Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Include revealable information in gamelog when double blind/sensor contact rules are in play #4245

Closed
SuperStucco opened this issue Mar 14, 2023 · 0 comments · Fixed by #4447
Labels
Reports Anything relating in game reporting (RFE) Enhancement Requests for Enhancement, new features or implementations

Comments

@SuperStucco
Copy link
Collaborator

When double blind/sensor contact rules are used, the gamelog can end up looking like this:

???? (????) breaks through ice on a 6, rolls ????.

???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.


???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.

        ???? of ???? (????) "????" takes ???? damage (???? total hits).
        ???? of ???? (????) "????" needs a ???? to stay conscious. Rolls ???? : blacks out.

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : fails.
        ???? of ???? (????) "????" takes ???? damage (???? total hits).


???? jumps onto ice, breaking through on a 4+, rolls ????.
???? (????) falls ???? level(s) into hex ????
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: Breach! ???? ???? BREACHED

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.

I would be useful (or at least, a good chuckle to see exactly who had what misfortune) if the hidden content could be available in the HTML file for post-game review. Perhaps it can be in a pop-up as the to-hit/piloting target calculations, as expandable/folding content, or a separate 'master log' with all content visible.

@SJuliez SJuliez added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Mar 23, 2023
@kuronekochomusuke kuronekochomusuke added the Reports Anything relating in game reporting label May 22, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Reports Anything relating in game reporting (RFE) Enhancement Requests for Enhancement, new features or implementations
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants