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settings.yml
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#
# NanoLimbo configuration
#
# Server's host address and port. Set ip empty to use public address
bind:
ip: 'localhost'
port: 65535
# Max number of players can join to server
# Set -1 to make it infinite
maxPlayers: 100
# Server's data in servers list
ping:
description: '{"text": "&9NanoLimbo"}'
version: 'NanoLimbo'
# Return static protocol version number in ping result
# By default, its -1 to return the client version if it supported
# https://wiki.vg/Protocol_version_numbers
protocol: -1
# Available dimensions: OVERWORLD, NETHER, THE_END
dimension: THE_END
# Whether to display the player in the player list
# For 1.16.5 clients, the player list will be sent even if disabled, to avoid crash
playerList:
enable: false
username: 'NanoLimbo'
# Whether to display header and footer in player list
# For 1.8+ clients
headerAndFooter:
enable: false
header: '{"text": "&eWelcome!"}'
footer: '{"text": "&9NanoLimbo"}'
# Setup player's game mode
# 0 - Survival
# 1 - Creative (hide HP and food bar)
# 2 - Adventure
# 3 - Spectator (hide all UI bars)
# Spectator works on 1.8+ clients
gameMode: 3
# Server name which is shown under F3
# For 1.13+ clients
brandName:
enable: true
content: 'NanoLimbo'
# Message sends when player joins to the server
joinMessage:
enable: true
text: '{"text": "&eWelcome to the Limbo!"}'
# BossBar displays when player joins to the server
# For 1.9+ clients
bossBar:
enable: true
text: '{"text": "Welcome to the Limbo!"}'
health: 1.0
# Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
color: PINK
# Available divisions: SOLID, DASHES_6, DASHES_10, DASHES_12, DASHES_20
division: SOLID
# Display title and subtitle
# For 1.8+ clients
title:
enable: true
# Set title text value empty, if you need only subtitle
title: '{"text": "&9&lWelcome!"}'
# Set subtitle text value empty, if you need only title
subtitle: '{"text": "&6NanoLimbo"}'
# Fade in time in ticks (1 sec = 20 ticks)
fadeIn: 10
# Stay time in ticks
stay: 100
# Fade out time in ticks
fadeOut: 10
# Player info forwarding support.
# Available types:
# - NONE
# - LEGACY
# - MODERN
# - BUNGEE_GUARD
# Don't use secret if you do not use MODERN type
infoForwarding:
type: NONE
secret:
- '<YOUR_SECRET_HERE>'
tokens:
- '<BUNGEE_GUARD_TOKEN>'
# Read timeout for connections in milliseconds
readTimeout: 30000
# Define log level. For production, I'd recommend to use level 2
# Log levels:
# 0 - Display only errors
# 1 - Display errors, warnings
# 2 - Display errors, warnings, info
# 3 - Display errors, warnings, info, debug
debugLevel: 2
# Warning! Do not touch params of this block if you are not completely sure what is this!
netty:
# Use a Linux native transport type, if it possible
useEpoll: true
# EventLoopGroup threads count
threads:
bossGroup: 1
workerGroup: 4
# Options to check incoming traffic and kick potentially malicious connections.
# Take into account that player can send many small packets, for example, just moving mouse.
traffic:
# If true, then additional handler will be added to the channel pipeline
enable: true
# Max packet size in bytes
# Unlimited if -1
maxPacketSize: 8192
# The interval to measure packets over
# Lowering this value will limit peak packets from players which would target people with bad connections
# Raising this value will allow higher peak packet rates, which will help with people who have poor connections
# Ignored if -1.0
interval: 7.0
# The maximum packets per second for players
# It is measured over the configured interval
# Ignored if -1.0
maxPacketRate: 500.0