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games3.ss
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#!r6rs
(library
(games3)
(export make-state state-board state-cache-for-x state-cache-for-o state-player
*lexicon* remove-duplicates
test-lexicon test-grammar test-parse->lf test-semantics
sentence->rule sentences->rules
initial-state initial-state? win? draw? legal-moves random-game valid?
*tic-tac-toe* *hexapawn*)
(import (rnrs)
(QobiScheme)
(nondeterministic-scheme)
(maximizing-nondeterministic-promises))
;;; 1. observer learns rules, renders them linguistically to a hearer who plays
;;; 2. learner asks linguistic yes/no questions to disambiguate ambiguous
;;; training data
;;; 3. learner asks robotic yes/no questions to disambiguate ambiguous training
;;; data
;;; needs work:
;;; 1. we cheat throughout and treat "piece of player" as a type rather than as
;;; a token
;;; 2. ambiguity between position (collection) and state for board, cache, row,
;;; column, diagonal, and square
;;; 3. remaining quantifier scoping ambiguity
;;; one simple thing is to rule out every nested in some which suffices for
;;; all of the current examples
;;; currently don't do anythings since the only ambiguity affects piece and
;;; we cheat on the type-token distinction
;;; 4. relative-clause ambiguity
;;; Is this a win for x?
;;; Is this a draw?
;;; Is this an initial state?
;;; Is this a move?
;;; It is awkward to require the player to be explicit for opponent, cache,
;;; piece, distant, close, forward-adjacent, and forward-diagonal.
;;; Characteristics that are part of the bias:
;;; 1. Can have multiple sentences for the outcome predicate instead of
;;; coordinating the when.
;;; 2. Can have multiple sentences for the legal-move generator instead of
;;; coordinating the by.
;;; 3. Draw predicate can refer to win predicate and the legal-move generator.
;;; 4. Initial state only specifies positions of pieces not empty squares.
;;; 5. Assumes turn taking and X goes first.
;;; 6. Every square can have at most one piece.
;;; 7. All games moves involve a sequence of piece moves, which in turn
;;; involve picking up and putting down pices.
;;; 8. There is conservation of matter. Pieces don't appear and disappear.
;;; They have to be somewhere, hence the cache is explicit in the state
;;; representation.
;;; 9. Players can only win when they make a move.
;;; needs work: In the tic-tac-toe and hexapawn legal-move generators you don't
;;; have to say to empty anymore.
(define-record-type state (fields board cache-for-x cache-for-o player))
(define-record-type binding (fields variable thing))
(define-record-type player (fields player))
(define-record-type piece (fields player))
(define-record-type board-square (fields row column))
(define-record-type row (fields row))
(define-record-type column (fields column))
(define-record-type diagonal (fields slope))
(define-record-type cache-square (fields player i))
(define-record-type cache (fields player))
(define-record-type move (fields))
(define *lexicon*
'((d a)
(d some)
(d every)
(d that)
(d no)
(d the)
;;
;; needs work: should constrain allowed types
(n player ((() ())))
(n opponent ((() ()) ((pp) (of))))
(n row ((() ())))
(n column ((() ())))
(n diagonal ((() ())))
(n cache ((() ()) ((pp) (for))))
(n square ((() ()) ((pp) (of)) ((pp) (in))))
(n piece ((() ()) ((pp) (of))))
(n move ((() ())))
;;
;; needs work: should constrain allowed types
(a distant (((n) (row)) ((n pp) (row for))))
(a close (((n) (row)) ((n pp) (row for))))
;; lexicalization
(a forward-adjacent (((n) (square)) ((n pp pp) (square for of))))
;; lexicalization
(a forward-diagonal (((n) (square)) ((n pp pp) (square for of))))
(a board (((n) (square))))
(a cache (((n) (square)) ((n pp) (square for))))
(a empty (((nbar) (*))))
;;
;; needs work: should constrain allowed types
(p in (((np) (*))))
