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Shared experiences in Unity
Learn how to share the same holograms between multiple users in a Unity application.
thetuvix
alexturn
02/24/2019
article
Sharing, Anchor, WorldAnchor, MR Sharing 250, WorldAnchorTransferBatch, SpatialPerception, Azure, mixed reality headset, windows mixed reality headset, virtual reality headset

Shared experiences in Unity

A shared experience lets multiple users, each with their own HoloLens, iOS or Android device, collectively view and interact with the same hologram. Holograms are positioned at a fixed point in space through spatial anchor sharing.

Local anchor transfers

Local anchor transfers enable one HoloLens device to export an anchor so that a second HoloLens can import it. This approach is not supported on iOS and Android devices.

Next Development Checkpoint

If you're following the Unity development journey we've laid out, you're in the midst of exploring the Mixed Reality platform capabilities and APIs. From here, you can continue to the next section:

[!div class="nextstepaction"] Locatable camera

Or jump directly to deploying your app on a device or emulator:

[!div class="nextstepaction"] Deploy to HoloLens or Windows Mixed Reality immersive headsets

You can always go back to the Unity development checkpoints at any time.

See also