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Support .txo creation #56

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Clockwork-Muse opened this issue Mar 2, 2021 · 0 comments
Open

Support .txo creation #56

Clockwork-Muse opened this issue Mar 2, 2021 · 0 comments

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@Clockwork-Muse
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Support a set of options for converting textures to panda's native .txo (and the compressed .txo.pz) file format, including mipmap generation.

Especially for Blender 2.80+, where the gltf exporter converts textures to .jpg/.png (including, annoyingly, .dds), this results in extremely slow-loading textures (my current project is loading a bunch of randomly selected objects for rendering for machine learning data generation - it's taking longer to load the objects than it will for the scene to be rendered, and possibly post-processed).

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