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DirectX RHI improvement: Use D3D12MemoryAllocator for GPU resource memory allocations #135

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egorodet opened this issue May 13, 2024 · 0 comments
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enhancement New feature or request good first issue Good for newcomers
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Instead of allocating small chunk of GPU memory for separate resources (buffers and textures), sub-allocate memory ranges for resources from a bigger memory heap managed by D3D12MemoryAllocator.

@egorodet egorodet added the enhancement New feature or request label May 13, 2024
@egorodet egorodet added this to the v0.8 milestone May 13, 2024
@egorodet egorodet self-assigned this May 13, 2024
@egorodet egorodet removed their assignment May 13, 2024
@egorodet egorodet added the good first issue Good for newcomers label May 13, 2024
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Labels
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