Releases: Mikusch/MannVsMann
Releases · Mikusch/MannVsMann
1.11.1
1.11.0
This update makes use of the new ForceEnableUpgrades
function introduced with VScript, which allows for better upgrade support.
Changelog
- Support for proper currency UI
- All convars related to the old HUD text have been removed
- Disposable Sentry Guns can now be built using the PDA build menu and will show up in the HUD
- Simplified a lot of code and significantly improved overall performance of the gamemode
1.10.2
1.10.1
1.9.1
1.9.0
Changelog
New ConVars
- Added
mvm_currency_hud_player
(def.1
) to toggle the currency HUD text for players - Added
mvm_currency_hud_spectator
(def.1
) to toggle the currency HUD text for spectators - Added
mvm_death_responses
(def.0
) to toggle Mann vs. Machine death voice lines for mercenaries - Added
mvm_defender_team
(def.any
) to restrict Mann vs. Machine mechanics to one team:- Configurable with values
any
,red
,blue
andspectator
- When set, only the given team has access to:
- Upgrades & Canteens
- Revive Markers
- Money Pickups
- Buybacks
- Configurable with values
Improvements
- Replaced attribute value accessors with attribute hooks
- Miscellaneous code improvements
1.8.1
1.8.0
1.7.1
1.7.0
This release focuses on adding more configuration options.
Changelog
Additions
- Added 3 new convars.
mvm_radius_spy_scan
( def.1
)- When set to 1, Spies will reveal cloaked enemy Spies in a radius.
mvm_revive_markers
( def.1
)- When set to 1, players will create revive markers on death.
mvm_broadcast_events
( def.0
)- When set to 1, the 'player_buyback' and 'player_used_powerup_bottle' events will be broadcast to all players.
- Added the
sm_currency_give
command.- Usage:
sm_currency_give <#userid|name> <amount>
- Functions identical to the built-in
currency_give
command with added SourceMod targeting.
- Usage:
- Added support for neutral (unassigned) currency packs.
- Neutral currency packs can be created by destroying tanks or spawning them using plugins or console commands.
- Neutral currency packs count towards the world money value and can be collected by all teams.
Improvements
- Player currency is now clamped between $0 and $30,000 to be consistent with base TF2.
- Players in team "unassigned" may now see currency packs and revive markers of all other teams.
- Miscellaneous performance and code quality improvements.