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(sorry for opening an issue on this -- I didn't see any contact address -- and any way this question probably also represents a "deficiency" in the documentation.)
I've got a framework that generates color escape sequences for XTerm, and many terminals besides, but I've had some difficulty trying to figure out what is necessary to support deeper color depths on ConEmu (or any other windows console for that matter.)
I see that apparently Far Manager can do this -- but I've not figured out how -- emitting the "standard" XTerm escape sequences didn't do the trick, so I'm guessing there is some other method/API.
Any advice here would be helpful.
To see an example of why this is useful, look at
github.com/gdamore/tcell and a sample game at github.com/gdamore/proxima5
Having truecolor support on Windows consoles would be really nice. :-)
The text was updated successfully, but these errors were encountered:
(sorry for opening an issue on this -- I didn't see any contact address -- and any way this question probably also represents a "deficiency" in the documentation.)
I've got a framework that generates color escape sequences for XTerm, and many terminals besides, but I've had some difficulty trying to figure out what is necessary to support deeper color depths on ConEmu (or any other windows console for that matter.)
I see that apparently Far Manager can do this -- but I've not figured out how -- emitting the "standard" XTerm escape sequences didn't do the trick, so I'm guessing there is some other method/API.
Any advice here would be helpful.
To see an example of why this is useful, look at
github.com/gdamore/tcell and a sample game at github.com/gdamore/proxima5
Having truecolor support on Windows consoles would be really nice. :-)
The text was updated successfully, but these errors were encountered: