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Makefile
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export LC_CTYPE=C
export PYTHONIOENCODING=utf-8
VERSIONS := kuwagata kabuto
OUTPUT_PREFIX := medarot3_
ORIGINAL_PREFIX := baserom_
LANG_CODE := EN
PYTHON := python3
# Types
ROM_TYPE := gbc
SYM_TYPE := sym
MAP_TYPE := map
SOURCE_TYPE := asm
INT_TYPE := o
RAW_TSET_SRC_TYPE := png
TSET_SRC_TYPE := 2bpp
COMPRESSED_RAW_TSET_SRC_TYPE = malias.$(RAW_TSET_SRC_TYPE)
COMPRESSED_TSET_SRC_TYPE := malias.$(TSET_SRC_TYPE)
COMPRESSED_TSET_TYPE := malias
TMAP_TYPE := map
TEXT_TYPE := txt
CSV_TYPE = csv
CREDITS_TYPE := bin
DIALOG_TYPE := bin
PTRLIST_TYPE := bin
TABLE_TYPE := tbl
# Directories
## It's important these remain relative
BASE := .
BUILD := $(BASE)/build
GAME := $(BASE)/game
TEXT := $(BASE)/text
GFX := $(BASE)/gfx
SCRIPT := $(BASE)/scripts
SCRIPT_RES := $(SCRIPT)/res
# Build Directories
VERSION_OUT := $(BUILD)/version
TILESET_OUT := $(BUILD)/tilesets
DIALOG_INT := $(BUILD)/intermediate/dialog
DIALOG_OUT := $(BUILD)/dialog
PTRLISTS_INT := $(BUILD)/intermediate/ptrlists
PTRLISTS_OUT := $(BUILD)/ptrlists
TILEMAP_OUT := $(BUILD)/tilemaps
ATTRIBMAP_OUT := $(BUILD)/attribmaps
# Game Source Directories
SRC := $(GAME)/src
GFX_SRC := $(SRC)/gfx
COMMON := $(SRC)/common
VERSION_SRC := $(SRC)/version
# Text Directories
DIALOG_TEXT := $(TEXT)/dialog
PTRLISTS_TEXT := $(TEXT)/ptrlists
# Graphics Directories
TILESET_GFX := $(GFX)/tilesets
TILESET_PREBUILT := $(GFX)/prebuilt/tilesets
TILEMAP_GFX := $(GFX)/tilemaps
TILEMAP_PREBUILT := $(GFX)/prebuilt/tilemaps
ATTRIBMAP_GFX := $(GFX)/attribmaps
ATTRIBMAP_PREBUILT := $(GFX)/prebuilt/attribmaps
# Patch Specific
VWF_TSET_SRC_TYPE := 1bpp
VWF_TSET_TYPE := vwffont
PATCH_TEXT := $(TEXT)/patch
PATCH_TEXT_OUT := $(BUILD)/patch
PATCH_TILESET_GFX := $(TILESET_GFX)/patch
PATCH_TILESET_OUT := $(TILESET_OUT)/patch
# Source Modules (directories in SRC), version directories (kuwagata/kabuto) are implied
# We explicitly separate this with newlines to avoid silly conflicts with tr_EN
MODULES := \
patch\
core\
gfx\
text\
link\
titlemenu\
pausemenu\
townmap\
shop\
minigames\
tutorial\
battle\
nameentry\
credits\
opening\
sound\
npc
# Toolchain
CC := rgbasm
CC_ARGS :=
LD := rgblink
LD_ARGS :=
FIX := rgbfix
FIX_ARGS :=
CCGFX := rgbgfx
CCGFX_ARGS :=
# Helper
TOUPPER = $(shell echo '$1' | tr '[:lower:]' '[:upper:]')
FILTER = $(strip $(foreach v,$(2),$(if $(findstring $(1),$(v)),$(v),)))
FILTER_OUT = $(strip $(foreach v,$(2),$(if $(findstring $(1),$(v)),,$(v))))
