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A game for the Global Game Jam 2023. In a world where trees are anti-gravitational, you are a rabbit, trying to reach his magic hat, that's also a portal to return you home.

  • Sharing Is Caring (Sponsored by GitHub): Share the source code for your submission in a public GitHub repository and list the URL on your submission page.
  • Zen: Game has no intense visual effects or sounds, or lets players adjust intensity
  • Kazoog: The music of your game must be played on the kazoo instrument.
  • Year of the Rabbit: Make a game that has rabbits as an element in it, or showcases how your culture/locals celebrate the Year of the Rabbit, or make a game featuring cats for our Vietnamese friends who are celebrating the Year of the Cat.

Team

Devlog

  • On January 28th, Miriam and I listened to the theme reveal, and started brainstorming the game.
  • From the 29th to the 31st, Miriam and I worked on an idea that started from a sketch, a floating tree wrapped in a piece of earth. Federico, start modeling the main assets of the game.
  • February 2th: with help from the diversifiers, we decide to use a rabbit as the main character, the obvious choice because he must be able to jump from one floating plate to another. We decide to call the game "Antigravity Trees". I (Max) start installing Unity3D to experiment with 3D models, but the SSD breaks on the computer, and the day ends for me.
  • February 3th: Zibbo (my brother) and I start working on the soundtrack, which will be different depending on the chosen game mode "zen" or "kazoo". In the afternoon I change the SSD to the computer and reinstall the operating system, the programs and the project (thanks GitHub).
  • February 4th: In the morning i created the menu system at the beginning of the game, with the selection of the game mode and a menu to start a new game or start from where you left off. In the afternoon I started replacing the 3D model of the main character with the rabbit, and creating the various animations needed.
  • February 5th: Started in the morning, build the remaining features, extend the game level with some free low-poly assets downloaded from the unity asset store. We'll compile the game by 4pm and upload the zip to the jam site!

In loving memory of my 240GB SSD with all my files <3