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[Bug]: Reanimated actors use swimming state/idle with behaviours generated on v2.0.4 and higher #295
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Small addition: I'm using Acheron and after I was downed and an event played out (dragon soul absorption) the PC was also using the swimming animation on land. |
I just wanna add that I also encountered this bug. But on top of the swimming idle there is also a random chance that the game just crashes for me, whenever an npc gets reanimated with a spell. |
I was getting consistent CTDs any time a playable race NPC was reanimated on 2.3.0 and 2.1.5 (didn't try any further versions in the 2.x line). Rolling back to 1.6.3 resulted in the CTDs no longer happening. |
Check for duplicate issues
Version
v1.6.3-alpha, v2.0.4-alpha, v2.1.5-alpha, v2.3.0-beta
Provide Instructions on Reproducing the Problem
This is kind of a weird case and might be caused by another mod in conjunction with Pandora (I'm not even sure if every of the .. you know which.. mods is even supported), however I found out, that this only happens with the versions later than v1.6.3-alpha. (Might not be true for every version, but was for any following version I tried)
With said version the reanimation works as intended, with the tested versions afterwards (2.0.4, 2.1.5 and 2.3.0) any reanimated Human will revive in a swimming (in air) state (including the swimming audio). Additionally OAR will replace this animation with an alternative swimming animation, just like the game is assuming the NPC is in the water.
The output (MO2 separate mod folder) was cleared after a new version of Pandora was installed and run.
Any animation mod directly aimed at the reanimation animation (e.g. Faster Reanimation) was temporarily disabled on the newer versions, without any change in the outcome. Using
sae IdleForceDefaultState
does fix this for a reanimated corpse temporarily. Any newly reanimated npc will start "swimming" again.Additionally, the newly generated output was also tested on a new save without any change.
In the log for 2.1.5 there are various occurences of
WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > Version V1.0 > File >
as well as some IndexOutOfRange Errors
which are both not present in the logs of the older version. (Full logs attached in the output zip files for 1.6.3 and 2.1.5)
I'm not sure if they are still required, but XPMSE patches which were attached to earlier releases are still enabled:
When I ran the generation with version 1.6.3 and copied over the files from 2.1.5 the issue did not appear. However I'd prefer to properly generate the actual output on the current version, especially since you stated on one of the releases that this should not be done to begin with.
The actual steps I did (before I tried to find the reason for the issue):
Like I wrote in the beginning I'm not sure if this is an actual bug of Pandora , but if its not I was hoping that you have an idea what is causing this.
Thank you in advance.
Provide Relevant Files
Pandora Output 1.6.3.zip
Pandora Output 2.1.5.zip
Provide Visual Proof (optional)
No response
Contributing To Development
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