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Hmmm, interesting articles, but they assume control over the data structures to send. Those tricks might be nice to use for our own packets, but the data the game generates (from We could implement this if we export the data ourselfs, which would be a whole lot of work, but I would definitely suggest looking into it. |
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I was looking up a few blog posts, might be useful reads:
https://gafferongames.com/post/snapshot_compression/
https://straypixels.net/better-networktransform/
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