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main.c
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main.c
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#include <furi.h>
#include <gui/gui.h>
#include <gui/scene_manager.h>
#include <gui/view_dispatcher.h>
#define TAG "tracker_app"
#include "app/app.h"
#include "app/free/free.h"
#include "app/init/init.h"
#include "app/structs.h"
/** go to trace log level in the dev environment */
void set_log_level() {
#ifdef FURI_DEBUG
furi_log_set_level(FuriLogLevelTrace);
#else
furi_log_set_level(FuriLogLevelInfo);
#endif
}
/** entrypoint */
int32_t app(void *p) {
UNUSED(p);
set_log_level();
// create the app context struct, scene manager, and view dispatcher
FURI_LOG_I(TAG, "Test app starting...");
App *app = init();
// set the scene and launch the main loop
Gui *gui = furi_record_open(RECORD_GUI);
view_dispatcher_attach_to_gui(app->view_dispatcher, gui,
ViewDispatcherTypeFullscreen);
scene_manager_next_scene(app->scene_manager, MainMenu);
FURI_LOG_D(TAG, "Starting dispatcher...");
view_dispatcher_run(app->view_dispatcher);
// free all memory
FURI_LOG_I(TAG, "Test app finishing...");
furi_record_close(RECORD_GUI);
app_free(app);
return 0;
}