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model_2_obj.cs
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//Console.WriteLine("*");
//int qq = 0 ; foreach ( var q in uvi_int ) { Console.WriteLine ( qq + " " + q ) ; qq++ ; }
#pragma warning disable 169, 414, 649
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
using System; using System.IO; using System.Linq; using System.Text;
using System.Text.RegularExpressions; using System.Collections;
using System.Globalization; using System.Collections.Generic;
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
sealed class model2obj
{
static int vertexCount;
static int normalCount;
static int uvsCount;
static int uvIndexCount; static List<int> uvs_offset_int_list = new List<int>();
static int jointidxCount;
static int vtxweighCount;
static int primsCount;
//static string big_path ; // хранит путь к файлу *.model
//static string writePath ; // хранит путь к файлу *[i].obj
static int i = 0 ; // индекс в массиве байт всего файла
// это для того , чтобы расчитать конец блока модели
// и записать в файл теги идущие после её геометрии
static int i_begin = 0 ; // индекс начала блока модели
static int i_offset = 0 ; // индекс смещения блока модели
static int i_end = 0 ; // индекс конца блока модели
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
static void Main() {
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
SearchOption SOAD = SearchOption.AllDirectories;
string[] filesName = Directory.GetFiles(Directory.GetCurrentDirectory(), "*.model", SOAD);
System.Threading.Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
List<Point> positionListPoint = new List<Point>() ; // вершины
List<Normal> normalsListNormal = new List<Normal>() ; // нормали
List<Point2> vtListPoint2 = new List<Point2>() ; // uvs
List<ushort> texturesList = new List<ushort>() ; // uv index
List<ushort> jointidxList = new List<ushort>() ; // jointidx
List<int> vtxweighList = new List<int>() ; // vtxweigh_index
List<Point2> uvs0 = new List<Point2>();
List<Point2> uvs1 = new List<Point2>();
List<List<Point2>> uvsList = new List<List<Point2>>();
List<TRI> face; // грань
List<List<TRI>> subMeshfaces = new List<List<TRI>>();
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
foreach ( var file in filesName )
{
byte[] array1d = File.ReadAllBytes(file) ;
using (BinaryReader br = new BinaryReader(File.Open(file, FileMode.Open)))
{
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
for ( i = 0 ; i < array1d.Length ; i++ ) // костыль // не доходя до конца модели
// потому что читаем по 12 байт в виде заголовка блока, иначе Исключение // Это было только из-за & в условиях -_-
{
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// ИЩЕМ ВЕРШИНЫ // v // если нашли строку "position" = 00 00 00 00 70 6F 73 69 74 69 6F 6E
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
if ( /*array1d[i+0] == 0x00 && array1d[i+1] == 0x00 && array1d[i+2] == 0x00 && array1d[i+3] == 0x00 &&*/
array1d[i+0] == 0x70 && array1d[i+1] == 0x6F && array1d[i+2] == 0x73 && array1d[i+3] == 0x69 &&
array1d[i+4] == 0x74 && array1d[i+5] == 0x69 && array1d[i+6] == 0x6F && array1d[i+7] == 0x6E )
{
br.BaseStream.Position = i+8; // +12 // отступаем /*0000*/position
int BlockSize = br.ReadInt32();
br.ReadInt32(); // 00 00 00 00
vertexCount = br.ReadInt32();
for(int vc = 0; vc < vertexCount; vc++)
positionListPoint.Add ( new Point(br) ) ;
}
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// ИЩЕМ Vn (нормали)
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
if ( array1d[i+0] == 0x6E && array1d[i+1] == 0x6F && array1d[i+2] == 0x72 && array1d[i+3] == 0x6D &&
array1d[i+4] == 0x61 && array1d[i+5] == 0x6C && array1d[i+6] == 0x73 && array1d[i+7] == 0x00 )
{
br.BaseStream.Position = i+8;
int BlockSize = br.ReadInt32();
br.ReadInt32(); // 00 00 00 00
normalCount = br.ReadInt32();
for(int nc = 0; nc < normalCount; nc++)
normalsListNormal.Add(new Normal(br));
}
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// ТЕКСТУРНЫЕ КООРДИНАТЫ // vt // uvs. // 75 76 73 00 00 00 00 00 // может попастся два набора
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
if(array1d[i+0] == 0x75 && array1d[i+1] == 0x76 && array1d[i+2] == 0x73 && array1d[i+3] == 0x00 )
uvs_offset_int_list.Add(i);
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// ИЩЕМ uvs index , индексы текстурных координат
// если нашли строку "textures" = // (00 00 FF FF) 74 65 78 74 75 72 65 73
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// if ( array1d[i+0] == 0x00 && array1d[i+1] == 0x00 && array1d[i+2] == 0x00 && array1d[i+3] == 0x00 && // это необходимо ?