(p for (((np) (*))))
(p of (((np) (*))))
(p from (((np) (*))))
(p to (((np) (*))))
;; needs work: should only allow present progressive
(p by (((vp) (*))))
;; needs work: should only allow wins/1, draws/1, and has
(p when (((s) (*))))
;;
;; needs work: should constrain allowed types
(v wins ((() ()) ((pp) (when))))
(v draws (((pp) (when))))
(v has (((np) (*))))
(v moves (((pp) (by))))
(v moving (((np pp pp) (* from to))))
;;
(coord then)
(coord and)
;;
(c that)))
(define (an-x category words)
(unless (memq category '(d n a p v coord c nbar np pp vp s r)) (fuck-up))
(when (null? words) (fail))
(amb
(list
(a-member-of
(remove-if-not
(lambda (entry)
(and (eq? (second entry) (first words)) (eq? (first entry) category)))
*lexicon*))
(rest words))
(let loop ((words words))
(let ((result
(case category
((np)
(let* ((result (an-x 'd words))
(d (first result))
(result (an-x 'nbar (second result))))
(list (list 'np d (first result)) (second result))))
((nbar pp vp)
(let* ((result (an-x (case category
((nbar) (amb 'n 'a))
((pp) 'p)
((vp) 'v)
(else (fuck-up)))
words))
(head (first result))
(alternative (a-member-of (third head))))
(let loop ((categories (first alternative))
(prepositions-or-nouns (second alternative))
(words (second result))
(complements '()))
(if (null? categories)
(if (null? prepositions-or-nouns)
(let loop ((x (cons category
(cons head (reverse complements))))
(words words))
(amb (list x words)
(begin (unless (eq? category 'nbar) (fail))
(let ((result (an-x 'r words)))
(loop (list 'nbar x (first result))
(second result))))))
(fuck-up))
(if (null? prepositions-or-nouns)
(fuck-up)
(let ((category (first categories))
(preposition-or-noun
(first prepositions-or-nouns)))
(unless (eq? (or (eq? category 'n) (eq? category 'pp))
(not (eq? preposition-or-noun '*)))
(fuck-up))
(let ((result (an-x category words)))
(unless (or (eq? preposition-or-noun '*)
(case category
((n) (eq? preposition-or-noun
(second (first result))))
((pp)
(eq? preposition-or-noun
(second (second (first result)))))
(else (fuck-up))))
(fail))
(loop (rest categories)
(rest prepositions-or-nouns)
(second result)
(cons (first result) complements)))))))))
((s)
(let* ((result (an-x 'np words))
(np (first result))
(result (an-x 'vp (second result))))
(list (list 's np (first result)) (second result))))
((r)
(let* ((result (an-x 'c words))
(c (first result))
(result (an-x 'vp (second result))))
(list (list 'r c (first result)) (second result))))
(else (fail)))))
(amb result
(let* ((x (first result))
(result (an-x 'coord (second result)))
(coord (first result))
(result (loop (second result))))
(list (list category x coord (first result)) (second result))))))))
(define (a-parse words)
(let ((result (an-x 's words)))
(unless (null? (second result)) (fail))
(first result)))
(define (simplify parse)
(if (memq (first parse) '(d n a p v coord c))
(list (first parse) (second parse))
(cons (first parse) (map simplify (rest parse)))))
(define (head-n nbar)
(unless (eq? (first nbar) 'nbar) (fuck-up))
(cond ((and (= (length nbar) 4)
(eq? (first (second nbar)) 'nbar)
(eq? (first (third nbar)) 'coord)
(eq? (first (fourth nbar)) 'nbar))
(fail))
((and (= (length nbar) 3)
(eq? (first (second nbar)) 'nbar)
(eq? (first (third nbar)) 'r))
(head-n (second nbar)))
((and (= (length nbar) 3)
(eq? (first (second nbar)) 'a)
(eq? (first (third nbar)) 'nbar))
(head-n (third nbar)))
((eq? (first (second nbar)) 'n) (second (second nbar)))
((eq? (first (second nbar)) 'a) (second (third nbar)))
(else (fuck-up))))
(define (head-a? nbar)
(unless (eq? (first nbar) 'nbar) (fuck-up))
(cond ((and (= (length nbar) 4)
(eq? (first (second nbar)) 'nbar)
(eq? (first (third nbar)) 'coord)
(eq? (first (fourth nbar)) 'nbar))
(fail))
((and (= (length nbar) 3)
(eq? (first (second nbar)) 'nbar)
(eq? (first (third nbar)) 'r))
(head-a? (second nbar)))
;; The A of A NBAR is not considered a head.
((and (= (length nbar) 3)
(eq? (first (second nbar)) 'a)
(eq? (first (third nbar)) 'nbar))
(head-a? (third nbar)))
((eq? (first (second nbar)) 'n) #f)
((eq? (first (second nbar)) 'a) #t)
(else (fuck-up))))
(define (head-a nbar)
(unless (eq? (first nbar) 'nbar) (fuck-up))
(cond ((and (= (length nbar) 4)
(eq? (first (second nbar)) 'nbar)
(eq? (first (third nbar)) 'coord)
(eq? (first (fourth nbar)) 'nbar))
(fail))
((and (= (length nbar) 3)
(eq? (first (second nbar)) 'nbar)
(eq? (first (third nbar)) 'r))
(head-a (second nbar)))
;; The A of A NBAR is not considered a head.
((and (= (length nbar) 3)
(eq? (first (second nbar)) 'a)
(eq? (first (third nbar)) 'nbar))
(head-a (third nbar)))
((eq? (first (second nbar)) 'n) (fuck-up))
((eq? (first (second nbar)) 'a) (second (second nbar)))
(else (fuck-up))))
(define (np? parse) (and (list? parse) (eq? (first parse) 'np)))
(define (p-vp? parse)
(and (list? parse) (eq? (first parse) 'pp) (eq? (first (third parse)) 'vp)))
(define (p-s? parse)
(and (list? parse) (eq? (first parse) 'pp) (eq? (first (third parse)) 's)))
(define (parse->lf parse)
;; This has a Montagovian flavor.
;; This assumes throughout that
;; lexical ambiguity does not lead to semantic ambiguity and
;; prepositions and complementizers don't contribute semantic content.
;; QR ambiguity intentionally omitted throughout as it is handled elsewhere.
;; There should be coordination raising ambiguity just like QR.
;; needs work: Should generalize throughout to an arbitrary number of
;; complements where any complement can be an NP, P VP, or
;; P S.
(let ((index -1))
(define (gensym)
(set! index (+ index 1))
(string->symbol (string-append "x" (number->string index))))
(let loop ((parse parse))
(if (and (= (length parse) 4) (eq? (first (third parse)) 'coord))
(let ((coord (second (third parse))))
(case (first (second parse))
((nbar)
(let ((nbar1 (loop (second parse))) (nbar2 (loop (fourth parse))))
(lambda (object) `(,coord ,(nbar1 object) ,(nbar2 object)))))
((np) (let ((np1 (loop (second parse))) (np2 (loop (fourth parse))))
(lambda (n) `(,coord ,(np1 n) ,(np2 n)))))
((pp) (loop (list (first parse)
(second (second parse))
(list (first (third (second parse)))
(third (second parse))
(third parse)
(third (fourth parse))))))
((vp) (let ((vp1 (loop (second parse))) (vp2 (loop (fourth parse))))
(lambda (np) `(,coord ,(vp1 np) ,(vp2 np)))))
((s) `(,coord ,(loop (second parse)) ,(loop (fourth parse))))
((r) (loop (list (first parse)
(second (second parse))
(list (first (third (second parse)))
(third (second parse))
(third parse)
(third (fourth parse))))))
(else (fuck-up))))
(case (first parse)
((nbar)
(cond
((eq? (first (second parse)) 'n)
(let ((n (second (second parse)))
(complements (map loop (rest (rest parse)))))
;; needs work: to move before computing complements
(unless (or (and (memq n '(player
