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action.layout
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set_table_type|SingleKeyed
set_table_category|SingleKeyed
use_base_row_id|false
// Row ID 543, 547 are known to have hardcoded checks
define_struct|Unk_0xC8_Struct|int|int
add_column|DLCFlags|int
add_column|CharaTimelineId|int
add_column|CharaTimelineId2|int
add_column|Unk_0x0C|int
add_column|Unk_0x10|int
add_column|Unk_0x14|int
add_column|Unk_0x18|float
add_column|Unk_0x1C|int
// Has hardcoded checks i.e 12, 1
add_column|MovementType1|int
// Bitset from 0-15, 0 is none
add_column|MovementType2|int
add_column|Unk_0x28|float[]
add_column|ActionMoveTypeId|int
add_column|Unk_0x34|string
add_column|LayoutNamedInstanceId1|int
add_column|LayoutNamedInstanceId2|int
add_column|Unk_0x40|int
add_column|Unk_0x44|int
add_column|Unk_0x48|int
add_column|Unk_0x4C|int
add_column|Unk_0x50|int[]
add_column|Unk_0x58|int[]
add_column|Unk_0x60|int
add_column|Unk_0x64|float
add_column|Unk_0x68|float
add_column|Unk_0x6C|int
add_column|Unk_0x70|int
add_column|Unk_0x74|int
add_column|Unk_0x78|int
add_column|Unk_0x7C|int
add_column|Unk_0x80|int
add_column|Unk_0x84|float
add_column|Unk_0x88|int[]
add_column|Unk_0x90|int[]
// 301 = phoenix/phoenixshiftmove related?
add_column|Unk_0x98|int
add_column|Unk_0x9C|int
add_column|Unk_0xA0|float[]
add_column|UnkSkillId|int
add_column|Unk_0xAC|int
add_column|Unk_0xB0|int
add_column|Unk_0xB4|float
add_column|Unk_0xB8|int
add_column|Unk_0xBC|float
add_column|Unk_0xC0|int
// Checks against very hardcoded number types
// Seems important overall, directly controls which class to init (as evidenced by a bunch of ctors)
// ffxvi.exe steam 1.0.1: sub_14046A7AC
add_column|UnkType0xC4|int
// Second int = phoenix related
add_column|Unk_0xC8|Unk_0xC8_Struct[]
add_column|Unk_0xD0|string
add_column|Unk_0xD4|int
add_column|Unk_0xD8|int
add_column|Unk_0xDC|int
add_column|Unk_0xE0|int
add_column|Unk_0xE4|int
add_column|Unk_0xE8|int
add_column|Unk_0xEC|int
add_column|Unk_0xF0|float[]
add_column|Unk_0xF8|int
add_column|Unk_0xFC|int
add_column|Unk_0x100|byte
add_column|Unk_0x101|byte
add_column|Unk_0x102|byte
add_column|Unk_0x103|byte
add_column|Unk_0x104|byte
add_column|Unk_0x105|byte
add_column|Unk_0x106|byte
add_column|Unk_0x107|byte
add_column|Unk_0x108|byte
add_column|Unk_0x109|byte
add_column|Unk_0x10A|byte
add_column|Unk_0x10B|byte
add_column|Unk_0x10C|byte
add_column|Unk_0x10D|byte
add_column|Unk_0x10E|byte
add_column|Unk_0x10F|byte
add_column|Unk_0x110|byte
add_column|Unk_0x111|byte
add_column|Unk_0x112|byte
add_column|Unk_0x113|byte
add_column|Unk_0x114|byte
add_column|Unk_0x115|byte
add_column|Unk_0x116|byte
add_column|Unk_0x117|byte
add_column|Unk_0x118|byte
add_column|Unk_0x119|byte
add_column|Unk_0x11A|byte
add_column|Unk_0x11B|byte
add_column|Unk_0x11C|byte
add_column|Unk_0x11D|byte
add_column|Unk_0x11E|byte
add_column|Unk_0x11F|byte