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Apparently somebody made patches to make FSR 2.2 available for Directx 11 too... If anybody wants to have fun and probably die hard here's the patch: https://github.com/GPUOpen-Effects/FidelityFX-FSR2-Unity-URP/blob/main/src/patch/0001-fsr-2.2-dx11-backend.patch
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Apparently somebody made patches to make FSR 2.2 available for Directx 11 too... If anybody wants to have fun and probably die hard here's the patch: https://github.com/GPUOpen-Effects/FidelityFX-FSR2-Unity-URP/blob/main/src/patch/0001-fsr-2.2-dx11-backend.patch
The text was updated successfully, but these errors were encountered: