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[0.49.7] Uncaught exception when using non-default anti-personnel weapon on BA #3494

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gsparks3 opened this issue Mar 7, 2022 · 1 comment · Fixed by #4492
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[0.49.7] Uncaught exception when using non-default anti-personnel weapon on BA #3494

gsparks3 opened this issue Mar 7, 2022 · 1 comment · Fixed by #4492
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@gsparks3
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gsparks3 commented Mar 7, 2022

Description

If you load a Gladiator Exoskeleton [AG] and arm it with an anti-personnel weapon in its armored gloves in lobby configuration, selecting that weapon in the Weapons panel of the unit display while in-game immediately causes an uncaught exception. See attached save and logs.

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autosave.sav.gz
legacy.log
megamek.log

@gsparks3 gsparks3 changed the title 49.7 Uncaught exception when using anti-personnel weapon in armored gloves on Gladiator BA [0.49.7] Uncaught exception when using anti-personnel weapon in armored gloves on Gladiator BA Mar 7, 2022
@HammerGS HammerGS added the Bug label Mar 20, 2022
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gsparks3 commented Mar 23, 2022

Update: applies to any BA suit using a CI weapon in either Armored Gloves or an Anti-Personnel Weapon Mount that was not pre-defined in its unit file. CI weapons defined in the unit file (Auto-Rifles in most APWMs, Mauser 960s in Nighthawk PA(L) Armored Gloves, etc) work fine. It's only using the ability to change AP weapons in the lobby that causes issues, but this renders that ability effectively nonfunctional.

@gsparks3 gsparks3 changed the title [0.49.7] Uncaught exception when using anti-personnel weapon in armored gloves on Gladiator BA [0.49.7] Uncaught exception when using non-default anti-personnel weapon on BA Mar 23, 2022
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