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A config option to toggle if CutsceneData floats should be written as floats or as their IEEE-754 binary representation ("in hex")
Possibly/Ideally with the float value as a comment
Note: it's not decided if this would even be used, but implementing it anyway may help discussion (and it doesn't sound hard to implement)
Context: zeldaret/oot#1719
Currently
CutsceneData
is written with floats insideFor example in OoT's
assets/scenes/dungeons/bdan/bdan_scene.c
:Feature Request
A config option to toggle if
CutsceneData
floats should be written as floats or as their IEEE-754 binary representation ("in hex")Possibly/Ideally with the float value as a comment
For example the excerpt above could look like:
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