Releases: MathewHDYT/Unity-Audio-Manager
Version 2.1.0 Release
This release includes:
- Package as a .zip needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
- Android build of the test project that shows all the current functionalities
Compared to version 2.0.0 this version has added a way to call the AudioManager methods as a fluent interface adjusted the RemoveSound
method and created a new method called DeregisterChild
Version 2.0.0 Release
This release includes:
- Package as a .zip needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
- Android build of the test project that shows all the current functionalities
Compared to version 1.9.0 this version has overhauled nearly all methods of the Audio Manager to make full 3D support possible. Additionally 3D play methods have been removed, because now every method can be used with 3D sounds. Additionally two more methods have been added to call the given call-back, when a registered sound changes.
Version 1.9.0 Release
This release includes:
- Package as a .zip needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
- Android build of the test project that shows all the current functionalities
Compared to version 1.8.0 this version has overhauled and renamed the SubscribeProgressCoroutine
to be more dynamic and have the possibility to resubscribe automatically.
Version 1.8.0 Release
This release includes:
- Package as a .zip needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
Compared to version 1.7.0 this version has added a few new methods to the Audio Manager and completely overhauled the UI of the Test scene.
Version 1.7.0 Release
This release includes:
- Package as a .zip needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
Compared to version 1.6.0 this version has added Unit Tests for the AudioManager functionality fixed a few bugs found in the source code through unit testing. Updated the AudioManager design structure from a Singelton to a ServiceLocator, which made providing your own custom implementation for both Logging and the AudioManager itself much easier.
Version 1.6.0 Release
This release includes:
- Package as a .zip needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
Compared to version 1.5.0 this version has changed and added new 3D methods and additionally create logging for the complete AudioManager, so when a method fails it can be clearly traced back where exactly it failed.
Version 1.5.0 Release
This release includes:
- Package as a .zip needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
Compared to version 1.4.0 this version has separated the AudioManager into a Unity package, to make installing and adding to new projects much simpler and easier.
Version 1.4.0 Release
This release includes:
- Files needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
Compared to version 1.3.0 this version has multiple updates to add new methods and replace the old way of adding new sound with the new way, which is through AudioSourceSetting
scriptable objects. Additionally 3D functionality is now more ingrained in the actual creation of the sound and its settings instead of passing the needed parameters each time we want to call a method that uses a 3D sound.
Version 1.3.0 Release
This release includes:
- Files needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
Compared to version 1.2.0 this version has multiple updates to add support for the Unity AudioMixer and AudioMixerGroups.
Version 1.2.0 Release
This release includes:
- Files needed to include the Audio Manager in your own project
- Documentation of the Audio Manager in its current state
- Windows build of the test project that shows all the current functionalities
Compared to version 1.1.0 this version has multiple updates to integrate the AudioError Enum with all methods.