# Inputs
ORIGINALS := $(foreach VERSION,$(VERSIONS),$(BASE)/$(ORIGINAL_PREFIX)$(VERSION).$(ROM_TYPE))
# Outputs (used by clean)
TARGETS := $(foreach VERSION,$(VERSIONS),$(BASE)/$(OUTPUT_PREFIX)$(VERSION).$(ROM_TYPE))
SYM_OUT := $(foreach VERSION,$(VERSIONS),$(BASE)/$(OUTPUT_PREFIX)$(VERSION).$(SYM_TYPE))
MAP_OUT := $(foreach VERSION,$(VERSIONS),$(BASE)/$(OUTPUT_PREFIX)$(VERSION).$(MAP_TYPE))
# Sources
OBJNAMES := $(foreach MODULE,$(MODULES),$(addprefix $(MODULE)., $(addsuffix .$(INT_TYPE), $(notdir $(basename $(wildcard $(SRC)/$(MODULE)/*.$(SOURCE_TYPE)))))))
COMMON_SRC := $(wildcard $(COMMON)/*.$(SOURCE_TYPE)) $(BUILD)/pointer_constants.asm
DIALOG := $(notdir $(basename $(wildcard $(DIALOG_TEXT)/*.$(CSV_TYPE))))
TILESETS = $(notdir $(basename $(wildcard $(TILESET_GFX)/*.$(RAW_TSET_SRC_TYPE))))
COMPRESSED_TILESETS := $(call FILTER,.$(COMPRESSED_TSET_TYPE),$(TILESETS))
COMPRESSED_TILESETS_COMMON := $(call FILTER_OUT,_,$(COMPRESSED_TILESETS))
COMPRESSED_TILESETS_VERSIONED := $(call FILTER,_,$(COMPRESSED_TILESETS))
UNCOMPRESSED_TILESETS := $(call FILTER_OUT,.$(COMPRESSED_TSET_TYPE),$(TILESETS))
# A bit of a hack for the tilesets with shifted pointers
COMPRESSED_TILESETS_GAMEVERSION := $(call FILTER,GAMEVERSION,$(COMPRESSED_TILESETS))
PTRLISTS := $(notdir $(basename $(wildcard $(PTRLISTS_TEXT)/*.$(TEXT_TYPE))))
TILEMAPS := $(notdir $(basename $(wildcard $(TILEMAP_GFX)/*.$(TEXT_TYPE))))
TILEMAPS_COMMON := $(call FILTER_OUT,_,$(TILEMAPS))
TILEMAPS_VERSIONED := $(call FILTER,_,$(TILEMAPS))
ATTRIBMAPS := $(notdir $(basename $(wildcard $(ATTRIBMAP_GFX)/*.$(TEXT_TYPE))))
ATTRIBMAPS_COMMON := $(call FILTER_OUT,_,$(ATTRIBMAPS))
ATTRIBMAPS_VERSIONED := $(call FILTER,_,$(ATTRIBMAPS))
## Patch Specific
PATCH_TEXT_TILESETS := $(notdir $(basename $(wildcard $(PATCH_TILESET_GFX)/*.$(VWF_TSET_SRC_TYPE).$(RAW_TSET_SRC_TYPE)))) # .1bpp.png -> 1bpp
PATCH_TILESETS := $(filter-out $(PATCH_TEXT_TILESETS), $(notdir $(basename $(wildcard $(PATCH_TILESET_GFX)/*.$(RAW_TSET_SRC_TYPE))))) # .png -> 2bpp
PATCH_TEXT_TILESET_FILES := $(foreach FILE,$(PATCH_TEXT_TILESETS),$(PATCH_TILESET_OUT)/$(FILE))
PATCH_TILESET_FILES := $(foreach FILE,$(PATCH_TILESETS),$(PATCH_TILESET_OUT)/$(FILE).$(COMPRESSED_TSET_TYPE)) # Malias compressed
# Intermediates for common sources (not in version folder)
## We explicitly rely on second expansion to handle version-specific files in the version specific objects
OBJECTS := $(foreach OBJECT,$(OBJNAMES), $(addprefix $(BUILD)/,$(OBJECT)))
COMPRESSED_TILESET_FILES_COMMON := $(foreach FILE,$(COMPRESSED_TILESETS_COMMON),$(TILESET_OUT)/$(basename $(FILE)).$(COMPRESSED_TSET_TYPE))
