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What i did is ignore shields when retribution paladin is the following in set.class.lua since we should not use shields as ret paladins anyhow
`function Set:IsOnehandedWeapon(item)
local itemTable = type(item) == 'table' and item or TopFit:GetCachedItem(item)
if not itemTable then return nil end
local currSpec = GetSpecialization()
classID = UnitClass("player")
if classID == "Paladin" and currSpec == 3 and tContains(itemTable.equipLocationsByType, INVSLOT_OFFHAND) then -- Paladin Retribution
return false
end`
My Retribution Paladin keep changing his 2h weapon for a 1h and shield....
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