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Releases: MightyPirates/OpenComputers

Hotfix 1.1.2a

14 Jan 15:46
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  • Fixed crash when StargateTech 2 isn't present.

Patch 1.1.2

13 Jan 22:31
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  • Added support for StargateTech 2's Abstract Bus via the Abstract Bus Card (requires StargateTech 2 v0.6.1).

Patch 1.1.1

12 Jan 20:43
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  • Fixed a recipe collision in GregTech recipes.
  • Fixed bundled redstone output not loading properly.
  • Fixed order in which coordinates are returned by the navigation upgrade.
  • Properly detecting changes in used items if only their NBT data changed (e.g. IC2 electric items) so that they are considered as successfully used.
  • Robots shouldn't be able to shoot themselves with the mining laser anymore.

Version 1.1.0 - Bill Fettucini

10 Jan 16:38
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  • Fixed some recipes not working if certain other mods were not present, using outdated names and using wrong parts.
  • Fixed error in edit when trying to create files in virtual folders.
  • Fixed game crashes on certain graphics cards and drivers (reported for ATI/AMD and Intel).
  • Build Linux version of library against older library versions to allow running on older Linux systems.
  • French localization (thanks to Pyrolusite).

Hotfix 1.1.0 Prerelease 4a

06 Jan 21:13
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Pre-release
  • Fixed error in crafting handler.
  • Removed sided method from robot logic causing it to fail in certain cases on dedicated servers.
  • Portuguese localization (thanks to LordFokas).

Version 1.1.0 Prerelease 4

06 Jan 16:39
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  • Fixed side of redstone_changed signals not being translated to the local side of computer cases.
  • Fixed bug in term.write() when printing long strings.
  • Fixed errors when placing cables or moving robots at world bounds.
  • Fixed touch screen accuracy on dedicated servers.

Version 1.1.0 Prerelease 3

05 Jan 14:00
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Pre-release
  • Added setting to allow bytecode loading.
  • Added setting for paste keyboard shortcut.
  • Fixed shell.setPath().
  • Fixed "ghost characters" in edit program when pressing enter.
  • Fixed click coordinates in GUI for certain GUI scales.
  • Fixed click coordinates for touch screens in certain multiblock/resolution combinations.
  • Possibly fixed an issue where block components did not reconnect after a world reload.
  • Possibly fixed a NullPointerException that was probably related to MCPC+.
  • Rethrowing errors that occur in autorun scripts so that they get logged to the event log on the /tmp file system.
  • Checking for doDaylightCycle gamerule when trying to power on a computer, since if that's false computers won't properly run (since sleeps will never expire). Thanks to DarkSnake for figuring that one out.

Hotfix 1.1.0 Prerelease 2a

03 Jan 12:07
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Pre-release
  • Fixed Project: Red support requiring other bundled redstone mods to be present.
  • Fixed multi-block screens doing weird things when they span multiple chunks and one of those chunks is unloaded/reloaded.
  • Analyzer now works on disk drives, showing info on the inserted disk, if any.

Version 1.1.0 Prerelease 2

01 Jan 22:09
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Pre-release
  • Added support for Project: Red bundled redstone wires.
  • Added statically linked Windows library, meaning you don't need to install the VC2012 runtime anymore.
  • Added setting for HTTP request timeout.
  • Fixed event.ignore.
  • Fixed edit program saving an additional newline character at the end of the last line.
  • Fixed edit program failing to open empty files.
  • HTTP responses are now pushed as binary chunks instead of text lines.
  • Checking for cursor position changes in term.read which makes printing to the screen from event callbacks less of an issue when in the shell, for example.

Version 1.1.0 Prerelease 1

28 Dec 22:10
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Pre-release
  • Added three new robot upgrades: Solar Generator, Sign Reader/Writer and a Navigation module (allows getting facing and, in a limited area, the robot's relative position).
  • All recipes are now defined in config files, meaning you can change them however you wish. More "sets" besides the vanilla defaults are planned, first for GregTech, others possibly later. Feel invited to come up with custom recipes based on BuildCraft or other mods' items and submit the recipe set as a pull request.
  • ComputerCraft peripheral is now available via the Router block, no longer via the Adapter block.
  • The Adapter block now has to be "configured" by clicking with a supported block into its GUI, it will only support blocks it has been "configured" for.
  • Extended API slightly.