COMPRESSED_TILESET_FILES_VERSIONED := $(foreach FILE,$(COMPRESSED_TILESETS_VERSIONED),$(TILESET_OUT)/$(basename $(FILE)).$(COMPRESSED_TSET_TYPE))
COMPRESSED_TILESET_FILES_GAMEVERSION := $(foreach FILE,$(COMPRESSED_TILESETS_GAMEVERSION),$(TILESET_OUT)/$(basename $(FILE)).$(COMPRESSED_TSET_TYPE))
UNCOMPRESSED_TILESET_FILES := $(foreach FILE,$(UNCOMPRESSED_TILESETS),$(TILESET_OUT)/$(basename $(FILE)).$(TSET_SRC_TYPE)) # Uncompressed just need to be converted to 2bpp
TILEMAP_FILES_COMMON := $(foreach FILE,$(TILEMAPS_COMMON),$(TILEMAP_OUT)/$(FILE).$(TMAP_TYPE))
TILEMAP_FILES_VERSIONED := $(foreach FILE,$(TILEMAPS_VERSIONED),$(TILEMAP_OUT)/$(FILE).$(TMAP_TYPE))
ATTRIBMAP_FILES_COMMON := $(foreach FILE,$(ATTRIBMAPS_COMMON),$(ATTRIBMAP_OUT)/$(FILE).$(TMAP_TYPE))
ATTRIBMAP_FILES_VERSIONED := $(foreach FILE,$(ATTRIBMAPS_VERSIONED),$(ATTRIBMAP_OUT)/$(FILE).$(TMAP_TYPE))
# Additional dependencies, per module granularity (i.e. story, gfx, core) or per file granularity (e.g. story_text_tables_ADDITIONAL)
core_ADDITIONAL :=
gfx_ADDITIONAL :=
text_ADDITIONAL :=
gfx_tilesets_misc_data_ADDITIONAL := $(UNCOMPRESSED_TILESET_FILES)
version_partial_tilesets_table_ADDITIONAL := $(UNCOMPRESSED_TILESET_FILES)
version_text_tables_ADDITIONAL := $(DIALOG_OUT)/text_table_constants_PLACEHOLDER_VERSION.asm
version_tileset_table_ADDITIONAL := $(COMPRESSED_TILESET_FILES_COMMON) $(VERSION_SRC)/tileset_table.asm $(COMPRESSED_TILESET_FILES_GAMEVERSION) $(TILESET_OUT)/PLACEHOLDER_VERSION.stamp
version_ptrlist_data_ADDITIONAL := $(PTRLISTS_OUT)/ptrlist_data_constants_PLACEHOLDER_VERSION.asm
version_tilemap_table_ADDITIONAL := $(TILEMAP_FILES_COMMON) $(VERSION_SRC)/tilemap_table.asm $(TILEMAP_OUT)/PLACEHOLDER_VERSION.stamp
version_attribmap_table_ADDITIONAL := $(ATTRIBMAP_FILES_COMMON) $(VERSION_SRC)/attribmap_table.asm $(ATTRIBMAP_OUT)/PLACEHOLDER_VERSION.stamp
version_metasprites_ADDITIONAL := $(VERSION_SRC)/metasprites00.asm $(VERSION_SRC)/metasprites01.asm $(VERSION_SRC)/metasprites02.asm $(VERSION_SRC)/metasprites03.asm $(VERSION_SRC)/metasprites04.asm $(VERSION_SRC)/metasprites05.asm $(VERSION_SRC)/metasprites06.asm $(VERSION_SRC)/metasprites07.asm
version_misc_ADDITIONAL := $(VERSION_SRC)/misc.asm
version_titlemenu_ADDITIONAL := $(VERSION_SRC)/titlemenu.asm
# Patch Specific, including any tilesets we move into the patch tileset
patch_tilesets_ADDITIONAL := $(PATCH_TILESET_FILES) $(PATCH_TEXT_TILESET_FILES)\
