-
Notifications
You must be signed in to change notification settings - Fork 32
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[🐞]: Certain players cannot connect to server after installing Everycompat #773
Comments
That can only mean they don't have same mods |
Meh is right. you gotta make sure that you are using the same version of mods as Server's. Don't update your mods via Client right away until the server's mods are updated to date. EDIT: before the error: it showed |
I appreciate you guys, but I wiped the entire Minecraft folder and did a fresh install of fabric, copied and pasted the exact same mods I have on the client that is able to login, and it the server still gives me a timeout disconnect on that PC, connected to the same fiber internet. I ended up just removing Everycompat because it's just not worth the headache. I wish I could use it though.
Yahoo Mail: Search, Organize, Conquer
On Tue, Jan 14, 2025 at 1:46 PM, ***@***.***> wrote:
Meh is right. you gotta make sure that you are using the same version of mods as Server's. Don't update your mods via Client right away until the server's mods are updated to date.
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you authored the thread.Message ID: ***@***.***>
|
We use wraith Waystones, but it doesn't send that message unless you get disconnected. I can't imagine removing that mod from the server, there would be chaos! |
was EveryCompat added to SERVER? Did it launched just fine? The error at the bottom of the latest.log has to do with network stuff. I am not sure why. it's also pointing at EDIT: one thing i am sure that there is no way EC could cause the connection issue. something else is causing it. EDIT 2:
The best way to find out is to turn off the firewall and see if you can join. then firewall is the culprit and add an exception/whitelist will do. otherwise, if it's not firewall, then one of mods is causing the problem or a conflict. Krypton is suspected to be one of the mods according to my research. |
Server runs on Hostinger, not sure if there is a firewall. I did remove krypton at some point and it was the same. Everycompat was installed on server. 3/5 of the players who have been on the server for months logged on just fine, but two who have the same mods could not until I removed everycompat. It's very strange |
it is odd. A problem like this one is very hard to find who is the culprit. |
You must very that all your versions are exactly the same. Loader too. That's only explanation if some can log and some dont |
I was going to point out as Meh did: You need to verify the same version of Loader on both SERVER and CLIENT. I recommend you to put in a note for people who want to join the server must have the correct version of mods and also loader to be able to join. |
Well, one player is running on a laptop and the other player is me on a second PC. My main PC logged in fine. The second PC disconnected upon entering the server. To make sure I had no mod conflicts, I wiped Minecraft on the second PC and directly copied all of the mods from the working main PC. The second PC still could not connect to the server without removing Everycompat. Edit: to me it seemed that since the server sent a timeout message upon disconnect, the weaker PC just couldn't load 27000 recipes in time before it got booted. I tried using connectivity mod to increase the timeout timer for the server, but it didn't help. |
🤔 hmm. I've looked in the process of how SERVER and CLIENT works. You may be right. It's clearly that weaker PC or potato PC cannot finish the huge amount of recipes in time to join the SERVER. This resulted in EDIT: I talked to a guy who owns a huge modpack via Curseforge and he know 1 mod. that's the good news: try timeoutfixes clearly, you are not the only one who had the same issue on your second PC. Other people have the same experiences. |
There are a couple mods on Fabric called Timeoutout and Connectivity that offer the same settings, but it didn't seem to increase the timeout window for me. I got disconnected in the same amount of time as always. Is it possible the client tries to predict how much time loading mods will take and then decides to timeout? Anyways, I've put my server through enough recently so maybe I'll try Everycompat next time I go on a mod frenzy! |
Unfortunately, i am out of idea. Have fun with your modpack. |
Okay, I started a test server and have been adding mods one by one. I think this has something to do with the macaw's packs. I will update when I find out 😊 |
Code of Conduct
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
Version - Loader (DO NOT FORGET TO SELECT THE CORRECT VERSION)
1.21.1 - FABRIC
EveryCompat Version
fabric_1.21-2.8.5
Moonlight Lib Version
fabric_1.21-2.17.12
Issue with mods
There are many mods that add wood types installed, but only certain players are unable to login. The rest are fine
Issue Detail
After installing Everycompat, my main PC logs into the server just fine but my smaller less powerful PC disconnects immediately.
OPTIONAL: Latest.log | Crash-report Attachment
latest-1.log (1).txt
OPTIONAL: To Produce
The text was updated successfully, but these errors were encountered: