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[Feature request] Make mouse control consistent with camera roll #17

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vlad2305m opened this issue Jun 16, 2021 · 1 comment
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@vlad2305m
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When using high values, mouse seems to work wrong:
eg. when the screen is turned 90 degrees, moving mouse sideways causes screen to move up/down, which is annoying.
(Maybe make a roll(tilt) threshold for this so that it doesn't distract strafing)

@vlad2305m
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(Yes, I want to fly on elytra somewhat like in No Man's Sky)

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