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Boat under water #95

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mepeisen opened this issue Aug 15, 2016 · 2 comments
Open

Boat under water #95

mepeisen opened this issue Aug 15, 2016 · 2 comments
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@mepeisen
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mepeisen commented Aug 15, 2016

see https://www.spigotmc.org/threads/seabattle.150871/#post-1604483

@mepeisen mepeisen added this to the 1.14.11 milestone Aug 15, 2016
@mepeisen
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damn. this would be a great new game: undersea fight. Including torpedos. :-)

You can actually fix it temporary. Simply create a single solid block on the water surface and set the spawn on top of the block.

I will try to find a way to ensure the boat is spawned on top of the water.

@mepeisen
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There is no direct fix. Caused by #107 it was required to remove the boat during startup cooldown.
But this causes a problem. The player will sink to ground of the arena within those 10 seconds.

So there is a workaround: Place excatly one solid block at the water surface and create the spawns there. The player will spawn on top of the block without boat. Once the match begins the boat is spawned and entered by the player. The solid block will be replaced by water (disappearing).

Check with latest snapshot: http://nexus.xworlds.eu/nexus/content/repositories/mce-snapshots/com/github/MCE-Plugins/Minigames-All/1.14.11-SNAPSHOT/Minigames-All-1.14.11-20160819.094834-7-bin.zip

Within one of the next versions there will be a configuration option to choose from three modes:

  1. spawn boat on water surface at start of the match count down, but do not deny movement. All players can move within the 10 seconds till the match starts.
  2. spawn boat on top of a solid block as soon as the match starts; no movement allowed during match cooldown
  3. like 2 but replace the spawn block with air or water.

moved to version 2.0.0

@mepeisen mepeisen modified the milestones: 2.0.0, 1.14.11 Aug 19, 2016
@mepeisen mepeisen modified the milestones: 2.0.0, 1.14.12 Aug 20, 2016
@mepeisen mepeisen modified the milestones: 2.0.0, 1.14.12 Sep 18, 2016
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