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If you load a Gladiator Exoskeleton [AG] and arm it with an anti-personnel weapon in its armored gloves in lobby configuration, selecting that weapon in the Weapons panel of the unit display while in-game immediately causes an uncaught exception. See attached save and logs.
The text was updated successfully, but these errors were encountered:
gsparks3
changed the title
49.7 Uncaught exception when using anti-personnel weapon in armored gloves on Gladiator BA
[0.49.7] Uncaught exception when using anti-personnel weapon in armored gloves on Gladiator BA
Mar 7, 2022
Update: applies to any BA suit using a CI weapon in either Armored Gloves or an Anti-Personnel Weapon Mount that was not pre-defined in its unit file. CI weapons defined in the unit file (Auto-Rifles in most APWMs, Mauser 960s in Nighthawk PA(L) Armored Gloves, etc) work fine. It's only using the ability to change AP weapons in the lobby that causes issues, but this renders that ability effectively nonfunctional.
gsparks3
changed the title
[0.49.7] Uncaught exception when using anti-personnel weapon in armored gloves on Gladiator BA
[0.49.7] Uncaught exception when using non-default anti-personnel weapon on BA
Mar 23, 2022
Description
If you load a Gladiator Exoskeleton [AG] and arm it with an anti-personnel weapon in its armored gloves in lobby configuration, selecting that weapon in the Weapons panel of the unit display while in-game immediately causes an uncaught exception. See attached save and logs.
Files
autosave.sav.gz
legacy.log
megamek.log
The text was updated successfully, but these errors were encountered: