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main.cpp
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#include <iostream>
#include <QApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "SoundLooper.hpp"
using namespace Qt::StringLiterals;
// QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app,
// [url](const QObject* obj, const QUrl&objUrl) {
// if (!obj && url == objUrl)
// QCoreApplication::exit(-1);
// },
// Qt::QueuedConnection);
int main(int argc, char* argv[]) {
const QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
const QUrl url("qrc:/qml/main.qml");
std::cout << "+++++++ Input Devices:" << std::endl;
for (const auto&info: SoundLooper::getAllRecordingDevices()) {
std::cout << info.id << " | " << info.name << std::endl;
}
std::cout << "+++++++ Output Devices:" << std::endl;
for (const auto&info: SoundLooper::getAllOutputDevices()) {
std::cout << info.id << " | " << info.name << std::endl;
}
std::cout << std::flush;
SoundLooper looper;
engine.rootContext()->setContextProperty("soundLooper", &looper);
engine.load(url);
return QGuiApplication::exec();
}