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I have a project requirement where I need to extend polylines into polygons. A typical approach is to use line segment strips to generate polygons in a geometry shader. However, it was discovered that nvrhi's PrimitiveType does not support LineStrip.
This is a very useful feature and I hope it can be added.
The text was updated successfully, but these errors were encountered:
I posted several days ago an issue (#61) where I link to several small fixes and features additions, including adding the line strip primitive. I only did the Vulkan backend though but this feature is really trivial to expose.
I have a project requirement where I need to extend polylines into polygons. A typical approach is to use line segment strips to generate polygons in a geometry shader. However, it was discovered that nvrhi's PrimitiveType does not support LineStrip.
This is a very useful feature and I hope it can be added.
The text was updated successfully, but these errors were encountered: