All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Extract RON config
- Extract engine into a crate
- CLI: signal handling with Tokio
- parser: ignore articles
- parser: add
ls
alias (I've typed it in many types by mistake to try to see the room exits - let it be there)
- Initial playable game prototype.
- Player movement and room navigation.
- Path blockers using access levels.
- Basic story and narrative setup.
- Examining, reading items, and interacting with the environment.
- Picking up items and interacting with containers.
- Simple food mechanics.
- Multiple win and lose conditions.
- Basic CLI.
- Planned improvements for action system, parser, puzzles, and story depth.
- Planned UI enhancements including colors, text animations, and ASCII illustrations (?).