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Plugins: Consider plugin that uses / enables use of BatchedMesh #417
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From #628
|
To start this could be developed to only work in simple cases (eg earth globe tiles) |
BatchedMesh optimizing and resizing will help here when we want to resize the gometry to support more / larger tiles than originally anticipated: |
Options {
instanceCount,
vertexCount,
indexCount,
expansionPercent,
maxExpansionCount,
// possibly just inherit?
textureSize, generateMipmaps, wrapping, etc,
material,
} |
Provide a variant of 3d tiles renderer that uses three.js' BatchedMesh to reduce draw calls. Related to gkjohnson/batched-3d-tiles-demo.
Useful for things like google earth and mars tiles.
For an initial set of requirements:
Process:
If we find a mesh that is too large to fit in the pre-allocated buffer length then create a new BatchedMesh.Open Questions:
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