if ( array1d[i+0] == 0x74 && array1d[i+1] == 0x65 && array1d[i+2] == 0x78 && array1d[i+3] == 0x74 && // если да
array1d[i+4] == 0x75 && array1d[i+5] == 0x72 && array1d[i+6] == 0x65 && array1d[i+7] == 0x73 ) // то изменить индексы
{
br.BaseStream.Position = i+8; // +12
int BlockSize = br.ReadInt32();
br.ReadInt32(); // 00 00 00 00
uvIndexCount = br.ReadInt32();
for(int uvic = 0; uvic < uvIndexCount; uvic++)
texturesList.Add (br.ReadUInt16()) ;
}
/*
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// если нашли строку "texture*" = // (00 00 FF FF) 74 65 78 74 75 72 65 00
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
if ( array1d[i+0] == 0x74 && array1d[i+1] == 0x65 && array1d[i+2] == 0x78 && array1d[i+3] == 0x74 &&
array1d[i+4] == 0x75 && array1d[i+5] == 0x72 && array1d[i+6] == 0x65 && array1d[i+7] == 0x00 )
{
br.BaseStream.Position = i+12;
int BlockSize = br.ReadInt32();
br.ReadInt32(); // 00 00 00 00
uvIndexCount = br.ReadInt32();
for(int uvic = 0; uvic < uvIndexCount; uvic++)
texturesList.Add (br.ReadUInt16()) ;
}
*/
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// ИЩЕМ ГРАНИ FACES ( prim.____ ) // если нашли строку "prims..." = 70 72 69 6D 73 ( 00 00 00 )
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
if ( array1d[i+0] == 0x70 && array1d[i+1] == 0x72 && array1d[i+2] == 0x69 && array1d[i+3] == 0x6D )
{
br.BaseStream.Position = i+8;
int BlockSize = br.ReadInt32();
br.ReadInt32(); // 00 00 00 00
primsCount = br.ReadInt32();
for ( int fi = 0 ; fi < primsCount; fi++ )
{
int faceNumber = br.ReadInt32();
int faceCount = br.ReadInt32();
int faceSize = br.ReadInt32();
face = new List<TRI>();
for ( int f = 0 ; f < faceCount; f++ )
face.Add(new TRI(br));
subMeshfaces.Add(face);
for ( int j = 0 ; j < 10; j++ ) br.ReadInt32();
if ((faceCount % 2) != 0) br.ReadUInt16();
}
}
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// jointidx
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
if ( array1d[i+0] == 0x6A && array1d[i+1] == 0x6F && array1d[i+2] == 0x69 && array1d[i+3] == 0x6E &&
array1d[i+4] == 0x74 && array1d[i+5] == 0x69 && array1d[i+6] == 0x64 && array1d[i+7] == 0x78 )
{
br.BaseStream.Position = i+8;
int BlockSize = br.ReadInt32();
br.ReadInt32(); // 00 00 00 00
jointidxCount = br.ReadInt32();
for(int ii = 0; ii < jointidxCount; ii++)
jointidxList.Add(br.ReadUInt16());
}
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// vtxweigh
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
if ( array1d[i+0] == 0x76 && array1d[i+1] == 0x74 && array1d[i+2] == 0x78 && array1d[i+3] == 0x77 &&
array1d[i+4] == 0x65 && array1d[i+5] == 0x69 && array1d[i+6] == 0x67 && array1d[i+7] == 0x68 )
{
br.BaseStream.Position = i+8;
int BlockSize = br.ReadInt32();
br.ReadInt32(); // 00 00 00 00
vtxweighCount = br.ReadInt32();
for(int ii = 0; ii < vtxweighCount; ii++)
vtxweighList.Add(br.ReadInt32());
}
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
// mdlattr*
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
/*
if ( array1d[i+0] == 0x6D && array1d[i+1] == 0x64 && array1d[i+2] == 0x6C && array1d[i+3] == 0x61 &&
array1d[i+4] == 0x74 && array1d[i+5] == 0x74 && array1d[i+6] == 0x72 && array1d[i+7] == 0x00)
{
br.BaseStream.Position = i+8;
int BlockSize = br.ReadInt32();
br.ReadInt32(); // 00 00 00 00
br.ReadInt32(); // 00 00 00 00
br.ReadInt32(); // 00 00 00 00
int defaultBlockSize = br.ReadInt32();
br.ReadInt32();
br.ReadInt32();
}
*/
///////////////////////////////////////////////////////////////////////////////////////////////////
} // for // прошли по всему содержимому массива байт прочитанных из файла
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