row
column
diagonal
cache
square
piece
move))
(= (length complements) 0))
(and (memq n '(opponent cache square piece))
(= (length complements) 1)))
(fail))
(case (length complements)
((0) (lambda (object1) `(,n ,object1)))
((1) (lambda (object1)
;; limits to QR
((first complements)
(lambda (object2) `(,n ,object1 ,object2)))))
((2) (lambda (object1)
;; limits to QR
((first complements)
(lambda (object2)
((second complements)
(lambda (object3) `(,n ,object1 ,object2 ,object3)))))))
(else (fuck-up)))))
((and (eq? (first (second parse)) 'a) (eq? (first (third parse)) 'n))
(let ((a-n (string->symbol
(string-append
(symbol->string (second (second parse)))
"-"
(symbol->string (second (third parse))))))
(complements (map loop (rest (rest (rest parse))))))
;; needs work: to move before computing complements
(unless (or (and (memq a-n '(board-square cache-square))
(= (length complements) 0))
(and (memq a-n '(distant-row close-row cache-square))
(= (length complements) 1))
(and (memq a-n '(forward-adjacent-square
forward-diagonal-square))
(= (length complements) 2)))
(fail))
(case (length complements)
((0) (lambda (object1) `(,a-n ,object1)))
((1) (lambda (object1)
;; limits to QR
((first complements)
(lambda (object2) `(,a-n ,object1 ,object2)))))
((2) (lambda (object1)
;; limits to QR
((first complements)
(lambda (object2)
((second complements)
(lambda (object3)
`(,a-n ,object1 ,object2 ,object3)))))))
(else (fuck-up)))))
((eq? (first (second parse)) 'a)
(let ((a (second (second parse))) (nbar (loop (third parse))))
(unless (eq? a 'empty) (fail))
;; limits to QR
(lambda (object) `(and ,(nbar object) (,a ,object)))))
(else (let ((nbar (loop (second parse))) (r (loop (third parse))))
(lambda (object)
;; limits to QR
(r (lambda (n) `(and ,(nbar object) ,(n object)))))))))
((np)
(case (second (second parse))
((a)
;; This assumes that you can use "a" only to denote defining
;; occurrences and only in the NP "a player" with no relative
;; clauses, no complements, and no adjectives.
(cond ((and (= (length (third parse)) 2)
(= (length (second (third parse))) 3)
(eq? (first (second (third parse))) 'n)
(eq? (second (second (third parse))) 'player))
(lambda (n) (n 'p)))
(else (fail))))
((some every no the)
(let ((nbar (loop (third parse))) (object (gensym)))
(lambda (n)
(if (eq? (second (second parse)) 'no)
;; "no" can't be a target
`(,(second (second parse))
,object ,(nbar object) ,(n object))
(if (head-a? (third parse))
`(,(second (second parse))
,object
,(nbar object)
,(n object)
,(head-n (third parse))
,(head-a (third parse)))
`(,(second (second parse))
,object
,(nbar object)
,(n object)
,(head-n (third parse))))))))
((that)
;; This assumes that you can only use "that" to denote
;; anaporic reference and that there can be no relative
;; clauses, no complements, and no non-head adjectives.
