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Get Vulkan running on iOS simulator #421
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Doesn't seem possible, I think to test on simulator we'll always need to modify the renderer, then re-export. |
I'm giving up on this. |
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This will make our testing a little easier... it's already painful enough.
Trying to fix this problem when using Vulka on iOS: godotengine/godot#74227
I compiled my own custom export template for Godot, removing the unnecessary checks, now I get the following crash when running on simulator:
Thread 1: EXC_ARITHMETIC (code=EXC_I386_DIV, subcode=0x0)
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