Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

gltf28 does not support texture paths outside the blend directory #43

Closed
Moguri opened this issue Oct 23, 2020 · 0 comments
Closed

gltf28 does not support texture paths outside the blend directory #43

Moguri opened this issue Oct 23, 2020 · 0 comments
Labels
bug Something isn't working

Comments

@Moguri
Copy link
Owner

Moguri commented Oct 23, 2020

Assume the following structure

models
  - model.blend
maps
  - model_base.png

In this case, the blend file will point to ../maps/model_base.png. On export, the Blender 2.80+ glTF exporter will copy this to the same directory as the glTF output file and change the path to model_base.png.

blend2bam should take the output glTF and attempt to fix paths in a post-processing step (similar to how physics is handled).

@Moguri Moguri added the bug Something isn't working label Oct 23, 2020
@Moguri Moguri closed this as completed in fe509a5 Oct 24, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant