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Project Discussion #14
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Hello! Yes, I noticed Object Pooling wasn't listed in your GPPs and thought it would be a good one to add. I have a base already set up for it, and think it would be fairly easy for me to include. I started thinking about how I wished there was a good source for something like this that focused on use cases in Unity and started writing some, then found your project. I'd love to help finish it up and was thinking (if we get that far) it might be cool to do a tutorial series (through YouTube or w/e) walking through each pattern. Right now I work full time, but occasionally find myself getting the itch to dabble in Unity in the evenings/weekends, so I wouldn't mind committing some of my free time to this. |
Object pooling is a good one to add. I'm not sure why/how it didn't make the list. The original plan was to do tutorials on these. I'd likely skip object pools and singletons as there are tons of those already, but they should likely be there to make it "complete". I am not planning on doing videos, so feel free to do those on your own. If you do please put a link in the readme.md for the folder containing the pattern. I'll also link to it when I do the written article. If/when you do the tutorial you might want to tag the repo at that point so you can refer users to that tag in case we change the source and it no longer aligns with your tut. Glad to have your help on this! |
For sure, one step at a time I suppose, get all of these in and functional then go from there. |
@dmattson
Feel free to discuss anything over here. I had some other discussion threads, but they were old and those folks just made suggestions and didn't seem to want to contribute.
Thanks for joining in!
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