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I am not sure. What is your implementation of the Sysctlbyname function as this isn't provided by default in the SDK?
As this is running in a emulated PS2 environment, pointers and addresses need to be converted to PS4 userland pointers before passing them to system calls or PS4 functions. Any return pointers then need to be read using PS::Memory functions to copy them into PS2 memory.
Good morning. Any idea why machdep.upd_version is wrong with Mast1c0re?
olden = sizeof(upd_version);
PS::Sce::Kernel::Sysctlbyname("machdep.upd_version", (char *)&upd_version, &olden, NULL, 0);
RESULT machdep.upd_version: 0x405894
...
kern.version: r197326/releases/06.50 Dec 23 2022 02:17:42
kern.ps4_sdk_version: 0x10090001
kern.sdk_version; 0x6500010
Thank's you
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