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scene.tscn
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[gd_scene load_steps=7 format=3 uid="uid://cyn483vwg3njo"]
[ext_resource type="Script" path="res://scene.gd" id="1_3wd7b"]
[ext_resource type="Script" path="res://movement.gd" id="1_e3agm"]
[ext_resource type="Texture2D" uid="uid://byaqn53o2fyom" path="res://hellen_animations.png" id="2_6hiwk"]
[ext_resource type="Script" path="res://camera_controller.gd" id="2_i4pl7"]
[ext_resource type="Texture2D" uid="uid://bocun3rlaxigw" path="res://placeholder_texture.png" id="3_a836c"]
[sub_resource type="CircleShape2D" id="CircleShape2D_l5keb"]
[node name="Scene" type="Node2D"]
script = ExtResource("1_3wd7b")
[node name="CameraController" type="Node2D" parent="."]
script = ExtResource("2_i4pl7")
[node name="FullResCamera" type="Camera2D" parent="CameraController"]
position = Vector2(960, 540)
zoom = Vector2(6, 6)
[node name="ViewportCamera" type="Camera2D" parent="CameraController"]
[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
offset_left = 640.0
offset_top = 360.0
offset_right = 1282.0
offset_bottom = 722.0
[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
transparent_bg = true
handle_input_locally = false
snap_2d_transforms_to_pixel = true
snap_2d_vertices_to_pixel = true
size = Vector2i(642, 362)
render_target_update_mode = 4
[node name="Sprite2D" type="TextureRect" parent="SubViewportContainer/SubViewport"]
offset_left = -96.0
offset_top = -66.0
offset_right = 922.0
offset_bottom = 544.0
texture = ExtResource("3_a836c")
stretch_mode = 1
[node name="Polygon2D" type="Polygon2D" parent="SubViewportContainer/SubViewport"]
position = Vector2(360, 229)
polygon = PackedVector2Array(-16, -72, 64, -48, -32, 88, -64, -24)
[node name="CharacterBody2D" type="CharacterBody2D" parent="SubViewportContainer/SubViewport"]
motion_mode = 1
script = ExtResource("1_e3agm")
[node name="Sprite2D" type="Sprite2D" parent="SubViewportContainer/SubViewport/CharacterBody2D"]
texture = ExtResource("2_6hiwk")
region_enabled = true
region_rect = Rect2(31, 4, 18, 25)
[node name="CollisionShape2D" type="CollisionShape2D" parent="SubViewportContainer/SubViewport/CharacterBody2D"]
shape = SubResource("CircleShape2D_l5keb")
[node name="UI" type="CanvasLayer" parent="."]
[node name="RandomSprite" type="Sprite2D" parent="UI"]
position = Vector2(370, 479)
rotation = 1.67552
scale = Vector2(4.4648, 5.58786)
texture = ExtResource("2_6hiwk")
[node name="Label" type="Label" parent="UI"]
offset_left = 90.0
offset_top = 25.0
offset_right = 212.0
offset_bottom = 51.0
text = "READABLE TEXT"