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Some ways the render/viewer can do that now is keeping the agent's last position once they die in the view or on the agent itself. We can do it by time length, by steps or until the flames go away.
I would suggest doing it by steps or until the flames go away so it is consistent when speeding up gameplay. That way all saved png would look the same no matter the game speed.
I will post some example sprites in here once I can work on them.
I think we also need to grey the agent's box out on the left like in rgb_pixel mode.
Currently, when an agent dies, it's removed from the map and consequently doesn't show up as having died in that turn.
We should visually show the agent died and pause the game for 1-2 seconds.
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