$(TILESET_OUT)/MainDialog1.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/Special.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/MenuMedawatchGraphics.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/MenuMedawatchTextSprites.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/PartsScreen.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/MedalInfoText.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/AutoBattleSymbols.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ShopBuySellKanji.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ShopBubbleText.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ShopBuySellText.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/StartScreenMainLogo.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/StartScreenMainLogoRotation.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/StartScreenText.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenHeaderFooter.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterNumber1.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterNumber2.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterNumber3.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterNumber4.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterNumber5.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterNumber6.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterTitle1.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterTitle2.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterTitle3.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterTitle4Kabuto.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterTitle4Kuwagata.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterTitle5.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ChapterScreenChapterTitle6.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/GameOverScreenCharacters.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/Tileset39E1.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/GBCOnlyErrorScreenTextGraphics.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/SplashScreenConceptCredit.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/PaintShopBubbleText.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/Digits.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/LinkTransferringDataLoadScreen.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/LinkRobotollPrizeTypes.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/LinkRobotollScreen.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/ShopPasswordScreenButtonPressed.$(COMPRESSED_TSET_TYPE)\
$(TILESET_OUT)/LinkMainScreenBubbleText.$(COMPRESSED_TSET_TYPE)
patch_vwf_ADDITIONAL := $(PATCH_TEXT_TILESET_FILES)
patch_hack_ADDITIONAL := $(PATCH_TEXT_OUT)/tag.bin $(PATCH_TEXT_OUT)/url.bin
.PHONY: $(VERSIONS) all clean default test
default: kabuto
all: $(VERSIONS)
test: test_tilemaps test_attribmaps
clean:
rm -r $(BUILD) $(TARGETS) $(SYM_OUT) $(MAP_OUT) || exit 0
# Support building specific versions
# Unfortunately make has no real good way to do this dynamically from VERSIONS so we just manually set CURVERSION here to propagate to the rgbasm call
kabuto: CURVERSION:=kabuto
kabuto: CURNAME:=MEDAROT3KBTB32J
kuwagata: CURVERSION:=kuwagata
kuwagata: CURNAME:= MEDAROT3KWGB33J
$(VERSIONS): %: $(OUTPUT_PREFIX)%.$(ROM_TYPE)
# $| is a hack, we cannot have any other order-only prerequisites
.SECONDEXPANSION:
$(BASE)/$(OUTPUT_PREFIX)%.$(ROM_TYPE): $(OBJECTS) $$(addprefix $(VERSION_OUT)/$$*., $$(addsuffix .$(INT_TYPE), $$(notdir $$(basename $$(wildcard $(SRC)/version/$$*/*.$(SOURCE_TYPE)))))) | $(BASE)/$(ORIGINAL_PREFIX)%.$(ROM_TYPE)
$(LD) $(LD_ARGS) -n $(OUTPUT_PREFIX)$*.$(SYM_TYPE) -m $(OUTPUT_PREFIX)$*.$(MAP_TYPE) -O $| -o $@ $^
$(FIX) $(FIX_ARGS) -O -v -C -k 9C -l 0x33 -m 0x1B -p 0 -r 2 $@ -t "$(CURNAME)"
### Intermediate files
## Unless specified otherwise, called as 'script.py [output file] [optional resource file] [input file] [optional version suffix]'
# Build objects
.SECONDEXPANSION:
.SECONDARY: # Don't delete intermediate files
$(BUILD)/%.$(INT_TYPE): $(SRC)/$$(firstword $$(subst ., ,$$*))/$$(lastword $$(subst ., ,$$*)).$(SOURCE_TYPE) $(COMMON_SRC) $$(wildcard $(SRC)/$$(firstword $$(subst ., ,$$*))/include/*.$(SOURCE_TYPE)) $$($$(firstword $$(subst ., ,$$*))_ADDITIONAL) $$($$(firstword $$(subst ., ,$$*))_$$(lastword $$(subst ., ,$$*))_ADDITIONAL) $$(subst PLACEHOLDER_VERSION,$$(lastword $$(subst /, ,$$(firstword $$(subst ., ,$$*)))),$$($$(firstword $$(subst /, ,$$*))_$$(lastword $$(subst ., ,$$*))_ADDITIONAL)) | $(BUILD) $(VERSION_OUT)
$(CC) $(CC_ARGS) -DGAMEVERSION=$(CURVERSION) -o $@ $<
# build/tilesets/*.2bpp from source png
$(TILESET_OUT)/%.$(TSET_SRC_TYPE): $(TILESET_GFX)/%.$(RAW_TSET_SRC_TYPE) | $(TILESET_OUT)
$(CCGFX) $(CCGFX_ARGS) -d 2 -o $@ $<
# build/tilesets/*.malias from built malias.2bpp
$(TILESET_OUT)/%.$(COMPRESSED_TSET_TYPE): $(TILESET_OUT)/%.$(COMPRESSED_TSET_SRC_TYPE) | $(TILESET_OUT)
$(PYTHON) $(SCRIPT)/tileset2malias.py $@ $< $(TILESET_PREBUILT)
# build/tilesets/*_VERSION.malias
.SECONDEXPANSION:
$(TILESET_OUT)/%.stamp: $$(call FILTER,%,$(COMPRESSED_TILESET_FILES_VERSIONED))
