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TODO-shaders.md

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  • Roughness values sometimes are not translated correctly. (simple metallic tex 22 in debug scene) ^^^^^^^<--Apparently there are TWO values now. Glossiness and GlossMapScale. Needs investigation
  • Regarding PNG textures (i.e. the checkerboard). UE4 is similar to photoshop in the sense that the PNG transparency is pre-multiplied by alpha