Allow separate key remapping for object interactions or alternate weapon uses #240
Labels
enhancement
This issue/PR relates to general improvements to the mod.
help wanted
Contributions are welcome!
The base game unwisely uses the same keybind (Right Click) for both alternate weapon usage and interactions, such as: opening chests and doors, talking to NPCs, flipping switches, et cetera. This leads to many unintentional mistakes, and becomes especially problematic due to Overhaul introducing power attacks, which act as alternate behaviors for weapons that lack them originally.
There's many solutions. Two off the top of my head are:
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