(cond
((and (= (length (third parse)) 2)
(= (length (second (third parse))) 3)
(eq? (first (second (third parse))) 'n))
(lambda (n) (n `(anaphor ,(second (second (third parse)))))))
((and (= (length (third parse)) 3)
(= (length (second (third parse))) 3)
(eq? (first (second (third parse))) 'a)
(= (length (third (third parse))) 3)
(eq? (first (third (third parse))) 'n))
(lambda (n)
(n `(anaphor ,(second (third (third parse)))
,(second (second (third parse)))))))
(else (fail))))
(else (fuck-up))))
((pp) (loop (third parse)))
((vp)
(let ((v (second (second parse)))
(complements (map loop (rest (rest parse)))))
;; needs work: to move before computing complements
(unless (or (and (= (length complements) 1)
(or (p-vp? (third parse)) (p-s? (third parse))))
(and (memq v '(wins)) (= (length complements) 0))
(and (memq v '(has)) (= (length complements) 1))
(and (memq v '(moving)) (= (length complements) 3)))
(fail))
(case (length complements)
((0) (lambda (np) (np (lambda (object1) `(,v ,object1)))))
((1) (lambda (np)
(np (lambda (object1)
(cond ((np? (third parse))
((first complements)
(lambda (object2)
`(,v ,object1 ,object2))))
((p-vp? (third parse))
`(define (,v ,object1) ,((first complements) np)))
((p-s? (third parse))
`(define (,v ,object1) ,(first complements)))
(else (fuck-up)))))))
((2) (lambda (np)
(np (lambda (object1)
((first complements)
(lambda (object2)
((second complements)
(lambda (object3)
`(,v ,object1 ,object2 ,object3)))))))))
((3) (lambda (np)
(np
(lambda (object1)
((first complements)
(lambda (object2)
((second complements)
(lambda (object3)
((third complements)
(lambda (object4)
`(,v ,object1 ,object2 ,object3 ,object4)))))))))))
(else (fuck-up)))))
((s) ((loop (third parse)) (loop (second parse))))
((r) (loop (third parse)))
(else (fuck-up)))))))
(define (an-anaphora-resolution lf)
(let ((targets
(remove-duplicates
(let loop ((lf lf))
(append
(if (or (memq lf '(p))
;; "no" can't be a target
(and (list? lf) (memq (first lf) '(some every the))))
(list lf)
'())
(if (list? lf) (map-reduce append '() loop lf) '()))))))
(let loop ((lf lf))
(if (list? lf)
(if (eq? (first lf) 'anaphor)
(let ((target
(a-member-of
(remove-if-not
(lambda (target)
(or (and (= (length lf) 2)
(eq? (second lf) 'player)
(eq? target 'p))
(and (= (length lf) 2)
(list? target)
(= (length target) 5)
(eq? (second lf) (fifth target)))
(and (= (length lf) 3)
(list? target)
(= (length target) 6)
(eq? (second lf) (fifth target))
(eq? (third lf) (sixth target)))))
targets))))
(if (symbol? target) target (second target)))
(map loop lf))
lf))))
(define (declarative-sentence lf)
(if (and (list? lf) (not (eq? (first lf) 'define)))
`(define (initial-state) ,lf)
lf))
(define (variables-in lf)
(remove-duplicates
(let loop ((lf lf))
;; "no" can't be raised
(append (if (and (list? lf) (memq (first lf) '(some every the)))
(list (second lf))
'())
(if (list? lf) (map-reduce append '() loop lf) '())))))
(define (quantifier-of x lf)
(first
(let loop ((lf lf))
(append (if (and (list? lf)
;; "no" can't be raised
(memq (first lf) '(some every the))
(eq? (second lf) x))
(list lf)
'())
(if (list? lf) (map-reduce append '() loop lf) '())))))
(define (remove-quantifier-of x lf)
(let loop ((lf lf))
(if (list? lf)
;; "no" can't be raised
(if (and (memq (first lf) '(some every the)) (eq? (second lf) x))
(fourth lf)
(cons (first lf) (map loop (rest lf))))
lf)))
(define (raise-quantifier x lf)
(let ((q (quantifier-of x lf)))
(list (first q)
(second q)
(third q)
(remove-quantifier-of x lf))))
(define (well-formed-term? lf xs) (memq lf xs))
(define (well-formed-formula? lf xs)
(or
(and (list? lf)
(= (length lf) 3)
(memq (first lf) '(then and))
(well-formed-formula? (second lf) xs)
(well-formed-formula? (third lf) xs))
(and (list? lf)
(= (length lf) 4)
(memq (first lf) '(some every no the))
(symbol? (second lf))
(well-formed-formula? (third lf) (cons (second lf) xs))
(well-formed-formula? (fourth lf) (cons (second lf) xs)))
(and
(list? lf)
(or (and (= (length lf) 2)
(memq (first lf)
'(player
row
column
diagonal
cache
square
piece
move
board-square
cache-square
empty
wins)))
(and (= (length lf) 3)
(memq (first lf)
'(opponent
cache
square
piece
distant-row
close-row
cache-square
has)))
(and (= (length lf) 4)
(memq (first lf)
'(forward-adjacent-square forward-diagonal-square)))
(and (= (length lf) 5)
(memq (first lf) '(moving))))
(every (lambda (lf) (well-formed-term? lf xs)) (rest lf)))))
(define (well-formed-definition? lf)
(and (list? lf)
(= (length lf) 3)
(eq? (first lf) 'define)
(or (equal? (second lf) '(initial-state))
(equal? (second lf) '(wins p))
(equal? (second lf) '(draws p))
(equal? (second lf) '(moves p)))
(well-formed-formula? (third lf) (rest (second lf)))))
(define (free-in? x lf)
(if (list? lf)
(if (memq (first lf) '(some every no the))
(and (not (eq? x (second lf)))
(or (free-in? x (third lf)) (free-in? x (fourth lf))))
(some (lambda (lf) (free-in? x lf)) (rest lf)))
(eq? x lf)))
(define (before? x1 x2 lf) (free-in? x1 (third (quantifier-of x2 lf))))
(define (a-split-of l)
(let loop ((x '()) (y l))
(if (null? y)
(list x y)
(amb (list x y) (loop (append x (list (first y))) (rest y))))))
(define (an-ordered-permutation-of < l)
(if (null? l)
l
(let ((split (a-split-of (an-ordered-permutation-of < (rest l)))))
(when (or (some (lambda (x) (< (first l) x)) (first split))
(some (lambda (x) (< x (first l))) (second split)))
(fail))
(append (first split) (cons (first l) (second split))))))
(define (a-quantifier-scoping lf)
(let* ((definiens (second lf))
(lf (third lf))
(xs (variables-in lf))
(before?
(let ((lf (let loop ((xs xs) (lf lf))
(if (null? xs)
lf
(loop (rest xs) (raise-quantifier (first xs) lf))))))
(lambda (x1 x2) (before? x1 x2 lf))))
(lf `(define ,definiens
,(let loop ((xs (reverse (an-ordered-permutation-of before? xs)))
(lf lf))
(if (null? xs)
lf
(loop (rest xs) (raise-quantifier (first xs) lf)))))))
;; needs work: We need to prevent coordination of defines before changing
;; this fail to fuck-up.
(unless (well-formed-definition? lf) (fail))
lf))
(define (board-ref state board-square)
(force-nondeterministic-promise
(matrix-ref (state-board state)
(board-square-row board-square)
(board-square-column board-square))))
(define (cache-ref state cache-square)
(force-nondeterministic-promise
(vector-ref ((case (cache-square-player cache-square)
((x) state-cache-for-x)
((o) state-cache-for-o)
(else (fuck-up)))
state)
(cache-square-i cache-square))))
(define (vector-replace v i x)
(list->vector (list-replace (vector->list v) i x)))
(define (matrix-replace m i j x)
(vector-replace m i (vector-replace (vector-ref m i) j x)))
(define (board-replace state board-square player)
(matrix-replace (state-board state)
(board-square-row board-square)
(board-square-column board-square)
player))
(define (cache-replace state cache-square player)
(vector-replace ((case (cache-square-player cache-square)
((x) state-cache-for-x)
((o) state-cache-for-o)
(else (fuck-up)))
state)
(cache-square-i cache-square)
player))
(define (turn state)
(make-state (state-board state)
(state-cache-for-x state)
(state-cache-for-o state)
(case (state-player state)
((x) 'o)
((o) 'x)
(else (fuck-up)))))
(define (interpret lf kind lfs state)
;; We can't give type errors for nouns. We can but don't give type errors for
;; adjectives and verbs.
(let ((things
(append (list (make-player 'x)
(make-player 'o)
(make-piece 'x)
(make-piece 'o)
(make-board-square 0 0)
(make-board-square 0 1)
(make-board-square 0 2)
(make-board-square 1 0)
(make-board-square 1 1)
(make-board-square 1 2)
(make-board-square 2 0)
(make-board-square 2 1)
(make-board-square 2 2)
(make-row 0)
(make-row 1)
(make-row 2)
(make-column 0)
(make-column 1)
(make-column 2)
(make-diagonal 1)
(make-diagonal -1)
(make-cache-square 'x 0)
(make-cache-square 'x 1)
(make-cache-square 'x 2)
(make-cache-square 'x 3)
(make-cache-square 'x 4)
(make-cache-square 'o 0)
(make-cache-square 'o 1)
(make-cache-square 'o 2)
(make-cache-square 'o 3)
(make-cache-square 'o 4)
(make-cache 'x)
(make-cache 'o))
;; For now, we just reify the presence or absence of moves, not
;; the moves themselves.
(if (and (eq? kind 'predicate)
(some
(lambda (lf)
(and (equal? (second lf) '(moves p))
(not
(null? (interpret
(third lf) 'function lfs state)))))
lfs))
(list (make-move))
'()))))
(define (predicate lf bindings state)
(define (lookup t)
(let ((binding
(find-if (lambda (binding) (eq? t (binding-variable binding)))
bindings)))
(unless binding (fuck-up))
(binding-thing binding)))
(case (first lf)
((then) (fail))
((and)
(and (predicate (second lf) bindings state)
(predicate (third lf) bindings state)))
((some)
(some (lambda (thing)
(and (predicate (third lf)
(cons (make-binding (second lf) thing) bindings)
state)
(predicate (fourth lf)
(cons (make-binding (second lf) thing) bindings)
state)))
things))
((every)
(every
(lambda (thing)
(or (not (predicate (third lf)
(cons (make-binding (second lf) thing) bindings)
state))
(predicate (fourth lf)
(cons (make-binding (second lf) thing) bindings)
state)))
things))
((no)
(not
(some (lambda (thing)
(and (predicate (third lf)
(cons (make-binding (second lf) thing) bindings)
state)
(predicate (fourth lf)
(cons (make-binding (second lf) thing) bindings)
state)))
things)))
((the)
(unless (one (lambda (thing)
(predicate (third lf)
(cons (make-binding (second lf) thing) bindings)
state))
things)
(fail))
(predicate
(fourth lf)
(cons (make-binding
(second lf)
(find-if (lambda (thing)
(predicate (third lf)
(cons (make-binding (second lf) thing)
bindings)
state))
things))
bindings)
state))
;; 1
((player) (player? (lookup (second lf))))
((row) (row? (lookup (second lf))))
((column) (column? (lookup (second lf))))
((diagonal) (diagonal? (lookup (second lf))))
((board-square) (board-square? (lookup (second lf))))
((empty)
;; Could generalize to empty rows, columns, diagonals, cache (for a
;; player), and board.
(or (and (board-square? (lookup (second lf)))
(eq? (board-ref state (lookup (second lf))) #f))
(and (cache-square? (lookup (second lf)))
(eq? (cache-ref state (lookup (second lf))) #f))))
;; needs work: This screws up if it is used in the second argument to
;; "then".
((move) (move? (lookup (second lf))))
((wins)
(and (player? (lookup (second lf)))
(win? lfs
(make-state (state-board state)
(state-cache-for-x state)
(state-cache-for-o state)
(case (player-player (lookup (second lf)))
((x) 'o)
((o) 'x)
(else (fuck-up)))))))
;; 1 or 2
((cache)
(case (length lf)
((2) (cache? (lookup (second lf))))
((3) (and (cache? (lookup (second lf)))
(player? (lookup (third lf)))
(eq? (cache-player (lookup (second lf)))
(player-player (lookup (third lf))))))
(else (fuck-up))))
((square)
(case (length lf)
((2)
(or (board-square? (lookup (second lf)))
(cache-square? (lookup (second lf)))))
((3)
(or
(and (board-square? (lookup (second lf)))
(or (and (row? (lookup (third lf)))
(= (board-square-row (lookup (second lf)))
(row-row (lookup (third lf)))))
(and (column? (lookup (third lf)))
(= (board-square-column (lookup (second lf)))
(column-column (lookup (third lf)))))
(and (diagonal? (lookup (third lf)))
(or (and (= (diagonal-slope (lookup (third lf))) 1)
(= (board-square-row (lookup (second lf)))
(board-square-column (lookup (second lf)))))
(and (= (diagonal-slope (lookup (third lf))) -1)
(= (board-square-row (lookup (second lf)))
(- 2 (board-square-column
(lookup (second lf))))))))))
(and (cache-square? (lookup (second lf)))
(cache? (lookup (third lf)))
(eq? (cache-square-player (lookup (second lf)))
(cache-player (lookup (third lf)))))))
(else (fuck-up))))
((piece)
(case (length lf)
((2) (piece? (lookup (second lf))))
((3) (and (piece? (lookup (second lf)))
(player? (lookup (third lf)))
(eq? (piece-player (lookup (second lf)))
(player-player (lookup (third lf))))))
(else (fuck-up))))
((cache-square)
(case (length lf)
((2) (cache-square? (lookup (second lf))))
((3) (and (cache-square? (lookup (second lf)))
(player? (lookup (third lf)))
(eq? (cache-square-player (lookup (second lf)))
(player-player (lookup (third lf))))))
(else (fuck-up))))
;; 2
((opponent)
(and (player? (lookup (second lf)))
(player? (lookup (third lf)))
(not (eq? (player-player (lookup (second lf)))
(player-player (lookup (third lf)))))))
((distant-row)
(and (row? (lookup (second lf)))
(player? (lookup (third lf)))
(or (and (eq? (player-player (lookup (third lf))) 'x)
(= (row-row (lookup (second lf))) 2))
(and (eq? (player-player (lookup (third lf))) 'o)
(= (row-row (lookup (second lf))) 0)))))
((close-row)
(and (row? (lookup (second lf)))
(player? (lookup (third lf)))
(or (and (eq? (player-player (lookup (third lf))) 'x)
(= (row-row (lookup (second lf))) 0))
(and (eq? (player-player (lookup (third lf))) 'o)
(= (row-row (lookup (second lf))) 2)))))
((has)
(or (and (board-square? (lookup (second lf)))
(piece? (lookup (third lf)))
(eq? (board-ref state (lookup (second lf)))
(piece-player (lookup (third lf)))))
(and (cache-square? (lookup (second lf)))
(piece? (lookup (third lf)))
(eq? (cache-ref state (lookup (second lf)))
(piece-player (lookup (third lf)))))
(and (player? (lookup (second lf)))
(move? (lookup (third lf)))
(eq? (player-player (lookup (second lf)))
(state-player state)))))
;; 3
((forward-adjacent-square)
(and (board-square? (lookup (second lf)))
(player? (lookup (third lf)))
(board-square? (lookup (fourth lf)))
(= (board-square-column (lookup (second lf)))
(board-square-column (lookup (fourth lf))))
(= (board-square-row (lookup (second lf)))
(+ (case (player-player (lookup (third lf)))
((x) 1)
((o) -1)
(else (fuck-up)))
(board-square-row (lookup (fourth lf)))))))
((forward-diagonal-square)
(and (board-square? (lookup (second lf)))
(player? (lookup (third lf)))
(board-square? (lookup (fourth lf)))
(or (= (board-square-column (lookup (second lf)))
(+ (board-square-column (lookup (fourth lf))) 1))
(= (board-square-column (lookup (second lf)))
(- (board-square-column (lookup (fourth lf))) 1)))
(= (board-square-row (lookup (second lf)))
(+ (case (player-player (lookup (third lf)))
((x) 1)
((o) -1)
(else (fuck-up)))
(board-square-row (lookup (fourth lf)))))))
;; 4
((moving) (fail))
(else (fuck-up))))
(define (function lf bindings state)
(define (lookup t)
(let ((binding
(find-if (lambda (binding) (eq? t (binding-variable binding)))
bindings)))
(unless binding (fuck-up))
(binding-thing binding)))
(case (first lf)
((then)
(map-reduce append
'()
(lambda (state) (function (third lf) bindings state))
(function (second lf) bindings state)))
((and) (fail))
((some)
(map-reduce
append
'()
(lambda (thing)
(if (predicate (third lf)
(cons (make-binding (second lf) thing) bindings)
state)
(function (fourth lf)
(cons (make-binding (second lf) thing) bindings)
state)