touch $@
# build/intermediate/dialog/*.bin from dialog csv files
.SECONDEXPANSION:
$(DIALOG_INT)/%.$(DIALOG_TYPE): $(DIALOG_TEXT)/$$(word 1, $$(subst _, ,$$*)).$(CSV_TYPE) $(SCRIPT_RES)/ptrs.tbl $(SCRIPT_RES)/portraits.tbl | $(DIALOG_INT)
$(PYTHON) $(SCRIPT)/dialog2bin.py $@ $^ "Translated" $(subst $(subst .$(CSV_TYPE),,$(<F))_,,$*)
# build/intermediate/ptrlists/*.bin from dialog csv files
.SECONDEXPANSION:
$(PTRLISTS_INT)/%.$(PTRLIST_TYPE): $(PTRLISTS_TEXT)/$$(word 1, $$(subst _, ,$$*)).$(TEXT_TYPE) | $(PTRLISTS_INT)
$(PYTHON) $(SCRIPT)/ptrlist2bin.py $@ $< $(subst $(subst .$(TEXT_TYPE),,$(<F))_,,$*)
# Use the intermediate files to generate the final dialog and ptrlist files
# Make has trouble with multiple files in a single rule, so we use the asm file to indicate these files were generated
# NOTE: dialogbin2asm specifically is different between master and translation branches
.SECONDEXPANSION:
$(DIALOG_OUT)/text_table_constants_%.asm: $(SRC)/version/text_tables.asm $(SRC)/version/%/text_tables.asm $$(foreach FILE,$(DIALOG),$(DIALOG_INT)/$$(FILE)_$$*.$(DIALOG_TYPE)) | $(DIALOG_OUT)
$(PYTHON) $(SCRIPT)/dialogbin2asm.py $@ $(DIALOG_OUT) $* $^
.SECONDEXPANSION:
$(PTRLISTS_OUT)/ptrlist_data_constants_%.asm: $(SRC)/version/ptrlist_data.asm $(SRC)/version/%/ptrlist_data.asm $$(foreach FILE,$(PTRLISTS),$(PTRLISTS_INT)/$$(FILE)_$$*.$(PTRLIST_TYPE)) | $(PTRLISTS_OUT)
$(PYTHON) $(SCRIPT)/ptrlistbin2asm.py $@ $(PTRLISTS_OUT) $* $^
# build/tilemaps/*.map from tilemaps txt
$(TILEMAP_OUT)/%.$(TMAP_TYPE): $(TILEMAP_GFX)/%.$(TEXT_TYPE) | $(TILEMAP_OUT)
$(PYTHON) $(SCRIPT)/txt2map.py $@ $^ $(TILEMAP_PREBUILT)
# build/tilemaps/*_VERSION.map
.SECONDEXPANSION:
$(TILEMAP_OUT)/%.stamp: $$(call FILTER,%,$(TILEMAP_FILES_VERSIONED))
touch $@
# build/attribmaps/*.map from tilemaps txt
$(ATTRIBMAP_OUT)/%.$(TMAP_TYPE): $(ATTRIBMAP_GFX)/%.$(TEXT_TYPE) | $(ATTRIBMAP_OUT)
$(PYTHON) $(SCRIPT)/txt2map.py $@ $^ $(ATTRIBMAP_PREBUILT)
# build/attribmaps/*_VERSION.map
.SECONDEXPANSION:
$(ATTRIBMAP_OUT)/%.stamp: $$(call FILTER,%,$(ATTRIBMAP_FILES_VERSIONED))
touch $@
# build/pointer_constants.asm from scripts/res/ptrs.tbl
$(BUILD)/pointer_constants.asm: $(SCRIPT_RES)/ptrs.tbl | $(BUILD)
awk -F "=0x" '{ print "DEF c"$$1 " EQU " "$$"$$2 > "$@" }' $<
## Patch Specific
$(PATCH_TILESET_OUT)/%.$(VWF_TSET_TYPE): $(PATCH_TILESET_GFX)/%.$(VWF_TSET_SRC_TYPE) | $(PATCH_TILESET_OUT)
cp $< $@
$(PATCH_TILESET_OUT)/%.$(COMPRESSED_TSET_TYPE): $(PATCH_TILESET_OUT)/%.$(TSET_SRC_TYPE) | $(PATCH_TILESET_OUT)
$(PYTHON) $(SCRIPT)/tileset2malias.py $@ $< $(TILESET_PREBUILT)
