-
-
Notifications
You must be signed in to change notification settings - Fork 42
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
nuget support? #13
Comments
How to do it in the best way? The engine can't work without additional content, it is not just a code library. |
store the content as resources? |
Generally, people using a .NET and C# based game engine are expecting that, the game engine editor and code editing are seperable. The game engine is responsible to game scene content, assests, etc., and user's custom game logic should be packed into an independent assembly which is complied from any IDE that support .NET. |
Hello,
Are there plans to publish this wholesome engine at nuget.org?
The text was updated successfully, but these errors were encountered: