this), opts.freq || 100 ); } // eg. dojo.hitch function Device( opts ) { this.value = null; stream.read( opts.path, dojo.hitch( this, function( data ) { this.value = data; }) ); setInterval( dojo.hitch( this, function() { this.emit("event"); }), opts.freq || 100 ); }
As a last resort, create an alias to
this
usingself
as an Identifier. This is extremely bug prone and should be avoided whenever possible.// 6.B.3 function Device( opts ) { var self = this; this.value = null; stream.read( opts.path, function( data ) { self.value = data; }); setInterval(function() { self.emit("event"); }, opts.freq || 100 ); }
C. Use
thisArg
Several prototype methods of ES 5.1 built-ins come with a special
thisArg
signature, which should be used whenever possible// 6.C.1 var obj; obj = { f: "foo", b: "bar", q: "qux" }; Object.keys( obj ).forEach(function( key ) { // |this| now refers to `obj` console.log( this[ key ] ); }, obj ); // <-- the last arg is `thisArg` // Prints... // "foo" // "bar" // "qux"
thisArg
can be used withArray.prototype.every
,Array.prototype.forEach
,Array.prototype.some
,Array.prototype.map
,Array.prototype.filter
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This section will serve to illustrate ideas and concepts that should not be considered dogma, but instead exists to encourage questioning practices in an attempt to find better ways to do common JavaScript programming tasks.
A. Using
switch
should be avoided, modern method tracing will blacklist functions with switch statementsThere seems to be drastic improvements to the execution of
switch
statements in latest releases of Firefox and Chrome. http://jsperf.com/switch-vs-object-literal-vs-moduleNotable improvements can be witnesses here as well: rwaldron#13
// 7.A.1.1 // An example switch statement switch( foo ) { case "alpha": alpha(); break; case "beta": beta(); break; default: // something to default to break; } // 7.A.1.2 // A alternate approach that supports composability and reusability is to // use an object to store "cases" and a function to delegate: var cases, delegator; // Example returns for illustration only. cases = { alpha: function() { // statements // a return return [ "Alpha", arguments.length ]; }, beta: function() { // statements // a return return [ "Beta", arguments.length ]; }, _default: function() { // statements // a return return [ "Default", arguments.length ]; } }; delegator = function() { var args, key, delegate; // Transform arguments list into an array args = [].slice.call( arguments ); // shift the case key from the arguments key = args.shift(); // Assign the default case handler delegate = cases._default; // Derive the method to delegate operation to if ( cases.hasOwnProperty( key ) ) { delegate = cases[ key ]; } // The scope arg could be set to something specific, // in this case, |null| will suffice return delegate.apply( null, args ); }; // 7.A.1.3 // Put the API in 7.A.1.2 to work: delegator( "alpha", 1, 2, 3, 4, 5 ); // [ "Alpha", 5 ] // Of course, the `case` key argument could easily be based // on some other arbitrary condition. var caseKey, someUserInput; // Possibly some kind of form input? someUserInput = 9; if ( someUserInput > 10 ) { caseKey = "alpha"; } else { caseKey = "beta"; } // or... caseKey = someUserInput > 10 ? "alpha" : "beta"; // And then... delegator( caseKey, someUserInput ); // [ "Beta", 1 ] // And of course... delegator(); // [ "Default", 0 ]
B. Early returns promote code readability with negligible performance difference
// 7.B.1.1 // Bad: function returnLate( foo ) { var ret; if ( foo ) { ret = "foo"; } else { ret = "quux"; } return ret; } // Good: function returnEarly( foo ) { if ( foo ) { return "foo"; } return "quux"; }
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The basic principle here is:
To reinforce this concept, please watch the following presentation:
<iframe src="http://blip.tv/play/g_Mngr6LegI.html" width="480" height="346" frameborder="0" allowfullscreen></iframe>http://blip.tv/jsconf/jsconf2011-andrew-dupont-everything-is-permitted-extending-built-ins-5211542
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Programs should be written in one language, whatever that language may be, as dictated by the maintainer or maintainers.
Principles of Writing Consistent, Idiomatic JavaScript by Rick Waldron and Contributors is licensed under a Creative Commons Attribution 3.0 Unported License.
Based on a work at github.com/rwldrn/idiomatic.js.