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PlayStation 2
- ps2sdk has no (useful) documentation.
There is a booting build of the game but it's not working and I actually don't know why. Just black screen. IOP modules load correctly but something is wrong here😞 - Seems like ps2sdk is partly broken here and there. 🤔😮
- Done on 02/02/2021 ☑ (audio is broken and performance issues on real hardware)
- ps2sdk has no (useful) documentation.
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PlayStation
- Not sure. No plans.
- Not sure. No plans.
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N64
- Not sure. No plans. Last time I checked their homebrew stuff it was pretty unappealing to me.
- Not sure. No plans. Last time I checked their homebrew stuff it was pretty unappealing to me.
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SNES
- No plans.
Also it seems there is no C compiler. Only ASM.I prefer Sega 💙 btw.
- No plans.
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Sega Mega Drive / Genesis
There are no tools to convert the colour palette of the sprites and the documentation is outdated. Tricky situation. 😬 There is a unfinished build.Problem has been resolved with PaletteBatch so a port is possible now!- Added unfinished port on 30/05/2023 ☑
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Well, it's a mess. The build crashes right away. I tried so much, but can't get it working. (SDL2) 😥😥😥- Done on 02/02/2021 using raylib ☑
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This will take sometime. I want it to become nice but there is a unfinished build.- Added on 06/08/2022 ☑
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Python
Maybe, but there is an unfinished build in Python 3.- Done on 03/01/2020 ☑
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PS3
- Not sure. I looked a bit into it and development seems not very appealing.
Waiting until it's safe to install CFW without the worry about a ban.Homebrew on RPCS3 is not good yet (It's slow and unstable).
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Original Xbox
I don't own one (yet).Is CXBX-Reloaded capable to run homebrew flawlessly?! Homebrew games were much too slow last time I tested it.- Tricky situation. Developing with the XDK needs quite some work to setup (A virtual machine with Windows XP is recommended). The nxdk does not work with CXBX-Reloaded. 🙁
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Xbox 360
- Probably never because I don't want to do it (JTAG/Jailbreak) on my own Xbox 360. Maybe if I can get a JTAG one on eBay. (XNA is dead on Xbox 360 😢😥😥). Can Xenia run homebrew well?! Never tested it. Also the homebrew situation is kind of meh over there and there is the XNA version ...
- Probably never because I don't want to do it (JTAG/Jailbreak) on my own Xbox 360. Maybe if I can get a JTAG one on eBay. (XNA is dead on Xbox 360 😢😥😥). Can Xenia run homebrew well?! Never tested it. Also the homebrew situation is kind of meh over there and there is the XNA version ...
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Java
- Besides the libGDX version there is also an unfinished LWJGL3 version. I'm not sure if I should finish it. Because it would be similar to the GLFW3 version in C but in Java classes.
- Besides the libGDX version there is also an unfinished LWJGL3 version. I'm not sure if I should finish it. Because it would be similar to the GLFW3 version in C but in Java classes.
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PS Vita
- I don't own one and not sure if Vita3k is "good" enough.
- Done on 19/02/2021 ☑
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HTML5
Sure, when I'm in the mood.- Done using Phaser 3 on 22/04/2019 ☑
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GameCube
- Same situation as Wii. Audio would be a mess (Both use the same SDK). Also I don't know if SDL is there and actually I don't want to rework it for GX.
- The issue with the audio is that SDL is throwing errors while linking which I can't resolve. The other one is that I am too lazy to write something on my own using the SDK tools (which are quite good so far).
- AudiOGC could be a way to fix it. When I looked into it, it was not really easy to setup and results were a bit underwhelming. Playing multiple sounds at the same time is still an issue here.
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MS-DOS
- I'm planning to rework the DOS version at some point in the future as it is unstable/broken.
- Added LoveDOS port 19/02/2023
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3DS
I am considering it but I am not sure how I can use the second screen usefully.- Done on 09/02/2021 ☑