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Doesn't compile when targeting aarch64-apple-darwin
#107
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Hi @Jake-Shadle - we are not supporting this build platform, but you may contribute/find support for it on the community-maintained build config fork: https://github.com/NVIDIA-Omniverse/PhysX#community-maintained-build-configuration-fork |
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Library and Version
5.1.3
Operating System
aarch64-apple-darwin
Steps to Trigger Behavior
aarch64-apple-darwin
Code Snippet to Reproduce Behavior
Irrelevant
Expected Behavior
PhysX compiles
Actual Behavior
PhysX fails to compile for several reasons:
<xmmintrin.h>
ifPX_OSX
is 1, which fails since that is an x86 only header. See EmbarkStudios@1e04de1 for a commit to fix thisUnknown binary platform
. See EmbarkStudios@720c8a5 for a patch to fix this.FYI, the only reason that PhysX 4.1 compiled for
aarch64-apple-darwin
was because it misidentified the target toPX_IOS
https://github.com/NVIDIAGameWorks/PhysX/blob/a2c0428acab643e60618c681b501e86f7fd558cc/pxshared/include/foundation/PxPreprocessor.h#L103-L106
But it appears like iOS support has been completely dropped in PhysX 5 (with no CHANGELOG entry) resulting in these errors.
The text was updated successfully, but these errors were encountered: