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Displays how many Pokemon could potentially be evolved every
EvolvePokemonTask.Execute(..)
I've found this particularly useful for seeing how close I am to the
"UseLuckyEggsMinPokemonAmount" when "UseLuckyEggsWhileEvolving"=true.
NOTE: Translation handling should be implemented at some stage. I
haven't had the time to do that (Should be handled in the
ConsoleEventListener Handler)