-
Notifications
You must be signed in to change notification settings - Fork 186
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Quake II RTX does not launch with older Nvidia drivers since 1.4.0 #100
Comments
What happens when you try to run the game without Steam? Just locate the |
Hi Alexeym thanks for the quick reply. It says the follow when launching the exe The precedure entry point vkGetBufferDeviceAddress could |
Thank you, that made sense. Keeping the issue open until verified on your end. |
No problem :) |
Yes, you need a replacement q2rtx.exe, and new shaders that are compatible with it, because there have been changes in |
I have given that a try and it launches but running RTX there is only a black screen with sound. |
That's what would happen if you didn't extract the |
Sorted now, thanks again. I had a shaders_backup.pkz in the baseq2 location. Once I moved this it worked :) |
Great, thanks for confirming. |
Since updating to 1.4.0 game menu doesnt load. The game starts in Steam, then exists instantly.
The latest Nvidia drivers work and Vulkan is automatically set. This update means it breaks support for older drivers (i'm on 445.87)
possibly if they don't include the new Vulkan API. When I tested the Vulkan API there was no difference between Vulkan and the Nvidia extension in Q2 RTX
Is this a bug in the 1.4.0 update? I reverted by drivers as the latest Nvidia drivers cause CPU latency since Reflex was implemented
Thanks
The text was updated successfully, but these errors were encountered: