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Dry fire behaviour should match OG NT. #567

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Agiel opened this issue Sep 8, 2024 · 0 comments
Open
1 of 2 tasks

Dry fire behaviour should match OG NT. #567

Agiel opened this issue Sep 8, 2024 · 0 comments
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Bug Report Bug Reports made through the "Report Issue" interface in GitHub. Gunplay Gunplay elements in Neotokyo. Grenades, TTK, etc.
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@Agiel
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Agiel commented Sep 8, 2024

Build Info

0

Description

After dry firing a gun in OG NT, there's a small delay before the gun is reloaded. Attempting to fire during this time plays the dry fire effect again and the timer is reset. This also means you have a chance to see the dry fire effect on the semi auto guns.

In the current NT;RE version the reload happens as soon as the fire button is released.

To Reproduce

Fire a gun until it's empty. Observe when the reload happens.

Expected behavior

There should be a delay.

Actual behavior

The gun is reloaded immediately.

Operating System

  • Windows
  • Linux

Version/Distro

Windows 10

Machine's CPU

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Machine's GPU

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GPU's driver

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Build's compiler

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Additional context and Screenshots

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@Agiel Agiel added Bug Report Bug Reports made through the "Report Issue" interface in GitHub. Gunplay Gunplay elements in Neotokyo. Grenades, TTK, etc. labels Sep 8, 2024
@Agiel Agiel added this to the Parity milestone Sep 8, 2024
@AdamTadeusz AdamTadeusz self-assigned this Sep 20, 2024
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Labels
Bug Report Bug Reports made through the "Report Issue" interface in GitHub. Gunplay Gunplay elements in Neotokyo. Grenades, TTK, etc.
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Status: Todo
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