$(PATCH_TILESET_OUT)/%.$(VWF_TSET_SRC_TYPE): $(PATCH_TILESET_GFX)/%.$(VWF_TSET_SRC_TYPE).$(RAW_TSET_SRC_TYPE) | $(PATCH_TILESET_OUT)
$(CCGFX) $(CCGFX_ARGS) -d 1 -o $@ $<
$(PATCH_TILESET_OUT)/%.$(TSET_SRC_TYPE): $(PATCH_TILESET_GFX)/%.$(RAW_TSET_SRC_TYPE) | $(PATCH_TILESET_OUT)
$(CCGFX) $(CCGFX_ARGS) -d 2 -o $@ $<
# patch/*.bin from patch/*.txt
$(PATCH_TEXT_OUT)/%.$(DIALOG_TYPE): $(PATCH_TEXT)/%.$(TEXT_TYPE) | $(PATCH_TEXT_OUT)
$(PYTHON) $(SCRIPT)/patchtext2bin.py $@ $^
# TRANSLATION_SHEET="~/sheet.xlsx" make dump_xlsx
.PHONY: dump_xlsx_dialog dump_xlsx_ptrlist dump_xlsx_glossary dump_xlsx_soundeffects
dump_xlsx: dump_xlsx_dialog dump_xlsx_ptrlist dump_xlsx_glossary dump_xlsx_soundeffects
dump_xlsx_dialog: $(DIALOG_TEXT)
$(PYTHON) $(SCRIPT)/xlsx2dialog.py "$(TRANSLATION_SHEET)" "$(DIALOG_TEXT)" $(DIALOG)
dump_xlsx_ptrlist: $(PTRLISTS_TEXT)
$(PYTHON) $(SCRIPT)/xlsx2ptrlist.py "$(TRANSLATION_SHEET)" "$(PTRLISTS_TEXT)" $(PTRLISTS)
dump_xlsx_glossary: $(SCRIPT_RES)
$(PYTHON) $(SCRIPT)/xlsx2csv.py "$(TRANSLATION_SHEET)" "$(SCRIPT_RES)/glossary.csv" Glossary
dump_xlsx_soundeffects: $(SCRIPT_RES)
$(PYTHON) $(SCRIPT)/xlsx2csv.py "$(TRANSLATION_SHEET)" "$(SCRIPT_RES)/sound_effects.txt" SoundEffects
### Dump Scripts
.PHONY: dump dump_text dump_tilesets dump_ptrlists dump_tilemaps dump_attribmaps dump_metasprites
dump: dump_text dump_tilesets dump_ptrlists dump_tilemaps dump_attribmaps dump_metasprites
dump_text: | $(DIALOG_TEXT) $(SCRIPT_RES)
rm $(DIALOG_TEXT)/*.$(CSV_TYPE) || echo ""
$(PYTHON) $(SCRIPT)/dump_text.py "$(SCRIPT_RES)" "$(VERSION_SRC)" "$(DIALOG_TEXT)" "$(DIALOG_OUT)"
dump_tilesets: | $(TILESET_GFX) $(TILESET_PREBUILT) $(SCRIPT_RES)
rm $(TILESET_PREBUILT)/*.$(COMPRESSED_TSET_TYPE) || echo ""
rm $(TILESET_GFX)/*.$(RAW_TSET_SRC_TYPE) || echo ""
$(PYTHON) $(SCRIPT)/dump_tilesets.py "$(TILESET_GFX)" "$(TILESET_PREBUILT)" "$(TILESET_OUT)" "$(SCRIPT_RES)" "$(VERSION_SRC)"
$(PYTHON) $(SCRIPT)/dump_tileset_scripts.py "$(TILESET_GFX)" "$(TILESET_OUT)" "$(SCRIPT_RES)" "$(GFX_SRC)" "$(VERSION_SRC)"
$(PYTHON) $(SCRIPT)/dump_tilesets_misc.py "$(TILESET_GFX)" "$(TILESET_OUT)" "$(SCRIPT_RES)" "$(GFX_SRC)" "$(VERSION_SRC)"
dump_ptrlists: | $(PTRLISTS_TEXT)
rm $(PTRLISTS_TEXT)/*.$(TEXT_TYPE) || echo ""
$(PYTHON) $(SCRIPT)/dump_ptrlists.py "$(VERSION_SRC)" "$(PTRLISTS_TEXT)" "$(PTRLISTS_OUT)"
dump_tilemaps: | $(TILEMAP_GFX) $(TILEMAP_PREBUILT) $(SCRIPT_RES)
rm $(TILEMAP_PREBUILT)/*.$(TMAP_TYPE) || echo ""
rm $(TILEMAP_GFX)/*.$(TEXT_TYPE) || echo ""
$(PYTHON) $(SCRIPT)/dump_maps.py tilemap "$(TILEMAP_GFX)" "$(TILEMAP_PREBUILT)" "$(TILEMAP_OUT)" "$(SCRIPT_RES)" "$(VERSION_SRC)" 78a 78e 4
dump_attribmaps: | $(ATTRIBMAP_GFX) $(ATTRIBMAP_PREBUILT) $(SCRIPT_RES)
rm $(ATTRIBMAP_PREBUILT)/*.$(TMAP_TYPE) || echo ""
rm $(ATTRIBMAP_GFX)/*.$(TEXT_TYPE) || echo ""
$(PYTHON) $(SCRIPT)/dump_maps.py attribmap "$(ATTRIBMAP_GFX)" "$(ATTRIBMAP_PREBUILT)" "$(ATTRIBMAP_OUT)" "$(SCRIPT_RES)" "$(VERSION_SRC)" 8fe 902 4
dump_metasprites: | $(SCRIPT_RES)
$(PYTHON) $(SCRIPT)/dump_metasprites.py "$(VERSION_SRC)"
# Tests
.PHONY: test_tilemaps test_attribmaps
test_tilemaps:
$(PYTHON) $(SCRIPT)/test_maps.py "$(TILEMAP_PREBUILT)"
test_attribmaps:
$(PYTHON) $(SCRIPT)/test_maps.py "$(ATTRIBMAP_PREBUILT)"
# Tests (Text)
.PHONY: test_text test_spellcheck test_capitalization test_portraits test_textspeed
test_text: test_spellcheck test_capitalization test_portraits test_textspeed
test_capitalization: $(foreach FILE,$(DIALOG),test_capitalization_$(FILE))
test_capitalization_%:
$(PYTHON) $(SCRIPT)/test_capitalization.py "$(LANG_CODE)" "$(DIALOG_TEXT)/$*.csv" "$(SCRIPT_RES)/glossary.csv"
test_spellcheck: $(foreach FILE,$(DIALOG),test_spellcheck_$(FILE))
test_spellcheck_%:
$(PYTHON) $(SCRIPT)/test_spellcheck.py "$(LANG_CODE)" "$(DIALOG_TEXT)/$*.csv" "$(SCRIPT_RES)/glossary.csv" "$(SCRIPT_RES)/sound_effects.txt" "$(SCRIPT_RES)/known_words.txt"
test_portraits: $(foreach FILE,$(DIALOG),test_portraits_$(FILE))
test_portraits_%:
$(PYTHON) $(SCRIPT)/test_portraits.py "$(DIALOG_TEXT)/$*.csv"
test_textspeed: $(foreach FILE,$(DIALOG),test_textspeed_$(FILE))
test_textspeed_%:
$(PYTHON) $(SCRIPT)/test_textspeed.py "$(DIALOG_TEXT)/$*.csv"
#Make directories if necessary
# Patch Specific
$(PATCH_TILESET_OUT):
mkdir -p $(PATCH_TILESET_OUT)
$(PATCH_TEXT_OUT):
mkdir -p $(PATCH_TEXT_OUT)
$(BUILD):
mkdir -p $(BUILD)
$(SCRIPT_RES):
mkdir -p $(SCRIPT_RES)
$(VERSION_OUT):
mkdir -p $(VERSION_OUT)
$(DIALOG_TEXT):
mkdir -p $(DIALOG_TEXT)
$(DIALOG_INT):
mkdir -p $(DIALOG_INT)
$(DIALOG_OUT):
mkdir -p $(DIALOG_OUT)
$(TILESET_PREBUILT):
mkdir -p $(TILESET_PREBUILT)
$(TILESET_GFX):
mkdir -p $(TILESET_GFX)
$(TILESET_OUT):
mkdir -p $(TILESET_OUT)
$(PTRLISTS_TEXT):
mkdir -p $(PTRLISTS_TEXT)
$(PTRLISTS_INT):
mkdir -p $(PTRLISTS_INT)
$(PTRLISTS_OUT):
mkdir -p $(PTRLISTS_OUT)
$(TILEMAP_PREBUILT):
mkdir -p $(TILEMAP_PREBUILT)
$(TILEMAP_GFX):
mkdir -p $(TILEMAP_GFX)
$(TILEMAP_OUT):
mkdir -p $(TILEMAP_OUT)
$(ATTRIBMAP_PREBUILT):
mkdir -p $(ATTRIBMAP_PREBUILT)
$(ATTRIBMAP_GFX):
mkdir -p $(ATTRIBMAP_GFX)
$(ATTRIBMAP_OUT):
mkdir -p $(ATTRIBMAP_OUT)