if (uvs_offset_int_list.Count > 0)
{
br.BaseStream.Position = uvs_offset_int_list[0] + 8;
int BlockSizeU0 = br.ReadInt32(); br.ReadInt32();
int number0 = br.ReadInt32(); // 00 00 00 00
uvsCount = br.ReadInt32();
for (int uvc = 0 ; uvc < uvsCount ; uvc++ )
uvs0.Add ( new Point2(br) ) ;
uvsList.Add(uvs0);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
if (uvs_offset_int_list.Count > 1)
{
br.BaseStream.Position = uvs_offset_int_list[1] + 8;
int BlockSizeU1 = br.ReadInt32(); br.ReadInt32();
int number1 = br.ReadInt32(); // 01 00 00 00
uvsCount = br.ReadInt32();
for (int uvc = 0 ; uvc < uvsCount ; uvc++ )
uvs1.Add ( new Point2(br) ) ;
uvsList.Add(uvs1);
}
uvs_offset_int_list.Clear();
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
string name = file.Replace(".model", "");
//Console.WriteLine(name);
using (StreamWriter objw = new StreamWriter(name + ".obj"))
//using (Streamobjw objw = File.AppendText(writePath))
{
///////////////////////////////////////////////////////////////////////////////////////////////////
//objw.WriteLine("# " + vertexCount + " vertices ");
foreach(var p in positionListPoint) objw.WriteLine(p.ToString());
positionListPoint.Clear();
objw.WriteLine();
///////////////////////////////////////////////////////////////////////////////////////////////////
//objw.WriteLine("\n# " + normalCount + " normals ");
foreach(var p in normalsListNormal) objw.WriteLine(p.ToString());
normalsListNormal.Clear();
objw.WriteLine();
///////////////////////////////////////////////////////////////////////////////////////////////////
/*
foreach ( var q in uvsList )
{
foreach ( var qq in q )
{
objw.WriteLine(qq + " ");
}
objw.WriteLine();
}
objw.WriteLine();
*/
uvsList.Clear();
///////////////////////////////////////////////////////////////////////////////////////////////////
int qqq = 0;
foreach ( var q in subMeshfaces )
{
objw.WriteLine("g face_" + qqq);
objw.WriteLine("# usemtl ...");
objw.WriteLine("# s 1");
foreach ( var qq in q )
{
objw.WriteLine(qq + " ");
}
objw.WriteLine();
qqq++ ;
}
subMeshfaces.Clear();
///////////////////////////////////////////////////////////////////////////////////////////////////
}
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
} // binary reader
} // foreach // прошли по каждому файлу
} // Main
//жжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжжж
class Point
{
public float x, y, z;
public Point(BinaryReader br)
{
x = br.ReadSingle();
y = br.ReadSingle();
z = br.ReadSingle();
}
public override string ToString()
{
return String.Format("v " + x + " " + y + " " + z );
}
}
//=======================================================================================
class Normal
{
public float n1, n2, n3;
public Normal(BinaryReader br)
{
n1 = br.ReadSingle();
n2 = br.ReadSingle();
n3 = br.ReadSingle();
}
public override string ToString()
{
return String.Format("vn " + n1 + " " + n2 + " " + n3 );
}
}
//=======================================================================================
class Point2
{
public float u, v;
public Point2(BinaryReader br)
{
u = br.ReadSingle();
v = br.ReadSingle();
}
public override string ToString()
{
return String.Format("vt " + u + " " + v );
}
}
//=======================================================================================
class TRI
{
public ushort vi0, vi1, vi2;
public TRI(BinaryReader br)
{
vi0 = br.ReadUInt16();
vi1 = br.ReadUInt16();
vi2 = br.ReadUInt16();
}
public override string ToString()
{
return String.Format("f " + (vi0+1) + " " + (vi1+1) + " " + (vi2+1) );
}
}
//=======================================================================================
} // class