-
Notifications
You must be signed in to change notification settings - Fork 8
/
ExFateBotSettings.cs
238 lines (207 loc) · 3.33 KB
/
ExFateBotSettings.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
namespace ExFateBot
{
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Configuration;
using System.IO;
using Clio.Utilities;
using ff14bot.BotBases;
using ff14bot.Helpers;
using ff14bot.Settings;
internal class ExFateBotSettings : JsonSettings
{
private static ExFateBotSettings instance;
public ObservableCollection<string> BlackListedFates;
public Dictionary<ushort, Vector3> IdleLocations;
public List<uint> IgnorePercentageFates;
private bool bossEnabled;
private float bossPercentRequired;
private bool escortEnabled;
private FateIdleAction fateIdleAction;
private bool levelCheck;
private int maxLevel;
private int minLevel;
private bool monsterSlayingEnabled;
private string thisFateOnly;
private bool useAutoEquip;
private bool verboseLogging;
public ExFateBotSettings()
: base(Path.Combine(CharacterSettingsDirectory, "ExFateBotSettings.json"))
{
if (this.BlackListedFates == null)
{
this.BlackListedFates = new ObservableCollection<string>();
}
if (this.IdleLocations == null)
{
this.IdleLocations = new Dictionary<ushort, Vector3>();
}
if (this.IgnorePercentageFates == null)
{
this.IgnorePercentageFates = new List<uint> { 503, 504 };
}
}
[DefaultValue(true)]
[Setting]
public bool BossEnabled
{
get
{
return bossEnabled;
}
set
{
bossEnabled = value;
Save();
}
}
[DefaultValue(60f)]
[Setting]
public float BossPercentRequired
{
get
{
return bossPercentRequired;
}
set
{
bossPercentRequired = value;
Save();
}
}
[DefaultValue(true)]
[Setting]
public bool EscortEnabled
{
get
{
return escortEnabled;
}
set
{
escortEnabled = value;
Save();
}
}
[DefaultValue(FateIdleAction.ReturnToAetheryte)]
[Setting]
public FateIdleAction IdleAction
{
get
{
return fateIdleAction;
}
set
{
fateIdleAction = value;
Save();
}
}
public static ExFateBotSettings Instance
{
get
{
return instance ?? (instance = new ExFateBotSettings());
}
}
[DefaultValue(false)]
[Setting]
public bool LevelCheck
{
get
{
return levelCheck;
}
set
{
levelCheck = value;
Save();
}
}
[DefaultValue(3)]
[Setting]
public int MaxLevel
{
get
{
return maxLevel;
}
set
{
maxLevel = value;
Save();
}
}
[DefaultValue(0)]
[Setting]
public int MinLevel
{
get
{
return minLevel;
}
set
{
minLevel = value;
Save();
}
}
[DefaultValue(true)]
[Setting]
public bool MonsterSlayingEnabled
{
get
{
return monsterSlayingEnabled;
}
set
{
monsterSlayingEnabled = value;
Save();
}
}
[DefaultValue("")]
[Setting]
public string ThisFateOnly
{
get
{
return thisFateOnly;
}
set
{
thisFateOnly = value;
Save();
}
}
[DefaultValue(false)]
public bool UseAutoEquip
{
get
{
return useAutoEquip;
}
set
{
useAutoEquip = value;
CharacterSettings.Instance.AutoEquip = useAutoEquip;
Save();
}
}
[DefaultValue(true)]
[Setting]
public bool VerboseLogging
{
get
{
return verboseLogging;
}
set
{
verboseLogging = value;
Save();
}
}
}
}