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I believe it was a server side system, unsure if its possible to recreate that part of the server, (not sure if packet data was recorded from it) and use with a patched apk or something.
The text was updated successfully, but these errors were encountered:
The app first connected to the PSN in order to get the profile to upload the tracks to, then connect to an api that the GT6 server exposed. In theory this can all be supported by editing the app, but to be honest i'm not sure it is worth the time.
I've created a patched app that can save the tracks into files, so as long as a way to authenticate outside of the game is created (for instance linking your discord account to an official discord bot) you could be able to directly upload these files to it, which will then be uploaded on the server so that you can then play them ingame.
Currently the custom server already supports playing custom tracks. Just not uploading them as that's tricky to do.
I believe it was a server side system, unsure if its possible to recreate that part of the server, (not sure if packet data was recorded from it) and use with a patched apk or something.
The text was updated successfully, but these errors were encountered: